Re: High Elves Campaign
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Good post 
@ cjm81499: in order to play as the HE you need to be good with small armies before than anything; it's not uncommon that you win battles with less than 20 casualties and in general as you move forward in the campaign you should be able to keep your losses at 5% or less each battle. This is fundamental to reduce training/retraining costs.
As Dragun said, it is mandatory to spend the money on the right spots and to do it at the right moment.
Also, with the Elves it is better to avoid taking rebel villages, because they always take 40-50 turns to turn into a city, and for all the time you have to pay for the garrisoned unit, so it's not really worth the effort (it will take 30-40 turns before you can pay off the garrisoned unit, so for a long while you are actually loosing money there); it is much better to assemble a 1/3 stack and take at least a town or a large town from the enemy (in general I suggest you to go for the best enemy's settlements, such as Moria or Goblin Town for instance).
If you like to turtle (as I suspect), you ought to follow Dragun's advice and try to put yourself in defense on choke positions, because TATW is not the kind of game that will allow you to keep more than 1 full stack (not including the units garrisoned for free) with elves for a long while, so you definitely need to attract your enemies on no more than 2 places (if you can choke them on a bridge you can do mervelous things, heroic victories with 1:8 ratio aren't rare - to be clear here you can repel 8000 orcs with 1000 elves and less than 20% losses on your side).
If you want to know more about economy for turtlers, you can check here
Last edited by Flinn; November 03, 2015 at 02:04 AM.
Reason: fixed the broken link