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  1. #1

    Default recruitments slots

    Ladies and gentleman
    I have a question about the unit recruiting.
    Is 3 the max amount of slots for recruiting units or do you get more ?
    So yes how .
    In cities i have max 3 slots
    Last edited by Petavian Belgae; November 24, 2006 at 06:53 AM. Reason: spelling
    Vlaanderen de leeuw

  2. #2

    Default Re: recruitments slots

    Yep, it's always ever only three slots, even for retraining your troops after hard battles. This is a bit of a nightmare, and I would love a mod that would allow me to retrain all troops in one turn, like RTW. This is a nightmare when facing the Mongols and their multiple armies - finding that your army takes 12-15 real time years to get back up to strength is a little soul destroying, and adds nothing to the game apart from frustration - IMOHO of course...

  3. #3
    ProudNerd's Avatar Decanus
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    Default Re: recruitments slots

    Quote Originally Posted by chris watton View Post
    Yep, it's always ever only three slots, even for retraining your troops after hard battles. This is a bit of a nightmare, and I would love a mod that would allow me to retrain all troops in one turn, like RTW. This is a nightmare when facing the Mongols and their multiple armies - finding that your army takes 12-15 real time years to get back up to strength is a little soul destroying, and adds nothing to the game apart from frustration - IMOHO of course...
    yeah the slow retrainignreally bothered me too.






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  4. #4

    Default Re: recruitments slots

    Quote Originally Posted by chris watton View Post
    Yep, it's always ever only three slots, even for retraining your troops after hard battles. This is a bit of a nightmare, and I would love a mod that would allow me to retrain all troops in one turn, like RTW. This is a nightmare when facing the Mongols and their multiple armies - finding that your army takes 12-15 real time years to get back up to strength is a little soul destroying, and adds nothing to the game apart from frustration - IMOHO of course...
    You can retrain the whole army in one turn, just add them to the queue, even if they are outside the recruit spots.

  5. #5
    scottn72's Avatar Civis
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    Default Re: recruitments slots

    Quote Originally Posted by gunner_uk2000 View Post
    You can retrain the whole army in one turn, just add them to the queue, even if they are outside the recruit spots.
    LOL, I just assumed because they were shaded darker that you could only heal the same number of units you could recruit.

    How obvious. I mean you could heal all your units in one turn in previous games. I just never tried it.

    Going home to bang my head against a brick wall, and repeat the word STUPID over and over.

  6. #6

    Default Re: recruitments slots

    Quote Originally Posted by scottn72 View Post
    LOL, I just assumed because they were shaded darker that you could only heal the same number of units you could recruit.

    How obvious. I mean you could heal all your units in one turn in previous games. I just never tried it.

    Going home to bang my head against a brick wall, and repeat the word STUPID over and over.
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  7. #7

    Default Re: recruitments slots

    thx mate
    Vlaanderen de leeuw

  8. #8
    scottn72's Avatar Civis
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    Default Re: recruitments slots

    You can repair multiple building in one turn, so healing all your units would make sense. I don't mind 3 for recruitment, but healing should be different.

  9. #9

    Default Re: recruitments slots

    that is the point .
    You have i think 5 or 6 recruitment slots but can only use 3
    so why and why are the 4.5.6 slots darker when you fill them in .there must be a reason and it is not explained in the manual page 28-29



    edit : ok i founfd something in the maual
    quote : if you hae two buildings in that can recruit the unit in one settlement .....
    How do you get two buildings that recruit the same unit in one city or castle????

    please use edit button instead of double posting:wink:
    Last edited by vikrant; November 24, 2006 at 08:11 AM.
    Vlaanderen de leeuw

  10. #10
    scottn72's Avatar Civis
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    Default Re: recruitments slots

    Quote Originally Posted by Petavian Belgae View Post
    ok i founfd something in the maual
    quote : if you hae two buildings in that can recruit the unit in one settlement .....
    How do you get two buildings that recruit the same unit in one city or castle????
    I think it's talking about upgrades, knight stables allows so many of a particular unit for example and when you upgrade it, that counts as another building that recruits the same unit, increasing the number of units available to recruit.

    But not the number you can recruit in one turn.
    Last edited by scottn72; November 24, 2006 at 07:58 AM. Reason: Damn Lusted beat me to it.

  11. #11
    Lusted's Avatar Look to the stars
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    Default Re: recruitments slots

    You have a total of 9 recruitment slots in a settlement. Only the slots in which a unit is highlighted in green will produce units that turn. The other units are just queued.

    if you hae two buildings in that can recruit the unit in one settlement .....
    That applies to the recruitment pool not the recruitment slots.
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  12. #12

    Default Re: recruitments slots

    ok fair enough but i hope a patch or mod will fix this so that i can recruit more unts than 3
    Vlaanderen de leeuw

  13. #13

    Default Re: recruitments slots

    I like it like this as it means when you destroy a stack, that ex-full-stack can't just go back to a city and be fully health again. Major victories mean more this way.

  14. #14
    scottn72's Avatar Civis
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    Default Re: recruitments slots

    The extra slots are for you to queue up units, so you don't have to go round each turn filling in three slots.

    In previous titles you could only recruit 1 at a time, so you would add more to the queue, to make your life easier.

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