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Thread: Work In Progress - Fix Pack 1.1b (Now included in main mod)

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  1. #1

    Icon4 Work In Progress - Fix Pack 1.1b (Now included in main mod)

    Fix pack now included in the main mod's latest update.

    Supply System Fixes
    - Transport ships now need supply ships to not suffer from attrition after only a single turn at sea and cost global supplies.
    - Fixed supply system not properly operating in IA campaign.
    - Fixed Scythian reform messages being displayed instead of Desert/Alpine supply block message.
    - Changed Supply income effect to region rather than province wide.
    - Public Order required to establish a supply line lowered to -25 (this represents regions being unsafe because of bandits and disorder).
    - Supply usage now depends on army size connected to the army supply status.
    - No more starving with only 6 units in a region, supply usage is far more reasonable now.
    - Fixed baggage train not working properly for civilized faction, they now grant immunity to summer/winter region attrition for two turns in enemy regions.
    - Cattle herds, fishing ports and fishing villages now increase regional supplies.
    - Agriculture buildings are only damaged if the region is at least highly impacted by foraging armies.
    - Bonus buildings like farms now add a multiplier to the base resupply value in addition to a smaller fixed value.
    - Rebalanced all regional resupply values.
    - Increased barbarian baggage train turns in enemy regions by 1.
    - Fixed missing Nomadic baggage train effect bundle.
    - Added 3 missing region script entries to the Macedonian Wars campaign.
    - Fixed bug with Transoxiana region for the GC.
    - Fixed supply line being blocked by allied instead of enemy armies close to settlements.
    - Fixed no naval supply bundle spreading over to land armies.
    - Nomadic armies can now buy supplies in friendly regions.
    - Fixed Carthage, Seleucids, and Pontus missing supply baggage train recruitment.
    - Added missing variables for transport supplies
    - Fixed transport attrition removal not working again!

    Battle Fixes
    - Reduced infantry charge values, various other stat fixes.
    - Added new barbarian animations to AOR units.
    - Added new shields for Cretan archers.
    - Fixed Ethiopian axe unit missing some axes.
    - Removed pike phalanx from Lugii Archers.
    - Fixed missing improved stamina for some units.
    - Fixed slinger shield clipping issue.

    General Fixes
    - Added text to Patrol Region stance that makes it clear it requires 3 total units to enter or exit stance.
    - Changed spy "Poison Provisions" name and description to better clarify its new role.
    - Fixed new Thracian generals not using Thracian models.
    - Fixed incorrect garrisons for Bithynia, Triballi and Khorasmii.
    - Fixed missing Thracian naval garrisons.
    - Lots of fixes to starting unit sizes and units for minor factions in GC (new campaign only).
    - Removed campaign cap on various core faction units.
    - Fixed Aestii culture entry (new campaign only).
    - Fixed some spelling errors in new Mercenary names.
    - Changed starting ports for Carthage, Egypt and Rome to large military version (new campaign only).
    - Fixed missing AOR recruitment for Odryssia.
    - Fixed missing level 2 auxiliary barracks recruitment entry for Roman Balearic slingers.
    - Moved Bosphoran cavalry down to tier 2 barracks, Companion Cavalry up to tier 3.
    - Added Armenian Thorax swords to reform restrictions, fixed Kentronakan Spearmen animation.
    - Added some historical Nomadic culture bonus to Bosphorus.
    - Fixed Marian baggage train unit card.
    - Reduced garrisons for major city trade variants.
    - Fixed minor nomadic faction commander options.
    - Fixed Germanic elite assault infantry not being recruitable from minor tier 3 temples.
    - Lowered build times for Roman auxiliary barracks since they are reform tier restricted.
    - Fixed Scythian factions recruiting large amount of baggage trains.
    - Added some missing Thracian core units to culture requirement scripts.
    - Updated Reforms manual with new Scythian requirements and Resources manual with a few changes to GC resource locations.
    Last edited by Dresden; November 05, 2015 at 03:11 PM.

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  2. #2

    Default Re: Work In Progress - Fix Pack 1.1b

    Updated Nov 1 9PM EST with more fixes.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  3. #3

    Default Re: Work In Progress - Fix Pack 1.1b

    Quote Originally Posted by Dresden View Post
    Updated Nov 1 9PM EST with more fixes.
    Disappointed you still haven't added 'changed rjacko10's mouse batteries'. This is the level of service I've come to expect!



    Awesome work guys!

  4. #4

    Default Re: Work In Progress - Fix Pack 1.1b

    Moin

    when will the fix be uploaded on steam? or are the 6 parts allready updated on steam?

  5. #5

    Default Re: Work In Progress - Fix Pack 1.1b

    please add fix for pikes

  6. #6
    FlashHeart07's Avatar Praepositus
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    Default Re: Work In Progress - Fix Pack 1.1b

    Quote Originally Posted by Bucephalus_ View Post
    please add fix for pikes
    There are submods to please the different opinions on what is balanced pikes. Different opinions does not necessarily mean that anything is broken I believe efe...93 have made a submod with tweaks to pikes

  7. #7

    Default Re: Work In Progress - Fix Pack 1.1b

    Quote Originally Posted by Bucephalus_ View Post
    please add fix for pikes
    They arent broken. Why would we fix them?

  8. #8
    KAM 2150's Avatar Artifex
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    Default Re: Work In Progress - Fix Pack 1.1b

    There is none so far.
    Official DeI Instagram Account! https://www.instagram.com/divideetimperamod/
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  9. #9
    neXioz's Avatar Laetus
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    Default Re: Work In Progress - Fix Pack 1.1b

    Divide et Impera is a professional-level project. I'm equally impressed every single time I see you present any of your work.

  10. #10

    Default Re: Work In Progress - Fix Pack 1.1b

    Thanks for your effort!

    Like to add something about patrol stance. It is a great fix. Maybe the following is already included in the fix, but if I have a general which disbands troops, hence being the only one left and while doing that being in patrol stance he can't exit the stance ^^


    Till shade is gone,
    till water is gone,
    into the Shadow with the teeth bared,
    screaming defiance with the last breath,
    to spit into Sightblinder's eye on the Last Day

  11. #11
    FlashHeart07's Avatar Praepositus
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    Default Re: Work In Progress - Fix Pack 1.1b

    Quote Originally Posted by TheOrangeProject View Post
    Thanks for your effort!

    Like to add something about patrol stance. It is a great fix. Maybe the following is already included in the fix, but if I have a general which disbands troops, hence being the only one left and while doing that being in patrol stance he can't exit the stance ^^
    The fix includes text saying that at least 3 units is needed. So it should be clear that having less it wont work

  12. #12
    Heinz Guderian's Avatar *takes off trousers
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    Default Re: Work In Progress - Fix Pack 1.1b

    oi you sexy bastards is this save game compatible?




  13. #13
    FlashHeart07's Avatar Praepositus
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    Default Work In Progress - Fix Pack 1.1b

    Quote Originally Posted by Heinz Guderian View Post
    oi you sexy bastards is this save game compatible?
    Unless its stated in the OP all fixes are save game compatible. So this fix is compatible with your save
    Though some of the changes are not. Like some of the GC starting armies. But if you can live without one or two of the changes then there is no need to start a new campaign

  14. #14
    Heinz Guderian's Avatar *takes off trousers
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    Default Re: Work In Progress - Fix Pack 1.1b

    i like you




  15. #15
    FlashHeart07's Avatar Praepositus
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    Default Work In Progress - Fix Pack 1.1b

    Quote Originally Posted by Heinz Guderian View Post
    i like you
    Small update to my post though
    But I like you too

  16. #16
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: Work In Progress - Fix Pack 1.1b

    Quote Originally Posted by Heinz Guderian View Post
    i like you
    Quote Originally Posted by FlashHeart07 View Post
    Small update to my post though
    But I like you too
    Τrue love...???

  17. #17
    Heinz Guderian's Avatar *takes off trousers
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    Default Re: Work In Progress - Fix Pack 1.1b

    Quote Originally Posted by Greek strategos View Post
    Τrue love...???




  18. #18
    delita5's Avatar Libertus
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    Default Re: Work In Progress - Fix Pack 1.1b

    Um I'm testing the patch and noticed something I'm getting random crash when I pass the turn, the more someone is with this problem?

  19. #19
    FlashHeart07's Avatar Praepositus
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    Default Re: Work In Progress - Fix Pack 1.1b

    Nope. Are you using any submods?

  20. #20
    delita5's Avatar Libertus
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    Default Re: Work In Progress - Fix Pack 1.1b

    Quote Originally Posted by FlashHeart07 View Post
    Nope. Are you using any submods?
    Sub Mod
    http://steamcommunity.com/sharedfile.../?id=542110932

    Other Mods
    http://steamcommunity.com/sharedfile.../?id=201360430
    http://steamcommunity.com/sharedfile.../?id=507711439 - All partys
    http://steamcommunity.com/sharedfile.../?id=310675480
    http://steamcommunity.com/sharedfile.../?id=240748640

    Strange, that after a few turns this problem disappeared, it seems that only happens in the first turns of the campaign

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