I was sceptical about this game when I heard the announcement (Rome 2 and Attilla burn out - I've become jaded with the whole company and their releases). I've not connection to the original Games Workshop game, so I just shrugged. I like fantasy but this was a fantasy world I have no connection to, so I was indifferent. I've recently been watching the battle videos that have been released and admit my "jading" starting to crack a little.
The simple fact is TATW is my favourite TW game. I love TATW because of the wonderful work that the modders put into creating a real Tolkien fantasy setting. I've watched these warhammer vids and admit, I'm impressed. I've no connection to the original, so I'm no lore fiend, but I'm watching battles between beautifully modelled orcs and dwarves. There's real variation - one faction isn't just a re-texturing of another faction etc. There seem to be real variation in looks and abilities between units, not just the standard rock, paper, scissors system I got bored with long ago. There's enough in these videos to be intrigued. (I won't use excited about a TW release, I have learnt my RII lesson and we've yet to see how the factions and units are marketed.....I won't be buying if it's broken down into DLC's).
However, there's no info about the strategic layer of the game. And that makes me worried. TATW is my favourite TW game/mod, not only because of the modelling and maps, but because the strategic game was built on Med II. The TATW strategic game has none of the shortcuts of the recent TW releases. You need to reinforce armies with new recruits, you need to plan your campaign turns ahead, it's unforgiving. If you don't plan, you fail. For me, it's involving and challenging. (Let's not digress into a to and fro argument about how RII and Attilla are better because these features got cut, the RII forum is full of them). Plus, TATW uses a rather great victory condition goal that's tied into the LOTR story, ie. destroying the ring - which is pretty damned hard.
I'm looking for information here, rather than an argument about which strategic style is better (the argument will never be solved) DO we know anything about the strategic game?