
Originally Posted by
ThatWhichThinks
Large defeats spell doom not because of economic troubles, but because of the physical difficulties of mustering an army and bringing it to the front.
When the Makedonians lost at Pydna, it was terrible that all of their pikemen were massacred by Romans, but the real trouble for Makedon was not the monetary cost of raising another army, it was time and manpower (or at least the type of manpower). To my knowledge, Makedon was not in financial trouble during that war with Rome (at least no more than any other people fielding an army). Pydna was a disaster largely because the elite corps of pikes that the Romans captured/massacred could not be replaced. So, yes, a population addition would be awesome, but Mitch's project is apparently dead since he was hired by CA (which is understandable), and I can't imagine the kind of work it would take to write such a system from scratch.
The only penalty that might make sense that may be feasible is a faction-wide PO penalty after an army is destroyed, but even that would likely be difficult to implement (I certainly am not good enough to code it).