Fix pack now included in the main mod's latest update.
Supply System Fixes
- Transport ships now need supply ships to not suffer from attrition after only a single turn at sea and cost global supplies.
- Fixed supply system not properly operating in IA campaign.
- Fixed Scythian reform messages being displayed instead of Desert/Alpine supply block message.
- Changed Supply income effect to region rather than province wide.
- Public Order required to establish a supply line lowered to -25 (this represents regions being unsafe because of bandits and disorder).
- Supply usage now depends on army size connected to the army supply status.
- No more starving with only 6 units in a region, supply usage is far more reasonable now.
- Fixed baggage train not working properly for civilized faction, they now grant immunity to summer/winter region attrition for two turns in enemy regions.
- Cattle herds, fishing ports and fishing villages now increase regional supplies.
- Agriculture buildings are only damaged if the region is at least highly impacted by foraging armies.
- Bonus buildings like farms now add a multiplier to the base resupply value in addition to a smaller fixed value.
- Rebalanced all regional resupply values.
- Increased barbarian baggage train turns in enemy regions by 1.
- Fixed missing Nomadic baggage train effect bundle.
- Added 3 missing region script entries to the Macedonian Wars campaign.
- Fixed bug with Transoxiana region for the GC.
- Fixed supply line being blocked by allied instead of enemy armies close to settlements.
- Fixed no naval supply bundle spreading over to land armies.
- Nomadic armies can now buy supplies in friendly regions.
- Fixed Carthage, Seleucids, and Pontus missing supply baggage train recruitment.
- Added missing variables for transport supplies
- Fixed transport attrition removal not working again!
Battle Fixes
- Reduced infantry charge values, various other stat fixes.
- Added new barbarian animations to AOR units.
- Added new shields for Cretan archers.
- Fixed Ethiopian axe unit missing some axes.
- Removed pike phalanx from Lugii Archers.
- Fixed missing improved stamina for some units.
- Fixed slinger shield clipping issue.
General Fixes
- Added text to Patrol Region stance that makes it clear it requires 3 total units to enter or exit stance.
- Changed spy "Poison Provisions" name and description to better clarify its new role.
- Fixed new Thracian generals not using Thracian models.
- Fixed incorrect garrisons for Bithynia, Triballi and Khorasmii.
- Fixed missing Thracian naval garrisons.
- Lots of fixes to starting unit sizes and units for minor factions in GC (new campaign only).
- Removed campaign cap on various core faction units.
- Fixed Aestii culture entry (new campaign only).
- Fixed some spelling errors in new Mercenary names.
- Changed starting ports for Carthage, Egypt and Rome to large military version (new campaign only).
- Fixed missing AOR recruitment for Odryssia.
- Fixed missing level 2 auxiliary barracks recruitment entry for Roman Balearic slingers.
- Moved Bosphoran cavalry down to tier 2 barracks, Companion Cavalry up to tier 3.
- Added Armenian Thorax swords to reform restrictions, fixed Kentronakan Spearmen animation.
- Added some historical Nomadic culture bonus to Bosphorus.
- Fixed Marian baggage train unit card.
- Reduced garrisons for major city trade variants.
- Fixed minor nomadic faction commander options.
- Fixed Germanic elite assault infantry not being recruitable from minor tier 3 temples.
- Lowered build times for Roman auxiliary barracks since they are reform tier restricted.
- Fixed Scythian factions recruiting large amount of baggage trains.
- Added some missing Thracian core units to culture requirement scripts.
- Updated Reforms manual with new Scythian requirements and Resources manual with a few changes to GC resource locations.




















