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there is a little animation bug concering the crossbow unit (aor in sicily 10). when preparing to fire the crossbow vanishes and for a short period of time we see a composite bow instead. however when getting to the aiming animation the unit uses a crossbow again xD.
I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion.
Alexander the Great
Np,Thanks for the quick reply its 1.1 off steam workshop, I have tried it with and without the steam submods and I have all six parts
can't suggest anything else than Flash already did...other than: make sure all six packs are properly activated through steam mod manager.
But the best suggestion properly is to use the TWC standalone version. It's more stable and less prone to bugs!
EDIT:
@Zonac: I noticed that one too. But this is present since the introduction of the crossbow unit (so way before 1.1). I always assumed there is no other possible way of having it done since there is actually no crossbow in Rome 2 and I assume it to come from Attila somehow.
Nevertheless a clarification of this issue would be very nice!
So thx for bringing it up, at least I almost forgot about that one!
Last edited by Hoplitus; October 30, 2015 at 02:32 PM.
Version of the mod:
TWC
Circumstances:
Developed the Tactics \ Tactical drills technology, which would enable the Wargames and Training Field building, but the building is not available to build.
In fact it cannot be seen on an empty building slot. Nor in a small city (see screenshot) nor in a big city like Athen.
Also it was not shown at all. Not even before the technology got researched.
Screenshot:
Developed technologie:Spoiler Alert, click show to read:
Last edited by Dresden; October 30, 2015 at 03:59 PM.
I use steam version of 1.1 , started a new game . Have some submods and graphical mods but my problem is that whenever i discover a new faction , most of the time they declare war on me. next turn when i go and want peace on diplomacy they instantly accept it. I was playing on very hard and thought maybe might be the cause but when i started new campaign with hard diffucilty this is still the same.
Example : Playing as hard diffucilty Pergamon , at turn 4 when i discover Rodos they immideatly declare war next turn. Birtnyia already at war with me from turn 3. But if i ask for peace both of them aggre instantly they even give money if i ask for it.
History lover since -96.
Steam version launcher crashes instantly after start. I tryed to run launcher first, then sign up for 6 DEI parts, crashed anyway. Never had this problem before.
Stand alone, IA, Ptolemaioi
1. The native hoplites (recruited ones, not garrison) seem to be Syrian, rather than Egyptian.
2. I noticed that Axum were using a unit called 'Javelinmen' in English.
3. Egyptian Archer Mercenaries do not have a stamina button.
4. Egyptian Marine/Egyptian Marine Archers don't have descriptions.
The guy who used to test DeI and FotE on Mac.
Odrysia uses Dacian general variants. The starting ones are correct (thracian ones), but all the ones that get generated during the campaign are drawn from the Dacian pool. I look at the campaign_character_arts table or w/e one it is and it's set up a little wonky, which is causing the problem. If whoever set it up looks at it I think they'll understand what the problem is.
Two quick bugs - while playing as Egypt I repeatedly received messages that indicated a reform due to contact with the Sarmatians (A nomad reform I think). Also, while playing as Pontus I was unable to build a baggage train after building the supply depot - I think that it wasn't added to that faction as a unit.... I am playing the Steam version of DEI.
Last edited by Irishmafia2020; October 30, 2015 at 11:36 PM.
One of the generals I was using as a governor just gained "Unsure of the Underworld" while garrisoned in a settlement with a level 3 religious building. It was the "Temple of Ammon-Zeus" to be exact. It WAS a minor settlement temple though. Could the fact that DeI makes those different be causing whatever distributes these traits to fail to recognize it?
Version:
Standalone + music mod
1st
Campaign:
Caesar in Gaul
Bug:
-wrong unit cards
2nd
Campaign:
GC
Bugs:
-Navissos garrison has only 2 units
-beseiged for 3 turns the capital of Dacia, the army was in forage mode, but in the foreign region I had a Grain Pits. Does it should supply the army?
Attached screenshots
I found a problem with the 2nd tier Macedonian barracks that it does not show any information.