Re: [Submod] Speed battle,animations and morale enanched
Originally Posted by
Jack85
No I set it in a different way, units will fight until they have enough morale AND enough man, so you won't see 5 men fighting versus 100,200 unless they are surrounded, but it s just
exceptional and very rare.
hmmm I'm not sure it works as you designed it then...
Cause I just had a battle against 4890 Venetians and I killed 4890 Venetians...
The problem as it seems is that they morale never changes during the battle and I mean never, not once, so the enemy have been destroyed totally after the battle and my army of 3000 became 500 men...
So THEY NEVER ESCAPE...not one of them...
Originally Posted by
Jack85
So for me with this balanced morale you should play strategically until the end of the battle, in fact I was winning and I sent all units to attack enemy escaping but I lost some of them because they just came back to fight and they just surround me and I lost quickly my units.
As you describe it it sounds ok and I like the idea, but in the game it's not working...
All the enemy units fought to death, I mean 500 hundred vs one, seriously one at the end...
So it breaks the game this way...
So my advise it's to revise the morale to logical levels (lets say enemy routs at 3/4 of the unit killed)... and maybe make the cavarly units a little bit tougher..
Or could we have a version with no morale changes??? just the other nice things you have added with untouched DEI morale???
Thanks again mate...
Last edited by ♔Greek Strategos♔; November 18, 2015 at 03:58 AM.