By the powers normally bestowed upon the OP, please observe that any discussion herein that is not constructive in nature is strictly off-topic.
Introduction
CA has a community relationship problem. I sadly do not have any specific statistics to show this, but judging by the mass 66% downvote rating of their recent Youtube video featuring the preorder DLC news, it doesn't seem like an altogether distant conclusion. Other videos with... Similar content... have been received in the same fashion. The problem also surfaces in the negative opinions expressed here and on other forums where CA products are discussed.
Does CA ultimately deserve this reputation? Although the subject of this particular topic, CA and SEGA are strictly speaking businesses. Their purpose is not to be friends with everyone and anyone; a business is supposed to run a profit... But sales can be increased with a healthy community relationship! Here, we are going to try to make suggestions to CA on how to improve their community status, whether the current slump is deserved or not.
A Good Example
I think CD Projekt Red sets a pretty solid example for the rest of the gaming industry with regards to DLC policies, preorders and community relationships. At least, that is the perception of the potential buyer. And the potential buyer is all that matters. Heck, in some respect I think CDPR could increase the pricing of their games given the popularity and legitimacy the enjoy at the moment, because a Witcher game is regarded as a worthwhile investment. And while CDPR is by no means flawless as a developer (given the obvious misrepresentation of game graphics between the various E3 demonstrations), they seem to have gotten a few things right:
* Preorders: neither non-essential nor banal. A preordering customer is supposed to be rewarded, because purchasing the game early is done with some degree of confidence that the product will deliver. But the non-preordering customer should have the chance to appreciate the game after release without feeling cheated for waiting. That's why a preorder reward should follow the pattern of non-essential content; something that does not feel integral to the experience of the game.
* DLC done right: additional content is additional. It is non-essential to the main experience of the game, and rather feels like branches growing out in whichever direction the player would like to explore through purchases.
* Maintenance of the trunk, non-DLC game: free missions, textures and items included in maintenance patches rolled out for the base game. This entices the customer to perhaps reward the company with auxilliary purchases of DLC.
* Feedback response: this is done through honest, down-to-earth responses to valid feedback. These responses can be felt through actual patches and content, a comment is simply not enough. Whether right or wrong, customers demand more.
Non-Essential Content
A point of contention when discussing DLC and preorders is the degree to which a company is entitled to create "premium content" during development of the main game or its patches. Customers nowadays understand that companies need to make a profit. Most people accept good DLC. But why does a preorder bonus such as the Chaos Warriors pack cause such an uproar? The reason is that, without the DLC installed, players feel like an essential component of the game is missing. The game is weak because of the missing content. "Ah!", says the company, "it is not missing. Look here!", is the common response. This type of maneuver only highlights the ruse that the customer has just been subjected to. If the DLC content does not appear to be missing from the game in the first place, offering (for example) additional factions will be appreciated as adding to an already strong base game. Objectively through some laws of philosophy, this might not be true, but it is what the potential buyer perceives. And the potential buyer is all that matters.
CA is making critical mistakes in especially this respect.
The Way Forward
CA should immediately redact the Chaos Warriors pack preorder offer in some way, shape or form, or compensate by making the faction unlockable for free in the base game (for instance, by completing the campaigns of all other factions). This might be undesirable in some respects, and send the message that CA does not know what it is currently doing, but in the long run a solid community relationship can only be built up step by step through precise and specific measures such as these. Explaining the expansion plan further would be another excellent maneuver - expansions certainly have less negative connotations than DLC. A framework must also be established where CA maybe not explicitly, but at least implicitly, provides guarantees that essential components of the game will not be missing for non-DLC buyers. Otherwise, customers will be wondering what other components than a faction might be missing from their purchase.
This is a merger of two similar threads. Click here too jump to Fredrin's "What can CA do to win back your trust before release?" op.