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Thread: Help editing file stats to increase the accuracy of ballista and catapults.

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  1. #1

    Default Help editing file stats to increase the accuracy of ballista and catapults.

    Hey guys,

    So pretty much all the title says... I find ballista and catapults abhorrently inaccurate to the point where they are useless. I feel like increasing their accuracy is something I want, as they are very easy to counter anyway with cavalry charges.

    I believe that I have to edit the files in descr_projectives, for example:


    projectile catapult


    effect boulder_medium_set
    end_effect ground_impact_medium_set
    end_man_effect man_impact_catapult_set
    end_package_effect wall_impact_medium_set
    end_shatter_effect ground_impact_medium_set
    end_shatter_man_effect man_impact_catapult_set
    end_shatter_package_effect wall_impact_medium_set




    area_effect ae_catapult_shot
    damage 30
    damage_to_troops 20
    radius 0.3
    mass 1.5
    area 1
    accuracy_vs_units 0.09
    accuracy_vs_buildings 0.05
    accuracy_vs_towers 0.05
    min_angle -15
    max_angle 60
    velocity 75 ;61
    ground_shatter
    body_piercing
    ;bounce 0.5 0.6 0.5 0.4
    display aimed
    effect_only
    ; Stuck model not used at the mo, shatter effect is better, but adding some shatter debris for ground impact would be good?
    ;stuck
    ;model data/models_missile/onager_rock.CAS, max
    ;model data/models_missile/Big_Boulder_high.CAS, 40.0
    ;model data/models_missile/Big_Boulder_med.CAS, 80.0
    ;model data/models_missile/Big_Boulder_low.CAS, max


    projectile fiery_catapult


    flaming catapult
    effect fiery_boulder_catapult_set
    end_effect ground_fiery_impact_catapult_set
    end_man_effect man_impact_catapult_set
    end_package_effect wall_impact_fiery_catapult_set
    end_shatter_effect ground_fiery_impact_catapult_set
    end_shatter_man_effect man_impact_catapult_set
    end_shatter_package_effect wall_impact_fiery_catapult_set


    area_effect ae_catapult_shot
    damage 25
    damage_to_troops 30
    radius 0.2
    mass 1.0
    area 1.5
    accuracy_vs_units 0.09
    accuracy_vs_buildings 0.05
    accuracy_vs_towers 0.05
    fiery ; uncomment this to make all boulders fiery
    min_angle -15
    max_angle 60
    velocity 75 ;61
    ground_shatter
    body_piercing
    display aimed
    effect_only


    I believe lowering the "accuracy_vs_units 0.09" is what should be increasing accuracy, however I have tested this in game and noticed little to no effect.

    Is there anything I am missing, or do I need to change anything else?

  2. #2
    +Marius+'s Avatar Domesticus
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    Default Re: Help editing file stats to increase the accuracy of ballista and catapults.

    You actually did right.
    Lowering that value does indeed increase accuracy.
    Perhaps you messed up in some other way so the changes do not appear ingame?

  3. #3

    Default Re: Help editing file stats to increase the accuracy of ballista and catapults.

    Quote Originally Posted by Marius Marich View Post
    You actually did right.
    Lowering that value does indeed increase accuracy.
    Perhaps you messed up in some other way so the changes do not appear ingame?
    Cheers bud, I have tried that but really not noticed a big difference in game... So I reverted the changes.


    I might give it another go and really tweak the accuracy a lot lower.

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