Changelog for patches A-E
X) information windows:
- changes on the thrones (Death of Leader events) and changes of the names of the settlements after a conquest will be notified only to the neighbouring factions - as a result the player will get fewer notifications.
- a warning will be issued when the FL gets senile - to remind the player that he should have some spare money to pay for the funeral if the FL dies, to pay attention to the usurpers, or just to pay attention to the weaknesses as he's a governor or an army leader.
- explanation of the initial Forced Tribute buildings attached
(X) recruitment of units:
- recruitment of the Georgian units fundamentally reviewed and improved. Two new events (Georgian Golden Age, Georgian Revival) introduced as conditions. They are triggered not by time but by the course of the events, even thought there's a fall back - a certain date will trigger the reforms irrespectively.
- recruitment from SiegeWorks tweaked (more complicated conditions to recruit mangonels and trebuchets - based on historical events).
- some order for the Cuman Militia recruitment (all levels of city barracks).
- a few simple tribal units (Bondir, Scottish Skirmishers, Causacus Hillmen, Lithuanian Skirmishers, Berber Javelinmen, African Tribal Warriors) are recruitable from the castle core buildings, with no increase in numbers as the castle gets upgraded (only some experience more). The same units are also recruitable from the barracks in the cities, also with no progression (but no progression even in experience).
(X) buildings
- fixes to the recruitment of priests (both churches and theologian guilds).
- benefits of the Ikoner Studio made more complicated with Byzantine Renaissance mechanics added.
(X) guilds
- Hanseatic system fixed: plugins re-introduced into EDB to make the script working, special triggers to ensure that the non-eligible regions won't get the guild).
- getting any guild will make getting another one of same type in another settlement unlikely soon (other guilds should be offered first).
(X) map
- resource Marble changed into Stone, a new map model is included (thanks to Makayane and Zantorian).
(X) initial situation
- (further) re-positioning of resources (Spain, Germany, Italy);
- thresholds for upgrade for cities lifted upwards given the observed effects of changes in parameters and fertility (change from town to large town and from large town to minor city were very easy, even without the need to build everything). The required re-levelling of the settlements done.
- what follows, some adjustments in the set of buildings in the starting settlements.
(X) traits and ancillaries
- some tweaks to the traits (triggers and descriptions), in particular preventing to get Coward from the autoresolved battles; adding the FL initial authority.
- PTs for Ulm and Hamburg fixed.
- some pics of ancillaries changed.
(X) mechanics
- new events (Georgian Golden Age, Georgian Revival, 2x Byzantine Renaissance, 1 Lithuanian) - all with the gameplay implications.
- "First Scotish Uprising" added to the script to mirror the William Wallace uprising of the late era (that one may happen only after turn 250, while the new one - instantly).
- marginal fixes to the Mongol Invasion script
(X) fixes
- fix to the Quotes bug that prompted very frequent crashes on entering and exiting the SSHIP, and also after battles