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Thread: Future of DEI?

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  1. #1

    Default Future of DEI?

    DEI 1.1 has been a great success in my eyes and clearly in many others based off the threads that are popping up. The supply system has been the single most game changing mechanic in Rome 2.

    With that said I was wondering what the general DEI audience would like to see.

    For me personally I would love to see population mechanics added to the game. I know mitch was creating a mod that did exactly that but it seems he has stopped with the mod due to him working at CA now. A population system combined with the supply mechanics would truly be one of the hardest and immersive experiences a Rome 2 campaign could offer. It would slow down expansion of the player since if they were in constant war all the time they would reach a point where they have no population left to recruit from. Furthermore it would make wars of attrition a much more viable tactic since the player cannot just throw failed expedition after failed expedition at an opponent.

    Link to mitch's population mod

    http://www.twcenter.net/forums/showt...p-Release-Date


    So again what would you guys like to see in a future 1.2 and beyond release?
    Last edited by sasquatch32794; November 14, 2015 at 05:29 PM.

  2. #2

    Default Re: Future of DEI?

    Oh man.. it would be so great to have an Rome 1 with Rome 2 Graphix. I remind that i had in Rome 1 so many games where i could not win a war because i just run out of men. For example i had in Europa Barbarum so many fights for one Town over turns and turns.. that i just couldnt refit the units anymore... so i had to recruit peasant units far away, brought them to the city and released them... In rome 1 there was a mechanic that released troups where added to the next city townsfolk.

  3. #3

    Default Re: Future of DEI?

    Pretty sure Litharion and Magnar have already started to work together, for a while now, on this for the reason that you stated i.e. Mitch working for CA now and dropping it.
    Last edited by SquirrelP0acher; November 14, 2015 at 06:11 PM.

  4. #4

    Default Re: Future of DEI?

    Quote Originally Posted by SquirrelP0acher View Post
    Pretty sure Litharion and Magnar have already started to work together, for a while now, on this for the reason that you stated i.e. Mitch working for CA now and dropping it.
    What?
    Who said that? Where is the statement

  5. #5
    Magnar's Avatar Artifex
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    Default Re: Future of DEI?

    Quote Originally Posted by SquirrelP0acher View Post
    Pretty sure Litharion and Magnar have already started to work together, for a while now, on this for the reason that you stated i.e. Mitch working for CA now and dropping it.
    There has been no official announcement on what we are working on specifucally. Any project we do together won't be until after lith fixes the rest of the supply script bugs.

  6. #6

    Default Re: Future of DEI?

    Quote Originally Posted by Magnar View Post
    There has been no official announcement on what we are working on specifucally. Any project we do together won't be until after lith fixes the rest of the supply script bugs.
    Yea, definitely there was nothing officially said. I just remember a thread in the DEI forums earlier this year stating the possibility of trying to complete it between the two of you. I have a good memory lol. Hope everything works out.

    EDIT:

    Quote Originally Posted by sasquatch32794 View Post
    What?
    Who said that? Where is the statement
    It wasn't that long ago actually

    http://www.twcenter.net/forums/showt...1#post14710357
    Last edited by SquirrelP0acher; November 14, 2015 at 11:06 PM.

  7. #7

    Default Re: Future of DEI?

    I'd like to see city battle maps overhauled (if possible). One of the biggest buzzills for me is the fact that every second town looks identical to the previous one.

  8. #8

    Default Re: Future of DEI?

    I think its time to move to Attila, because Attila vanila game has much more to offer than RTW2 and in this respect RTW2 will always lag behind and no mod will be able to fix that.
    War is Hell, and I'm the Devil!

  9. #9

    Default Re: Future of DEI?

    I would love for the family tree to be added to the game with the population mod. Of course that is very unlikely. Very sad CA left that out of the game.

  10. #10

    Default Re: Future of DEI?

    Beside family tree there is army integrity, hordes, give region is in diplomacy which mybe could be tweaked to give region to neighbors, than there is fertility, different map modes, neutral regions - abandoned regions, political system that actually makes sense and works, in battles u can command armies easier alt-key, and it looks even better than RTW2. The only negative i see is that its more demanding on computer requirements and that its not very well optimized. But in my opinion in 2 or years time when these old PCs phase out this wont be a problem - similar to ETW, however i still hope for a patch to address these issues.
    War is Hell, and I'm the Devil!

  11. #11

    Default Re: Future of DEI?

    Quote Originally Posted by Fanest View Post
    Beside family tree there is army integrity, hordes, give region is in diplomacy which mybe could be tweaked to give region to neighbors, than there is fertility, different map modes, neutral regions - abandoned regions, political system that actually makes sense and works, in battles u can command armies easier alt-key, and it looks even better than RTW2. The only negative i see is that its more demanding on computer requirements and that its not very well optimized. But in my opinion in 2 or years time when these old PCs phase out this wont be a problem - similar to ETW, however i still hope for a patch to address these issues.
    1) Family tree - would be really nice with the Gravitas included. You would have to groom your heir to take over. If he had low gravitas and not enough support, you would have to name another, older gentleman in your faction to rule as "regent" or there would be a civil war. In Rome 1 you could pick anyone and there were no repercussions. When new Kings took over their was usually a period of weakness and/or uncertainty that lead to Civil War or and/or invasions.

    2) Diplomacy - Giving/demanding regions would be great. Very important in diplomacy. Also an option to demand that an Ally or Client State to end a war with someone.

  12. #12

    Default Re: Future of DEI?

    Yep, I am indeed hoping Magnar and Litharion put together their sizable intelligence and work on the population idea. But, that would be a long way off both in terms of starting and in how long it would probably take to implement/test.

    As far as the future of DeI, the team has quite a few ideas. We will work on announcing some of them in the future. For now many of us are taking a well earned break after a long 2 years of modding. But, we are still actively discussing many future plans for the mod.

    Some people may expect various modders to move to Attila (and many Rome 2 modders have). But, I actually like Rome 2 as a game - as do many of the DeI modders. If you check the popularity of the games, Rome 2 is still played actively by a large amount of people, maybe even more than Attila. Sure, Attila has a few interesting campaign mechanics that are not in Rome 2, but I actually think Rome 2 fits the ancient timeframe better as a game in general. That is just my opinion, though, and I have no doubt many disagree.

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  13. #13
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    Default Re: Future of DEI?

    The main benefit to Attila modding is the significantly improved scripting possibilities

  14. #14
    Irishmafia2020's Avatar Senator
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    Default Re: Future of DEI?

    My two cents: I really like some of the ideas used in the Ancient Empires submod - especially the shadow factions and the several political parties available for each faction. Instead of just two political parties (for non Rome/Carthage factions) there were 4-5 for each country. The shadow factions made for some really interesting civil wars - the Romans for example had to crush a Samnite uprising in the middle of their war with Carthage. Also having Sicily be it's own province, and the addition of the Achaean league as a faction made that campaign memorable. Not that I care about the Achaeans as a faction, but their inclusion helped Epirus be more survivable. I realize that adding three region Sicily and walled Jerusalem would require switching to the Imperial campaign map which would be a lot of work for only limited benefit, but if it were easy it would be a nice change. Also - if Persia or Media Atropene could be fleshed out into a playable faction I think that they would potentially have a unique and fun campaign. Perhaps one of the Ethiopian kingdoms could also be fleshed out into a playable faction - which would be challenging and add a little depth to Africa.

    Honestly I haven't loved a mod this much since Europa Barborum, and my steam hours show me playing this game more than all others - recently passing Empire: Total War (which I loved with mods). Enjoy the break from modding - this is a masterpiece! I do look forward to eventual tweaks that are added though... As a side note - I bought my computer specifically to play Rome 2 (I bought it a year early, but I made sure it was powerful) - imagine my disappointment when I discovered how boring and arcade like Vanilla was! This mod has saved this game, and I thank this mod team for helping Rome 2 to become the game that it is today!

  15. #15
    KAM 2150's Avatar Artifex
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    Default Re: Future of DEI?

    What? Playable Persia with their unique roster and new African kingdom? That sounds like something already done in terms of new units roster and research stuff for 1.2 release
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  16. #16

    Default Re: Future of DEI?

    Quote Originally Posted by KAM 2150 View Post
    What? Playable Persia with their unique roster and new African kingdom? That sounds like something already done in terms of new units roster and research stuff for 1.2 release
    I don't want to be a lickspitle but you guys are bloody amazing. Already? BTW KAM do you have any plans for battle tweaks? Not that it needs any, just curious about what you 're working on after 1.1 .

  17. #17
    KAM 2150's Avatar Artifex
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    Default Re: Future of DEI?

    Quote Originally Posted by vpapako View Post
    I don't want to be a lickspitle but you guys are bloody amazing. Already? BTW KAM do you have any plans for battle tweaks? Not that it needs any, just curious about what you 're working on after 1.1 .
    Sure, my work never ends But for now I need a bit of a break due to lack of time, I haven't even played DeI for more then a week now.
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  18. #18
    The Iron Chancellor's Avatar Civis
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    Default Re: Future of DEI?

    Quote Originally Posted by KAM 2150 View Post
    What? Playable Persia with their unique roster... That sounds like something already done in terms of new units roster and research stuff for 1.2 release
    Yes please! Now, now!
    Last edited by The Iron Chancellor; November 15, 2015 at 09:32 PM.
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  19. #19
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    Default Re: Future of DEI?

    Quote Originally Posted by The Iron Chancellor View Post
    Yes please! Now, now!
    this will need some time - first we have to finish the historic message events

  20. #20

    Default Re: Future of DEI?

    Quote Originally Posted by Ritter-Floh View Post
    this will need some time - first we have to finish the historic message events
    Funny that you say this but how can you have historic message events if Persia didn't exist in this time period? It was wiped out atleast 50 years prior to the start of DEI's start date. I thought you guys were doing Atropatene not the fantasy Persia faction in GC currently

    Kinda weird a supposed historically focused mod is adding a playable faction that didnt operate at all during this time period. I truly hope you guys go with Atropatene and not Persia.
    Last edited by SquirrelP0acher; November 16, 2015 at 06:53 AM.

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