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Thread: Installation guide; Divide et Impera for Mac OS

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  1. #1

    Default Re: Installation guide; Divide et Impera for Mac OS

    Ok, I will make a part 2 without those and see if it works. Will take some time to upload.

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  2. #2

    Default Re: Installation guide; Divide et Impera for Mac OS

    Thanks a lot. The desire to buy a PC is rising.
    The guy who used to test DeI and FotE on Mac.

  3. #3

    Default Re: Installation guide; Divide et Impera for Mac OS

    Use this instead of the normal part 2 just to test and see if it helps loading the GC at all:

    http://www.mediafire.com/download/vc...e_2_Mactest.7z

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  4. #4

    Default Re: Installation guide; Divide et Impera for Mac OS

    Quote Originally Posted by Dresden View Post
    Use this instead of the normal part 2 just to test and see if it helps loading the GC at all:

    http://www.mediafire.com/download/vc...e_2_Mactest.7z
    Didn't work for me unfortunately.
    The guy who used to test DeI and FotE on Mac.

  5. #5

    Default Re: Installation guide; Divide et Impera for Mac OS

    Quote Originally Posted by Delicate Strawberry View Post
    Didn't work for me unfortunately.

    I'll try it tonight. Stay tuned.

  6. #6

    Default Re: Installation guide; Divide et Impera for Mac OS

    Quote Originally Posted by blazing141 View Post
    I'll try it tonight. Stay tuned.
    The guy who used to test DeI and FotE on Mac.

  7. #7

    Default Re: Installation guide; Divide et Impera for Mac OS

    Quote Originally Posted by Delicate Strawberry View Post

    Didnt work for me either. Here is the crash window:


    Process: Rome2 [2067]
    Path: /Users/USER/Library/Application Support/Steam/*/Rome2.app/Contents/MacOS/Rome2
    Identifier: com.sega.mac.rome2
    Version: 2.0.1 (2000)
    Code Type: X86-64 (Native)
    Parent Process: ??? [1]
    Responsible: Rome2 [2067]
    User ID: 503


    Date/Time: 2015-11-03 21:52:48.797 -0800
    OS Version: Mac OS X 10.11.1 (15B42)
    Report Version: 11
    Anonymous UUID: D77ABF49-B050-9591-9B5D-9EF2FD53A433


    Sleep/Wake UUID: 1DF777A6-3BCB-4D81-9AB1-DA369E294556


    Time Awake Since Boot: 23000 seconds
    Time Since Wake: 1100 seconds


    System Integrity Protection: enabled


    Crashed Thread: 2 MainThrd


    Exception Type: EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x000000013ffc0000
    Exception Note: EXC_CORPSE_NOTIFY


    VM Regions Near 0x13ffc0000:
    mapped file 000000013ffb6000-000000013ffc0000 [ 40K] r--/r-x SM=PRV
    -->
    MALLOC_LARGE 000000013ffc6000-0000000140068000 [ 648K] rw-/rwx SM=PRV


    Thread 0:: MainThrd Dispatch queue: com.apple.main-thread
    0 libsystem_kernel.dylib 0x00007fff88a15c96 mach_msg_trap + 10
    1 libsystem_kernel.dylib 0x00007fff88a150d7 mach_msg + 55
    2 com.apple.CoreFoundation 0x00007fff925eb2b4 __CFRunLoopServiceMachPort + 212
    3 com.apple.CoreFoundation 0x00007fff925ea77c __CFRunLoopRun + 1356
    4 com.apple.CoreFoundation 0x00007fff925e9fc8 CFRunLoopRunSpecific + 296
    5 com.apple.HIToolbox 0x00007fff9bcb5d55 RunCurrentEventLoopInMode + 235
    6 com.apple.HIToolbox 0x00007fff9bcb5b8f ReceiveNextEventCommon + 432
    7 com.apple.HIToolbox 0x00007fff9bcb59cf _BlockUntilNextEventMatchingListInModeWithFilter + 71
    8 com.apple.AppKit 0x00007fff8ccfed96 _DPSNextEvent + 1067
    9 com.apple.AppKit 0x00007fff8ccfe1c5 -[NSApplication _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 454
    10 com.apple.AppKit 0x00007fff8ccf2d28 -[NSApplication run] + 682
    11 com.apple.AppKit 0x00007fff8ccbbfbe NSApplicationMain + 1176
    12 com.sega.mac.rome2 0x000000010f37db84 0x10f37c000 + 7044


    Thread 1:: Dispatch queue: com.apple.libdispatch-manager
    0 libsystem_kernel.dylib 0x00007fff88a1c0a2 kevent_qos + 10
    1 libdispatch.dylib 0x00007fff8e22111d _dispatch_mgr_invoke + 216
    2 libdispatch.dylib 0x00007fff8e220d85 _dispatch_mgr_thread + 52


    Thread 2 Crashed:: MainThrd
    0 libGLImage.dylib 0x00007fff90b1f378 void glgConvertTo_32<GLGConverter_ABGR8_ARGB8, (GLGMemory)2>(GLGOperationRec const*, GLDPixelModeRec const*) + 1578
    1 libGLImage.dylib 0x00007fff90b16a4d glgProcessPixelsWithProcessor + 2388
    2 com.apple.GeForceGLDriver 0x00007fff9b20f2ac 0x7fff9aed9000 + 3367596
    3 GLEngine 0x00007fff983503bb glTexImage2D_Exec + 1532
    4 libGL.dylib 0x00007fff9493c46d glTexImage2D + 77
    5 com.sega.mac.rome2 0x0000000111d5ed46 0x10f37c000 + 43920710
    6 com.sega.mac.rome2 0x0000000111d5eb7d 0x10f37c000 + 43920253
    7 com.sega.mac.rome2 0x0000000111dc3014 0x10f37c000 + 44331028
    8 com.sega.mac.rome2 0x0000000111dc0786 0x10f37c000 + 44320646
    9 com.sega.mac.rome2 0x0000000111a906fc 0x10f37c000 + 40978172
    10 com.sega.mac.rome2 0x0000000111a918d0 0x10f37c000 + 40982736
    11 com.sega.mac.rome2 0x0000000111a88db6 0x10f37c000 + 40947126
    12 com.sega.mac.rome2 0x0000000111a13e0a 0x10f37c000 + 40467978
    13 com.sega.mac.rome2 0x0000000111a6f65a 0x10f37c000 + 40842842
    14 com.sega.mac.rome2 0x0000000111a702b6 0x10f37c000 + 40846006
    15 com.sega.mac.rome2 0x000000010f50fdba 0x10f37c000 + 1654202
    16 com.sega.mac.rome2 0x000000010f510197 0x10f37c000 + 1655191
    17 com.sega.mac.rome2 0x000000010f52ef9b 0x10f37c000 + 1781659
    18 com.sega.mac.rome2 0x000000010f515852 0x10f37c000 + 1677394
    19 com.sega.mac.rome2 0x000000010f37ebf7 0x10f37c000 + 11255
    20 com.apple.Foundation 0x00007fff8c43dee4 __NSThread__start__ + 1351
    21 libsystem_pthread.dylib 0x00007fff921069b1 _pthread_body + 131
    22 libsystem_pthread.dylib 0x00007fff9210692e _pthread_start + 168
    23 libsystem_pthread.dylib 0x00007fff92104385 thread_start + 13


    Thread 3:: com.apple.NSEventThread
    0 libsystem_kernel.dylib 0x00007fff88a15c96 mach_msg_trap + 10
    1 libsystem_kernel.dylib 0x00007fff88a150d7 mach_msg + 55
    2 com.apple.CoreFoundation 0x00007fff925eb2b4 __CFRunLoopServiceMachPort + 212
    3 com.apple.CoreFoundation 0x00007fff925ea77c __CFRunLoopRun + 1356
    4 com.apple.CoreFoundation 0x00007fff925e9fc8 CFRunLoopRunSpecific + 296
    5 com.apple.AppKit 0x00007fff8ce54d49 _NSEventThread + 149
    6 libsystem_pthread.dylib 0x00007fff921069b1 _pthread_body + 131
    7 libsystem_pthread.dylib 0x00007fff9210692e _pthread_start + 168
    8 libsystem_pthread.dylib 0x00007fff92104385 thread_start + 13


    Thread 4:
    0 libsystem_kernel.dylib 0x00007fff88a15cd2 semaphore_wait_trap + 10
    1 com.sega.mac.rome2 0x00000001119cc063 0x10f37c000 + 40173667
    2 com.sega.mac.rome2 0x000000010f480b80 0x10f37c000 + 1067904
    3 libsystem_pthread.dylib 0x00007fff921069b1 _pthread_body + 131
    4 libsystem_pthread.dylib 0x00007fff9210692e _pthread_start + 168
    5 libsystem_pthread.dylib 0x00007fff92104385 thread_start + 13


    Thread 5:
    0 libsystem_kernel.dylib 0x00007fff88a15cd2 semaphore_wait_trap + 10
    1 com.sega.mac.rome2 0x00000001119cc063 0x10f37c000 + 40173667
    2 com.sega.mac.rome2 0x000000010f480b80 0x10f37c000 + 1067904
    3 libsystem_pthread.dylib 0x00007fff921069b1 _pthread_body + 131
    4 libsystem_pthread.dylib 0x00007fff9210692e _pthread_start + 168
    5 libsystem_pthread.dylib 0x00007fff92104385 thread_start + 13


    Thread 6:
    0 libsystem_kernel.dylib 0x00007fff88a15cd2 semaphore_wait_trap + 10
    1 com.sega.mac.rome2 0x00000001119cc063 0x10f37c000 + 40173667
    2 com.sega.mac.rome2 0x000000010f480b80 0x10f37c000 + 1067904
    3 libsystem_pthread.dylib 0x00007fff921069b1 _pthread_body + 131
    4 libsystem_pthread.dylib 0x00007fff9210692e _pthread_start + 168
    5 libsystem_pthread.dylib 0x00007fff92104385 thread_start + 13


    Thread 7:
    0 libsystem_kernel.dylib 0x00007fff88a15cd2 semaphore_wait_trap + 10
    1 com.sega.mac.rome2 0x00000001119cc063 0x10f37c000 + 40173667
    2 com.sega.mac.rome2 0x000000010f480b80 0x10f37c000 + 1067904
    3 libsystem_pthread.dylib 0x00007fff921069b1 _pthread_body + 131
    4 libsystem_pthread.dylib 0x00007fff9210692e _pthread_start + 168
    5 libsystem_pthread.dylib 0x00007fff92104385 thread_start + 13


    Thread 8:
    0 libsystem_kernel.dylib 0x00007fff88a15cd2 semaphore_wait_trap + 10
    1 com.sega.mac.rome2 0x00000001119cc063 0x10f37c000 + 40173667
    2 com.sega.mac.rome2 0x000000010f480b80 0x10f37c000 + 1067904
    3 libsystem_pthread.dylib 0x00007fff921069b1 _pthread_body + 131
    4 libsystem_pthread.dylib 0x00007fff9210692e _pthread_start + 168
    5 libsystem_pthread.dylib 0x00007fff92104385 thread_start + 13


    Thread 9:
    0 libsystem_kernel.dylib 0x00007fff88a15cd2 semaphore_wait_trap + 10
    1 com.sega.mac.rome2 0x00000001119cc063 0x10f37c000 + 40173667
    2 com.sega.mac.rome2 0x000000010f480b80 0x10f37c000 + 1067904
    3 libsystem_pthread.dylib 0x00007fff921069b1 _pthread_body + 131
    4 libsystem_pthread.dylib 0x00007fff9210692e _pthread_start + 168
    5 libsystem_pthread.dylib 0x00007fff92104385 thread_start + 13


    Thread 10:
    0 libsystem_kernel.dylib 0x00007fff88a15cd2 semaphore_wait_trap + 10
    1 com.sega.mac.rome2 0x00000001119cc063 0x10f37c000 + 40173667
    2 com.sega.mac.rome2 0x000000010f480b80 0x10f37c000 + 1067904
    3 libsystem_pthread.dylib 0x00007fff921069b1 _pthread_body + 131
    4 libsystem_pthread.dylib 0x00007fff9210692e _pthread_start + 168
    5 libsystem_pthread.dylib 0x00007fff92104385 thread_start + 13


    Thread 11:: IOPollingHelperThread
    0 libsystem_kernel.dylib 0x00007fff88a1c072 kevent + 10
    1 steamclient.dylib 0x000000011a4d1f45 OSXHelpers::CIOPollingHelper::RealRun() + 299
    2 libtier0_s.dylib 0x000000011b9f1343 CatchAndWriteContext_t::Invoke() + 111
    3 libtier0_s.dylib 0x000000011b9f0d8f CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t&) + 209
    4 libtier0_s.dylib 0x000000011b9f0e60 CatchAndWriteMiniDumpExForVoidPtrFn + 78
    5 steamclient.dylib 0x000000011a4d1e0b OSXHelpers::CIOPollingHelper::Run() + 27
    6 libtier0_s.dylib 0x000000011b9f4f55 SteamThreadTools::CThread::ThreadExceptionWrapper(void*) + 15
    7 libtier0_s.dylib 0x000000011b9f1343 CatchAndWriteContext_t::Invoke() + 111
    8 libtier0_s.dylib 0x000000011b9f0d8f CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t&) + 209
    9 libtier0_s.dylib 0x000000011b9f0e60 CatchAndWriteMiniDumpExForVoidPtrFn + 78
    10 libtier0_s.dylib 0x000000011b9f4ecb SteamThreadTools::CThread::ThreadProc(void*) + 205
    11 libsystem_pthread.dylib 0x00007fff921069b1 _pthread_body + 131
    12 libsystem_pthread.dylib 0x00007fff9210692e _pthread_start + 168
    13 libsystem_pthread.dylib 0x00007fff92104385 thread_start + 13


    Thread 12:
    0 libsystem_kernel.dylib 0x00007fff88a1c672 semop + 10
    1 libtier0_s.dylib 0x000000011b9f2c0c SteamThreadTools::CThreadSyncObject::AcquireSemaphoreInternal(unsigned int) + 198
    2 libtier0_s.dylib 0x000000011b9f2a23 SteamThreadTools::CThreadSyncObject::Wait(unsigned int) + 45
    3 steamclient.dylib 0x0000000119c6e219 COSXChromeIPCWakeThread::Run() + 85
    4 libtier0_s.dylib 0x000000011b9f4f55 SteamThreadTools::CThread::ThreadExceptionWrapper(void*) + 15
    5 libtier0_s.dylib 0x000000011b9f1343 CatchAndWriteContext_t::Invoke() + 111
    6 libtier0_s.dylib 0x000000011b9f0d8f CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t&) + 209
    7 libtier0_s.dylib 0x000000011b9f0e60 CatchAndWriteMiniDumpExForVoidPtrFn + 78
    8 libtier0_s.dylib 0x000000011b9f4ecb SteamThreadTools::CThread::ThreadProc(void*) + 205
    9 libsystem_pthread.dylib 0x00007fff921069b1 _pthread_body + 131
    10 libsystem_pthread.dylib 0x00007fff9210692e _pthread_start + 168
    11 libsystem_pthread.dylib 0x00007fff92104385 thread_start + 13


    Thread 13:
    0 libsystem_kernel.dylib 0x00007fff88a15cd2 semaphore_wait_trap + 10
    1 com.sega.mac.rome2 0x000000011175005e CA_STD::MESSAGE_LIST<std::__1::shared_ptr<VFS_IMPL::ALLOCATION>, CA_STD::ALLOCATOR<std::__1::shared_ptr<VFS_IMPL::ALLOCATION> > >::pop() + 30
    2 com.sega.mac.rome2 0x00000001117227f1 0x10f37c000 + 37382129
    3 com.sega.mac.rome2 0x000000010f480b80 0x10f37c000 + 1067904
    4 libsystem_pthread.dylib 0x00007fff921069b1 _pthread_body + 131
    5 libsystem_pthread.dylib 0x00007fff9210692e _pthread_start + 168
    6 libsystem_pthread.dylib 0x00007fff92104385 thread_start + 13


    Thread 14:
    0 libsystem_kernel.dylib 0x00007fff88a1af5e __psynch_cvwait + 10
    1 libsystem_pthread.dylib 0x00007fff9210773d _pthread_cond_wait + 767
    2 com.sega.mac.rome2 0x000000010f472cdb 0x10f37c000 + 1010907
    3 libsystem_pthread.dylib 0x00007fff921069b1 _pthread_body + 131
    4 libsystem_pthread.dylib 0x00007fff9210692e _pthread_start + 168
    5 libsystem_pthread.dylib 0x00007fff92104385 thread_start + 13


    Thread 15:
    0 libsystem_kernel.dylib 0x00007fff88a15cd2 semaphore_wait_trap + 10
    1 com.sega.mac.rome2 0x000000010f4466cc 0x10f37c000 + 829132
    2 libsystem_pthread.dylib 0x00007fff921069b1 _pthread_body + 131
    3 libsystem_pthread.dylib 0x00007fff9210692e _pthread_start + 168
    4 libsystem_pthread.dylib 0x00007fff92104385 thread_start + 13


    Thread 16:
    0 libsystem_kernel.dylib 0x00007fff88a15cd2 semaphore_wait_trap + 10
    1 com.sega.mac.rome2 0x000000010f44c4bf 0x10f37c000 + 853183
    2 libsystem_pthread.dylib 0x00007fff921069b1 _pthread_body + 131
    3 libsystem_pthread.dylib 0x00007fff9210692e _pthread_start + 168
    4 libsystem_pthread.dylib 0x00007fff92104385 thread_start + 13


    Thread 17:: com.apple.audio.IOThread.client
    0 libsystem_kernel.dylib 0x00007fff88a15c96 mach_msg_trap + 10
    1 libsystem_kernel.dylib 0x00007fff88a150d7 mach_msg + 55
    2 com.apple.audio.CoreAudio 0x00007fff981d65ee HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned int, unsigned int, mach_msg_header_t*, bool, unsigned int) + 98
    3 com.apple.audio.CoreAudio 0x00007fff981d657c HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 42
    4 com.apple.audio.CoreAudio 0x00007fff981d4939 HALC_ProxyIOContext::IOWorkLoop() + 1149
    5 com.apple.audio.CoreAudio 0x00007fff981d43ee HALC_ProxyIOContext::IOThreadEntry(void*) + 88
    6 com.apple.audio.CoreAudio 0x00007fff981d42c3 HALB_IOThread::Entry(void*) + 75
    7 libsystem_pthread.dylib 0x00007fff921069b1 _pthread_body + 131
    8 libsystem_pthread.dylib 0x00007fff9210692e _pthread_start + 168
    9 libsystem_pthread.dylib 0x00007fff92104385 thread_start + 13


    Thread 18:
    0 libsystem_kernel.dylib 0x00007fff88a1b2b2 __semwait_signal + 10
    1 libsystem_c.dylib 0x00007fff8bfb2a75 nanosleep + 199
    2 libsystem_c.dylib 0x00007fff8bfb2968 usleep + 54
    3 com.sega.mac.rome2 0x0000000111019d15 0x10f37c000 + 30006549
    4 com.sega.mac.rome2 0x000000010f480b80 0x10f37c000 + 1067904
    5 libsystem_pthread.dylib 0x00007fff921069b1 _pthread_body + 131
    6 libsystem_pthread.dylib 0x00007fff9210692e _pthread_start + 168
    7 libsystem_pthread.dylib 0x00007fff92104385 thread_start + 13


    Thread 19:
    0 libsystem_kernel.dylib 0x00007fff88a15cd2 semaphore_wait_trap + 10
    1 com.sega.mac.rome2 0x0000000111022d05 0x10f37c000 + 30043397
    2 com.sega.mac.rome2 0x000000011105cbd9 MP_LIB::SERVICE_CONNECTION_CURL<unsigned long long>::cstyle_start_monitor(void*) + 9
    3 com.sega.mac.rome2 0x000000010f480b80 0x10f37c000 + 1067904
    4 libsystem_pthread.dylib 0x00007fff921069b1 _pthread_body + 131
    5 libsystem_pthread.dylib 0x00007fff9210692e _pthread_start + 168
    6 libsystem_pthread.dylib 0x00007fff92104385 thread_start + 13


    Thread 20:: com.apple.coreaudio.AQClient
    0 libsystem_kernel.dylib 0x00007fff88a15c96 mach_msg_trap + 10
    1 libsystem_kernel.dylib 0x00007fff88a150d7 mach_msg + 55
    2 com.apple.CoreFoundation 0x00007fff925eb2b4 __CFRunLoopServiceMachPort + 212
    3 com.apple.CoreFoundation 0x00007fff925ea77c __CFRunLoopRun + 1356
    4 com.apple.CoreFoundation 0x00007fff925e9fc8 CFRunLoopRunSpecific + 296
    5 com.apple.audio.toolbox.AudioToolbox 0x00007fff9964c272 GenericRunLoopThread::Entry(void*) + 194
    6 com.apple.audio.toolbox.AudioToolbox 0x00007fff9964c0fe CAPThread::Entry(CAPThread*) + 80
    7 libsystem_pthread.dylib 0x00007fff921069b1 _pthread_body + 131
    8 libsystem_pthread.dylib 0x00007fff9210692e _pthread_start + 168
    9 libsystem_pthread.dylib 0x00007fff92104385 thread_start + 13


    Thread 21:
    0 libsystem_kernel.dylib 0x00007fff88a1b78a __workq_kernreturn + 10
    1 libsystem_pthread.dylib 0x00007fff9210658c _pthread_wqthread + 1283
    2 libsystem_pthread.dylib 0x00007fff92104375 start_wqthread + 13


    Thread 22:
    0 libsystem_kernel.dylib 0x00007fff88a1b2b2 __semwait_signal + 10
    1 libsystem_c.dylib 0x00007fff8bfb2a75 nanosleep + 199
    2 libsystem_c.dylib 0x00007fff8bfb2968 usleep + 54
    3 com.sega.mac.rome2 0x00000001110e3031 0x10f37c000 + 30830641
    4 com.sega.mac.rome2 0x000000010f480b80 0x10f37c000 + 1067904
    5 libsystem_pthread.dylib 0x00007fff921069b1 _pthread_body + 131
    6 libsystem_pthread.dylib 0x00007fff9210692e _pthread_start + 168
    7 libsystem_pthread.dylib 0x00007fff92104385 thread_start + 13


    Thread 23:
    0 libsystem_kernel.dylib 0x00007fff88a15cea semaphore_timedwait_trap + 10
    1 libdispatch.dylib 0x00007fff8e226c1f _dispatch_semaphore_wait_slow + 149
    2 libdispatch.dylib 0x00007fff8e220cd3 _dispatch_worker_thread + 148
    3 libsystem_pthread.dylib 0x00007fff921069b1 _pthread_body + 131
    4 libsystem_pthread.dylib 0x00007fff9210692e _pthread_start + 168
    5 libsystem_pthread.dylib 0x00007fff92104385 thread_start + 13


    Thread 24:
    0 libsystem_kernel.dylib 0x00007fff88a1b78a __workq_kernreturn + 10
    1 libsystem_pthread.dylib 0x00007fff9210658c _pthread_wqthread + 1283
    2 libsystem_pthread.dylib 0x00007fff92104375 start_wqthread + 13


    Thread 25:
    0 libsystem_kernel.dylib 0x00007fff88a15cd2 semaphore_wait_trap + 10
    1 com.sega.mac.rome2 0x000000010f48170c 0x10f37c000 + 1070860
    2 com.sega.mac.rome2 0x000000010f481430 0x10f37c000 + 1070128
    3 libsystem_pthread.dylib 0x00007fff921069b1 _pthread_body + 131
    4 libsystem_pthread.dylib 0x00007fff9210692e _pthread_start + 168
    5 libsystem_pthread.dylib 0x00007fff92104385 thread_start + 13


    Thread 26:
    0 libsystem_kernel.dylib 0x00007fff88a15cd2 semaphore_wait_trap + 10
    1 com.sega.mac.rome2 0x000000010f48170c 0x10f37c000 + 1070860
    2 com.sega.mac.rome2 0x000000010f481430 0x10f37c000 + 1070128
    3 libsystem_pthread.dylib 0x00007fff921069b1 _pthread_body + 131
    4 libsystem_pthread.dylib 0x00007fff9210692e _pthread_start + 168
    5 libsystem_pthread.dylib 0x00007fff92104385 thread_start + 13


    Thread 27:
    0 libsystem_kernel.dylib 0x00007fff88a1af5e __psynch_cvwait + 10
    1 libsystem_pthread.dylib 0x00007fff9210773d _pthread_cond_wait + 767
    2 com.sega.mac.rome2 0x000000010f480f23 0x10f37c000 + 1068835
    3 com.sega.mac.rome2 0x00000001116b1127 0x10f37c000 + 36917543
    4 com.sega.mac.rome2 0x000000010f480b80 0x10f37c000 + 1067904
    5 libsystem_pthread.dylib 0x00007fff921069b1 _pthread_body + 131
    6 libsystem_pthread.dylib 0x00007fff9210692e _pthread_start + 168
    7 libsystem_pthread.dylib 0x00007fff92104385 thread_start + 13


    Thread 2 crashed with X86 Thread State (64-bit):
    rax: 0x0000000147c03e8c rbx: 0x000000006f00fc00 rcx: 0x0000000147c03e80 rdx: 0x000000006fd1fc00
    rdi: 0x0000000147c03e80 rsi: 0x000000006fd1fcb7 rbp: 0x0000700000cad8a0 rsp: 0x0000700000cad800
    r8: 0x00000000000001c0 r9: 0x000000013ffc0000 r10: 0x0000000147c03e80 r11: 0x00000000000001ec
    r12: 0x0000000147c03c8c r13: 0x00000000000001e0 r14: 0x0000000147c03ca0 r15: 0x0000000147c03c90
    rip: 0x00007fff90b1f378 rfl: 0x0000000000010206 cr2: 0x000000013ffc0000

    Logical CPU: 2
    Error Code: 0x00000004
    Trap Number: 14




    Binary Images:
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  8. #8

    Default Re: Installation guide; Divide et Impera for Mac OS

    Damn

    I think its reform script somehow.

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  9. #9
    texoman81's Avatar Ducenarius
    Join Date
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    Oklahoma
    Posts
    979

    Default Re: Installation guide; Divide et Impera for Mac OS

    I've always had trouble getting more than one mod to load under OSX. Unfortunately the best option for Mac users is to run the game under Windows using Bootcamp or Parallels.
    Of course it runs better with Bootcamp, but with each version Parallels it has gotten better. I've been so disappointed by the decision CA has made that i haven't played any Total War games in about 9 months,
    but I came back to try the new releases of DEI and CAC. I ended up going back to booting one of my Macs to Windows using Bootcamp.

  10. #10

    Default Re: Installation guide; Divide et Impera for Mac OS

    Quote Originally Posted by texoman81 View Post
    I've always had trouble getting more than one mod to load under OSX. Unfortunately the best option for Mac users is to run the game under Windows using Bootcamp or Parallels.
    Of course it runs better with Bootcamp, but with each version Parallels it has gotten better. I've been so disappointed by the decision CA has made that i haven't played any Total War games in about 9 months,
    but I came back to try the new releases of DEI and CAC. I ended up going back to booting one of my Macs to Windows using Bootcamp.

    Not using more than one mod...just trying to play DEI. Bootcamp is a pain and Parallels is slow and unusable for this purpose.

  11. #11

    Default Re: Installation guide; Divide et Impera for Mac OS

    Quote Originally Posted by blazing141 View Post
    Not using more than one mod...just trying to play DEI. Bootcamp is a pain and Parallels is slow and unusable for this purpose.
    Likewise. I usually mod the game till it can't function. It's just the scripting, but it's just a very specific issue, which is unfortunate.
    The guy who used to test DeI and FotE on Mac.

  12. #12
    texoman81's Avatar Ducenarius
    Join Date
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    Oklahoma
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    979

    Default Re: Installation guide; Divide et Impera for Mac OS

    Quote Originally Posted by blazing141 View Post
    Not using more than one mod...just trying to play DEI. Bootcamp is a pain and Parallels is slow and unusable for this purpose.

    DEI is now two parts though, so that causes more complication on mac just as if you were using two completely separate mods because you are still loading multiple .pack files. And as others have said scripts don't seem to run right.
    At times when i did get mods to work on Mac some features would not be working. I get the desire to avoid Windows, but in this case its really your best option. I don't see how Bootcamp is a pain you simply go to the Startup Disk preference pane and restart in windows. What is the last version of Parallels you tried to run Rome II under? Since 9 its worked pretty well for me, but it would depend on your system specs. I have a Mac Pro but if you are using a Macbook, Parallels probably isn't an option. I spent many hours trying to get R2 to run under OSX before going back to Bootcamp. Unless there is a mod manager released for Mac, i don't think the mods will ever function properly.

  13. #13

    Default Re: Installation guide; Divide et Impera for Mac OS

    I spent a lot of time trying to get my 2014 Macbook Pro to run DeI. Vanilla and several other overhaul mods worked fine. With DeI (v1.05e), I was unsuccessful. One time only I managed to get a game going, and played a dozen turns or so, saving as I went. But when I stopped and later tried to load one of the saves, NONE of them would load. From studying the crash reports (very very similar to yours), I believe the problem is with the graphic card. But I cannot see why/how modding could affect the graphics directly - perhaps DirectX problems?

    Anyway, since I have a nice desktop PC, I have given up trying to play directly on my Mac. Streaming via Steam has been working very nicely with the exception of the occasional disconnect. Can usually reconnect with 10-30 seconds, but if I'm in a battle, I have to run into the room that has the PC!

  14. #14

    Default Re: Installation guide; Divide et Impera for Mac OS

    I have no luck with 1.1 campaign either and do not have the option to use a PC. I can use 1.05 DEI though pretty well but i would like to add a unit upkeep decrease submod. Unfortunately all the ones available just keep my game at the splash screen. Any recommendations on how to overcome either obstacle would be appreciated.

  15. #15

    Default Re: Installation guide; Divide et Impera for Mac OS

    I find it strange the supply system doesn't cause crashes but the reforms do, considering neither work.
    The guy who used to test DeI and FotE on Mac.

  16. #16

    Default Re: Installation guide; Divide et Impera for Mac OS

    Quote Originally Posted by Delicate Strawberry View Post
    I find it strange the supply system doesn't cause crashes but the reforms do, considering neither work.

    Whatever it is, I wish they would figure it out/fix it. I really want to play it.

  17. #17

    Default Re: Installation guide; Divide et Impera for Mac OS

    Sadly, I think its a base lack of functionality with scripts and Macs in Rome 2.

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  18. #18

    Default Re: Installation guide; Divide et Impera for Mac OS

    Quote Originally Posted by Dresden View Post
    Sadly, I think its a base lack of functionality with scripts and Macs in Rome 2.

    Meaning it's an unfixable problem?

  19. #19

    Default Re: Installation guide; Divide et Impera for Mac OS

    I wonder if there is someway of working with the 1.05 version, and adding the 1.1 features one at a time? Although, possibly just the units and skins would do.

    Also, mac users, what OS do you have? I've put off upgrading due to a lot of bad reviews...
    The guy who used to test DeI and FotE on Mac.

  20. #20

    Default Re: Installation guide; Divide et Impera for Mac OS

    I've tried 1.05e with both Yosemite and El Capitan (which is the most recent release). I am thinking I will probably try 1.1 in the next few days.

    BTW, my crash always occurs in the same place - about 80% of the way on the progress bar on a game load. I get past the movies, the intro menu to select my faction on Grand Campaign, and through much of the load. For me there are two long-ish pauses, one about half of the way through the load, and a second one around 80% which is when the crash seems to always occur.

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