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Thread: Work in Progress Fix Pack 1.1d (Updated December 12)

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  1. #1
    Decanus
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    Default Re: Work in Progress Fix Pack 1.1d (Updated December 8)

    Got standalone loaded and very few Crashes. Loaded this part 1.1d and game crashes as soon as I try to start loading the game. No other mods. Does 1.1d have to be loaded before or after the standalone part 1 & 2 or does it make a difference?

  2. #2
    FlashHeart07's Avatar Praepositus
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    Default Re: Work in Progress Fix Pack 1.1d (Updated December 8)

    Loaded before, but due to the naming of the update it will automatically load before. The update is save game compatible so that shouldnt be causing the crash.

  3. #3
    The Iron Chancellor's Avatar Civis
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    Default Re: Work in Progress Fix Pack 1.1d (Updated December 8)

    I am. Here's the list:
    Dei1.1D Fix Pack
    Faction, Settlement and Region Name + Building Unlocker (Include giving Pontos the Satrap Palace chain)
    Armoured Horses (Skin)
    Baktria Emblem 2
    Better Horses, Elephants and Dogs (Textures)
    Better Water HD (Textures)
    Better Siege Equipment, Weapons and Walls (Textures)
    Carthage Emblem 1
    Cimmeria Emblem 1
    DEI Submod: Carthaginian Scutum (Texture)
    Galatia Emblem 2
    No HDR Mod (Graphics)
    Odrysian Kingdom Emblem
    GEM
    Rome: Total War Music
    Seleucid Emblem 4 (minus colour change)
    Special Effect Enhancement V1.8
    Syracuse Emblem 3
    DEI

    In movie format:
    Enhanced Particles
    Extended Particles
    GBJ Blood Mod: Purple Rivers
    "Diversity in counsel, unity in command."
    - Cyrus the Great

  4. #4
    KAM 2150's Avatar Artifex
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    Default Re: Work in Progress Fix Pack 1.1d (Updated December 8)

    If all remember, which was big problem in the past, but ALL emblem modes broke DeI scripts. If things changed then ok, but in the past, those emblem mods made DeI not work as intended (like lack of any units to recruit, broken reforms etc).
    Official DeI Instagram Account! https://www.instagram.com/divideetimperamod/
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  5. #5
    The Iron Chancellor's Avatar Civis
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    Default Re: Work in Progress Fix Pack 1.1d (Updated December 8)

    It seems to be working now. I've been able to end the turn four times in a row without a crash whereas it was impossible yesterday. It seems to be the result of some unfinished DB tables - which would make it my fault.

    Quote Originally Posted by KAM 2150 View Post
    If all remember, which was big problem in the past, but ALL emblem modes broke DeI scripts. If things changed then ok, but in the past, those emblem mods made DeI not work as intended (like lack of any units to recruit, broken reforms etc).
    That seems strange: I've not encountered any problems with regards to recruitment and/or reform scripts. Is it known why they can break such scripts?

    I did encounter problems with those that changed faction/uniform colours, but I deleted the responsible DB tables and it's been fine since.
    "Diversity in counsel, unity in command."
    - Cyrus the Great

  6. #6
    KAM 2150's Avatar Artifex
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    Default Re: Work in Progress Fix Pack 1.1d (Updated December 8)

    Maybe it was changed now, but in the past if you had emblem for Athens you could not or AI could not recruit any troops or naval troops. Also reforms were not working. Dunno why, maybe now it is ok, Dresden knows more about it.
    Official DeI Instagram Account! https://www.instagram.com/divideetimperamod/
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  7. #7

    Default Re: Work in Progress Fix Pack 1.1d (Updated December 8)

    Emblem mods sometimes use the faction table to assign custom flags. I don't know why they just don't overwrite vanilla, but anyway that is what some do. If they have the faction table it will most definitely not be compatible. There are quite a few things in that table that are very important, including subcultures and military groups.

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  8. #8

    Default Re: Work in Progress Fix Pack 1.1d (Updated December 9)

    Updated - added more fixes

    Included new fix for another crash issue.

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  9. #9
    Libertus
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    Default Re: Work in Progress Fix Pack 1.1d (Updated December 9)

    Hey team can you confirm a visual bug i noticed on Pergamon's Epilektoi Peltastai unit? Their shoulder pads seem to be missing.

  10. #10

    Default Re: Work in Progress Fix Pack 1.1d (Updated December 9)

    Crashes on AI turn still occur too much often. Fresh install of the game after a a clean system reinstall. Mod: DeI + fix pack. Submod I use: 24tpy, 4xresearchand building, slower battle.

  11. #11
    Libertus
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    Default Re: Work in Progress Fix Pack 1.1d (Updated December 9)

    I'm experiencing crashes too when I play Iceni on AI turn Basileioi Skythai. Mod: DeI + latest fix pack

    Here is the save file:
    https://drive.google.com/file/d/0B4z...ew?usp=sharing
    Last edited by ptagi; December 10, 2015 at 08:51 AM.

  12. #12

    Default Re: Work in Progress Fix Pack 1.1d (Updated December 9)

    Quote Originally Posted by ptagi View Post
    I'm experiencing crashes too when I play Iceni on AI turn Basileioi Skythai. Mod: DeI + latest fix pack

    I have been looking for the savefile, but I cannot find it on my PC somehow. (Or I have no clue where it is stored at all )
    Every time you load your savefile this happens, multiple times in a row?
    Save games are stored at %APPDATA%\The Creative Assembly\Attila\save_games

    So you can type %APPDATA% into your Cortana or WindowsKey+R run screen and then click The Creative Assembly, then Attila, then save_games.

  13. #13
    Libertus
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    Default Re: Work in Progress Fix Pack 1.1d (Updated December 9)

    Quote Originally Posted by myarta View Post
    Every time you load your savefile this happens, multiple times in a row?
    Save games are stored at %APPDATA%\The Creative Assembly\Attila\save_games

    So you can type %APPDATA% into your Cortana or WindowsKey+R run screen and then click The Creative Assembly, then Attila, then save_games.

    I found the savefile

    It happened 5 times in a row now. Not that I'm very far in the campaign yet, but still pretty annoying.

  14. #14

    Default Re: Work in Progress Fix Pack 1.1d (Updated December 9)

    Quote Originally Posted by ptagi View Post
    I found the savefile

    It happened 5 times in a row now. Not that I'm very far in the campaign yet, but still pretty annoying.
    Glad you found it. Yeah, that would be annoying, then. I guess they can open up your save in EditSF and see what might be causing it.

  15. #15

    Default Re: Work in Progress Fix Pack 1.1d (Updated December 9)

    Is this still a must download or already on steam?

  16. #16
    FlashHeart07's Avatar Praepositus
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    Default Re: Work in Progress Fix Pack 1.1d (Updated December 9)

    Quote Originally Posted by kwskii View Post
    Is this still a must download or already on steam?
    As this is a work in progress which will later be included in the main mod, I would say, yes this is a must download and not part of the steam version.
    I would also think that Dresden would rather have to update a single link rather than updating steam and multiple other links for small updates like these. The steam version will update automatically when he adds the updates.

  17. #17

    Default Re: Work in Progress Fix Pack 1.1d (Updated December 9)

    As the first thread says this is not included in the main mod yet. It is a WIP fix pack provided for people who want to help test it. We are still adding things to it. Once it gets to where we feel its ready, it will be released as a full update to the mod.

    Quote Originally Posted by ptagi View Post
    I'm experiencing crashes too when I play Iceni on AI turn Basileioi Skythai. Mod: DeI + latest fix pack

    Here is the save file:
    https://drive.google.com/file/d/0B4z...ew?usp=sharing
    I just went through around 20 turns without a crash using that save. To be clear, I am not saying it isn't happening for you or that it isn't a problem. However, you can see how hard and frustrating it is for us to fix something that doesn't happen for everyone and isn't repeatable.
    Last edited by Dresden; December 10, 2015 at 03:18 PM.

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  18. #18
    Libertus
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    Default Re: Work in Progress Fix Pack 1.1d (Updated December 9)

    Well, I reloaded again and this time i was able to finish the turn as well. Let's say it was a grill of the total war gods.

    I just went through around 20 turns without a crash using that save. To be clear, I am not saying it isn't happening for you or that it isn't a problem. However, you can see how hard and frustrating it is for us to fix something that doesn't happen for everyone and isn't repeatable.
    I understand it completely that it is hard and frustrating. Being employed in IT and Customer Service for years I'm glad I don't have to take care of that again every day.

    But I appreciate all the hard work that you and your team is putting into this mod. Without this I probably wouldn't even bought it in the first place.

  19. #19

    Default Re: Work in Progress Fix Pack 1.1d (Updated December 12)

    Updated
    - Fixed IA Thrace missing custom technologies (vanilla bug).
    - Changed Thracian supply baggage unit to Barbarian version.

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  20. #20

    Default Re: Work in Progress Fix Pack 1.1d (Updated December 12)

    Thank you! You are the best!

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