I am an heavy player of MTW2, RTW, TATW and EBII. The last one is a lot different from the the first 3 total war I mentioned, so I would be very glad if someone could light me some questions:
- In MTW2, RTW and TATW there is a maximum limit of money (50000), which means that if treasury go above this limit, character start to develop bad trait (corrupt, for example). There is a similar limit in EBII?
- In MTW2, RTW and TATW governor's influence gives public order. In EBII it seems that influence is useless...or am I missing something?
- In MTW2 unit with "is_peasent" attribute count as half for garrison. Is the same in EBII? If yes, what is your strategy for garrisoning? For example, Romans could garrison with leves (180 per unit, but is "is_peasent" so count as 90) that are cheap, or with principes (120 per unit) which are more expensive but provide a great public order...what is the best choice?
- Last question, the most important one: unrest (not civil unrest due to different culture). Unrest is caused by enemy spy and governor bad trait, but I notice that every city I conquered has some unrest between 30% and 50% which is not due to spy (I think it is impossible that 30 conquered cities with one spie per city for anti-espionage are crowned with enemy spy). I am pretty sure that there are no spies in these cities and even after 200 turns the level of unrest remaing the same. My question is: it is supposed from the game mechanics that a certain level on unrest remain in almost all cities? Or it will drop to 0 after a certain number of turns?




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