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  1. #1

    Default Trait: good or bad ?

    I can't figure how to consider the Rally Slaves trait, because it is with red ( and so why it say -10% slave unrest when it is logic +10% slave unrest ?) and this means it's bad for me to keep this character in my lands, isn't it ? But If I move it in foreign land this trait don't become a good one for me because it give unrest to slaves in that foreign land ? So, if it true, I think this colour must to be chanhed to neutral, I think yellow.
    Last edited by leonardusius; November 08, 2015 at 03:11 AM.

  2. #2

    Default Re: Trait: good or bad ?

    I think this trait concerns the "Cause unrest" or w/e it is called ability of the Champion. That ability is only usable on enemy cities, and causes unrest. The trait increases the % of unrest, so it is written in green, I think that is the logic in the text.

  3. #3

    Default Re: Trait: good or bad ?

    Quote Originally Posted by gornoviceanu View Post
    I think this trait concerns the "Cause unrest" or w/e it is called ability of the Champion. That ability is only usable on enemy cities, and causes unrest. The trait increases the % of unrest, so it is written in green, I think that is the logic in the text.
    No. As I mentioned before, it is written in red.

  4. #4

    Default Re: Trait: good or bad ?

    There are some traits that are positive but are in red for some reason, for example if you look at the diplomacy tab sometimes there is a bonus called expansionism +3 or +5 or whatever and if you check it out at your faction tab it's in red!
    It is no measure of health to be well adjusted to a profoundly sick society.

  5. #5

    Default Re: Trait: good or bad ?

    Agreed. I know the siegemaster ancillary, despite giving some bonuses to you when your besieging someone, they're in red.

  6. #6

    Default Re: Trait: good or bad ?

    Quote Originally Posted by Alfonzo over Innsmouths View Post
    Agreed. I know the siegemaster ancillary, despite giving some bonuses to you when your besieging someone, they're in red.
    So, in this situartion it's a bug, unless someone from DeI team will explain better.

  7. #7

    Default Re: Trait: good or bad ?

    So, please, somebody to explain that: is or not a bug !?

  8. #8

    Default Re: Trait: good or bad ?

    This is present in vanilla also for various effects. It simply a color bug for the text. However, the effect itself should be telling you what it does no matter the color.

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  9. #9

    Default Re: Trait: good or bad ?

    Quote Originally Posted by Dresden View Post
    This is present in vanilla also for various effects. It simply a color bug for the text. However, the effect itself should be telling you what it does no matter the color.
    But it is inducing in error....rally slaves -10%: slave unrest means logical a reducing in slaves unrest; that means the character ''-''; so, or it is a good trait for our region because it lows slave unrest, or it is a good trait because they raise slave unrest in enemy territory by 10% ?

  10. #10
    FlashHeart07's Avatar Praepositus
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    Default Re: Trait: good or bad ?

    Im guessing its just a text problem. Looking in the files "Rally Slaves" should decrease the PO if slave unrest already exist.

  11. #11

    Default Re: Trait: good or bad ?

    What ''PO'' means ?

  12. #12

    Default Re: Trait: good or bad ?

    Public Order
    Samir
    the gods are good, only the priests are evil
    <Voltaire>

  13. #13

    Default Re: Trait: good or bad ?

    So, can Dresden fix that colour bug ?

  14. #14

    Default Re: Trait: good or bad ?

    I already fixed the bug for some in the latest update. I will look into the effect you are talking about, but I thought I fixed that one also.

    It could be that the way the effect is worded is confusing. That is because for some slave effects, its hard to explain exactly what is a negative and what is a positive. For example, slowing the rate of slave decline is a negative, but in the context of a building it may be considered a positive effect for the player.

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  15. #15

    Default Re: Trait: good or bad ?

    Quote Originally Posted by Dresden View Post
    I already fixed the bug for some in the latest update. I will look into the effect you are talking about, but I thought I fixed that one also.

    It could be that the way the effect is worded is confusing. That is because for some slave effects, its hard to explain exactly what is a negative and what is a positive. For example, slowing the rate of slave decline is a negative, but in the context of a building it may be considered a positive effect for the player.
    I think changing the colour with the neutral yellow, isn't it ? Thank you !
    Last edited by leonardusius; November 15, 2015 at 03:35 AM.

  16. #16
    FlashHeart07's Avatar Praepositus
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    Default Trait: good or bad ?

    .

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