This is a work in progress that adds various fixes. It will eventually be included in the main mod as a full update. To use it, download it and place it in your data folder - then activate it in Mod Manager.
We recommend those still experiencing crashes on AI turns to try this pack out. It also has various improvements to the supply system. More fixes will be added as we work on it.
Fix Pack: http://www.mediafire.com/download/4n...1dfixpack.pack
Fixes 1.1d
Supply System Fixes
- Regional supply production now varies based on current season and region type.
- Supply production set to 0 in desert regions during summer and nordic regions during winter.
- Supply Depots now export supplies to armies connected via supply lines to the specific depot. .
- Fixed Naval Ports providing supplies for enemy armies.
- Fixed Civilized baggage trains not working as intended
- Fixed Naval No Supply effect spreading over to armies.
- Fixed local supplies being applied even if local settlement is under siege.
- AI armies with supply lines now use a small amount of supplies like player armies.
- Balanced supply caps, supply consumption, supply regeneration.
- Added UI calculation supply consumption for armies to the region supply overview - own armies only.
- Supply Consumption is now based on unit type: cavalry uses twice as much supplies, elephants 5 times more than infantry units.
- Clicking on the spy icon in the province overview panel will show basic informations about regional supplies of that foreign region..
- Fixed problems with the supply line blocking functions.
- Armies in allied regions now reduce regional supplies.
- Fixed Allied Supply bundle being applied if the local region is under siege
- Fixed critical crash happening often during the AI supply line function.
- Fixed Supply Value negative cap.
- Regions with Supply Depots (Major Trade Ports, Granaries, Supply Pits) import automatically surplus supplies from adjacent regions to their stored supplies.
- Added UI tool-tip for baggage trains current number of turns supply time left. Mouse over the unit card in the army overview panel.
- Added multiple new entries to supply UI. Especially improved supply line function performance.
- Added information to new game Supply message describing where to find regional supply breakdown.
- Changed Thracian supply baggage unit to Barbarian version.
Battle Fixes
- Stamina changes for Spartan units to match other units.
- Armenian Nakhar Hippeis and Armenian Cataphracts increased to 120 men
- Overhauled 30 garrison units to proper stats/attributes.
- Iberian sword units and Garrison units now use new barbarian animations.
- Fixed Roman supply unit officers being wrong type.
General Fixes
- Various script improvements to address crash issues.
- Fixed agent actions not reducing army movement enough. Spies now reduce it the most.
- Added factional elephant mercenaries to Epirus with a low regeneration (new campaign only).
- Combined Thorax legionaries and Thorax sword units into one unit for Hellenic factions (they were redundant).
- Some AI recruitment tweaks.
- Reduced IA campaign Rome auxiliary barracks build time to match new build times for all Roman auxiliary barracks.
- Fixed IA Pontus missing naval recruitment. Added their custom admirals as options.
- Increased small artillery campaign movement to be closer to infantry. Increased large artillery campaign movement to match elephants.
- Fixed Parthian cultural victory building requirements in GC (new campaign only).
- Lowered replenishment for garrisoned troops for fully owned provinces to match that of shared provinces. Still higher than non-garrisoned troops.
- Removed latent persian diplomatic penalty in Macedonian Wars campaign for imperium levels.
- Fixed Roman auxiliary version of Agranian peltast unit not matching the AoR version.
- Fixed Bosphorus having normal and unique version of Thorax pike unit.
- Updated some Mercenary names.
- Fixed Athens still having Shield Bearers on roster.
- Fixed many Barbarian units having the incorrect audio voice settings.
- Fixed various incorrect Baktrian and IA Pontus recruitment entries.
- Fixed some Hellenic and Spartan units not receiving campaign effects for their unit types properly.
- Fixed IA Thrace missing custom technologies (vanilla bug).












