I notice that these buildings come with some negatives (higher unit maintenance, empire maintenance) along with the positives (general skill level). But the unit experience positive does not seem to work for me. Do you have this experience as well?
I notice that these buildings come with some negatives (higher unit maintenance, empire maintenance) along with the positives (general skill level). But the unit experience positive does not seem to work for me. Do you have this experience as well?
I never build them personally. The low tier ones bonus is barely worth it and the higher tiers have too much negative as you mention it.
The issue Rome 2 has are the limited building slots. If you had tons of space like in Rome 1, more people would use many kinds of buildings. But due to limitations and CA hardcoding this most people put a farm of some type in most towns and the other one is usually a temple, barrack or a quarry. What we need to do is to make certain "rare" buildings more attractive. Perhaps this will be done in 1.2.
I think this building will need a litle rework in the future, it gives too much negative bonus
the +1 experience to general is awesome but all these negatives effects![]()
Well how is this for a comprimise. Keep the negative/Positive stats the same, But stick a low level garrison unit on it.
So for Romans it gives you 2 X Italian Swordsman
Perhaps I am not making myself clear: it appears to me that one adverttised feature of the building does not function. I hover my mouse over the experience icon. While I can see units with the Champions level up, I cannot see any such activity for the war academy/wargame building. The only positive effects I can see is the morale bonus and the general skill level bonus.