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Thread: Work in Progress Fix Pack 1.1d (Updated December 12)

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  1. #1

    Icon4 Work in Progress Fix Pack 1.1d (Updated December 12)

    This is a work in progress that adds various fixes. It will eventually be included in the main mod as a full update. To use it, download it and place it in your data folder - then activate it in Mod Manager.

    We recommend those still experiencing crashes on AI turns to try this pack out. It also has various improvements to the supply system. More fixes will be added as we work on it.

    Fix Pack: http://www.mediafire.com/download/4n...1dfixpack.pack

    Fixes 1.1d
    Supply System Fixes
    - Regional supply production now varies based on current season and region type.
    - Supply production set to 0 in desert regions during summer and nordic regions during winter.
    - Supply Depots now export supplies to armies connected via supply lines to the specific depot. .
    - Fixed Naval Ports providing supplies for enemy armies.
    - Fixed Civilized baggage trains not working as intended
    - Fixed Naval No Supply effect spreading over to armies.
    - Fixed local supplies being applied even if local settlement is under siege.
    - AI armies with supply lines now use a small amount of supplies like player armies.
    - Balanced supply caps, supply consumption, supply regeneration.
    - Added UI calculation supply consumption for armies to the region supply overview - own armies only.
    - Supply Consumption is now based on unit type: cavalry uses twice as much supplies, elephants 5 times more than infantry units.
    - Clicking on the spy icon in the province overview panel will show basic informations about regional supplies of that foreign region..
    - Fixed problems with the supply line blocking functions.
    - Armies in allied regions now reduce regional supplies.
    - Fixed Allied Supply bundle being applied if the local region is under siege
    - Fixed critical crash happening often during the AI supply line function.
    - Fixed Supply Value negative cap.
    - Regions with Supply Depots (Major Trade Ports, Granaries, Supply Pits) import automatically surplus supplies from adjacent regions to their stored supplies.
    - Added UI tool-tip for baggage trains current number of turns supply time left. Mouse over the unit card in the army overview panel.
    - Added multiple new entries to supply UI. Especially improved supply line function performance.
    - Added information to new game Supply message describing where to find regional supply breakdown.
    - Changed Thracian supply baggage unit to Barbarian version.

    Battle Fixes
    - Stamina changes for Spartan units to match other units.
    - Armenian Nakhar Hippeis and Armenian Cataphracts increased to 120 men
    - Overhauled 30 garrison units to proper stats/attributes.
    - Iberian sword units and Garrison units now use new barbarian animations.
    - Fixed Roman supply unit officers being wrong type.

    General Fixes
    - Various script improvements to address crash issues.
    - Fixed agent actions not reducing army movement enough. Spies now reduce it the most.
    - Added factional elephant mercenaries to Epirus with a low regeneration (new campaign only).
    - Combined Thorax legionaries and Thorax sword units into one unit for Hellenic factions (they were redundant).
    - Some AI recruitment tweaks.
    - Reduced IA campaign Rome auxiliary barracks build time to match new build times for all Roman auxiliary barracks.
    - Fixed IA Pontus missing naval recruitment. Added their custom admirals as options.
    - Increased small artillery campaign movement to be closer to infantry. Increased large artillery campaign movement to match elephants.
    - Fixed Parthian cultural victory building requirements in GC (new campaign only).
    - Lowered replenishment for garrisoned troops for fully owned provinces to match that of shared provinces. Still higher than non-garrisoned troops.
    - Removed latent persian diplomatic penalty in Macedonian Wars campaign for imperium levels.
    - Fixed Roman auxiliary version of Agranian peltast unit not matching the AoR version.
    - Fixed Bosphorus having normal and unique version of Thorax pike unit.
    - Updated some Mercenary names.
    - Fixed Athens still having Shield Bearers on roster.
    - Fixed many Barbarian units having the incorrect audio voice settings.
    - Fixed various incorrect Baktrian and IA Pontus recruitment entries.
    - Fixed some Hellenic and Spartan units not receiving campaign effects for their unit types properly.
    - Fixed IA Thrace missing custom technologies (vanilla bug).
    Last edited by Dresden; December 12, 2015 at 12:04 PM.

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  2. #2

    Default Re: Work in Progress Fix Pack 1.1d

    The amount of time you guys put into this mod is staggering! Love your work. thank you

  3. #3

    Default Re: Work in Progress Fix Pack 1.1d

    Quote Originally Posted by Dresden View Post
    New gameplay features:
    - Regional supply production varies based on current season and region type [Feature]
    - Supply production set to 0 in desert regions during summer and nordic regions during winter [Feature]

    - Supply Depots now export supplies to armies connected via supply lines to the specific depot. [Feature - Player only]
    Is this related to unseasonal conditions at all or is it simply tied to time of year? For example, will a mild winter provide more supply than a regular or harsh winter?

  4. #4
    Senator
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    Default Re: Work in Progress Fix Pack 1.1d

    I thought you were taking a break to play Fallout 4? that didn't last long, is the game that bad?

  5. #5

    Default Re: Work in Progress Fix Pack 1.1d

    Quote Originally Posted by MaverickBlack View Post
    Is this related to unseasonal conditions at all or is it simply tied to time of year? For example, will a mild winter provide more supply than a regular or harsh winter?
    My understanding is that this is based on normal seasons, no matter if they are unconditional or not.

    Quote Originally Posted by zonks40 View Post
    I thought you were taking a break to play Fallout 4? that didn't last long, is the game that bad?
    Actually I have been really loving Fallout 4, but I am a bit of a Fallout fanboy. These fixes come from Litharion - I will be adding some more fixes from the bug reports thread soon.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  6. #6

    Default Re: Work in Progress Fix Pack 1.1d

    Thank you so much for your hard work, this looks great! I just wanted to say that the dynamic between different factions now that I've played the game long enough from different factions is amazing. The battle changes for 1.1 makes each faction's battle style really unique. For the horse nations it's entirely about kiting and ammo management as well as spreading the enemy, then for the Hellenic factions it's about holding them with heavy armored units while you have cavalry (of which the good ones are expensive) to flank them and kill their archers. Barbarian factions obviously rely more on infantry maneuvering and skirmishers, and there are some factions which are just deathballs of armor relying on breaking the enemy front line while shielding the back. The changes to Carthage are also great overall, and it feels like the Carthiginians probably did with the struggles on all fronts while trying to maintain good relations with near neighbors. Mercenary hiring is also no longer spammable, which is good too.
    I even recently got a new desktop with a gtx980ti heavily on sale just so I could enjoy this wonderful mod more. Keep it up!
    The Fuz in Werfer is HERE!!!

  7. #7

    Default Re: Work in Progress Fix Pack 1.1d

    Lots of thanks for supporting this excellent mod. In fact, I cannot play with vanilla anymore. I'm sure DeI will conquer first place on CA poll on most voted RTW2 mods !

  8. #8

    Default Re: Work in Progress Fix Pack 1.1d

    I'm using the fix pack right now and everytime I click on a settlement there is a slight delay or lag before anything happens. I assume it has something to do with the supply system changes, maybe related to the new addition in to the UI and calculating the supply consumption in a region?

    This is in an old savegame i've been playing since the release of 1.1.

  9. #9
    Joysong's Avatar Miles
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    Default Re: Work in Progress Fix Pack 1.1d

    Quote Originally Posted by Kassu View Post
    I'm using the fix pack right now and everytime I click on a settlement there is a slight delay or lag before anything happens. I assume it has something to do with the supply system changes, maybe related to the new addition in to the UI and calculating the supply consumption in a region?

    This is in an old savegame i've been playing since the release of 1.1.
    i have te same problem.but it also happends on an new game.

    cheers

  10. #10

    Default Re: Work in Progress Fix Pack 1.1d

    The fix seems to disable the supply system on macs again... Removed the fix and it was back.
    The guy who used to test DeI and FotE on Mac.

  11. #11

    Default Re: Work in Progress Fix Pack 1.1d

    Same as Kassu. Bit of lag when clicking on settlements and settlement names in the province list.Just so u know.Great work guys

  12. #12

    Default Re: Work in Progress Fix Pack 1.1d

    Ok thanks guys, probably has to do with the new UI and trying to calculate army supply usage. I will see if we can address this and also if its worth having if it causes that lag.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  13. #13
    Senator
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    Default Re: Work in Progress Fix Pack 1.1d

    Quote Originally Posted by Dresden View Post
    Ok thanks guys, probably has to do with the new UI and trying to calculate army supply usage. I will see if we can address this and also if its worth having if it causes that lag.
    Would it perhaps be better to have the supply information on the region and army list drop down on the right of the page?

  14. #14

    Default Re: Work in Progress Fix Pack 1.1d

    Seconding the settlement lag. Did not occur in prior 1.1x packs. On the whole though you guys have done fantastic job with this version!

  15. #15

    Default Re: Work in Progress Fix Pack 1.1d

    Not sure what you did to fix my campaign AI not moving or building or recruiting or attacking nonsense, but it's fixed as of your latest patch. Your a god among men Dres.

  16. #16

    Default Re: Work in Progress Fix Pack 1.1d

    I can't replicate the lag when clicking on a settlement with this pack. If you guys have that lag, please link/upload the save here.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  17. #17

    Default Re: Work in Progress Fix Pack 1.1d

    http://dropcanvas.com/3yc1HbQm3T10cN

    Here's my save. I hope it helps!

  18. #18

    Default Re: Work in Progress Fix Pack 1.1d

    Thank you kindly for uploading it. We will check it out.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  19. #19

    Default Re: Work in Progress Fix Pack 1.1d

    Hi

    I put this in the bug thread, but think it got missed as an off topic chat swallowed it.

    Playing as the Takesheilia (Indian) faction, there is no access to baggage trains - which seems to be a bug.

  20. #20

    Default Re: Work in Progress Fix Pack 1.1d

    Quote Originally Posted by Wolster View Post
    Hi

    I put this in the bug thread, but think it got missed as an off topic chat swallowed it.

    Playing as the Takesheilia (Indian) faction, there is no access to baggage trains - which seems to be a bug.
    They aren't available from the storage building line in capitals?

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

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