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Thread: Seriously, why did CA make >1 wall meaningless in their castle designs?

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  1. #1

    Default Seriously, why did CA make >1 wall meaningless in their castle designs?

    You take one wall... you can run along it to the inner walls without having to go thgouh any other walls. You're done. Take the sqaure, battle over.

    All the walls are connected!? I can not fathom why on earth they did this unless they couldn't face programming an AI for it. They touted this feature (the multiple walls) as something cool. But as it is.. casltes seem nearly pointless. They offer no greater defense at higher levels since you can avoid having to actually "take" the inner walls and the donjon.

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  2. #2

    Default Re: Seriously, why did CA make >1 wall meaningless in their castle designs?

    Well, you don't HAVE to walk along to the outer wall, if CA made it this way, you can still challenege yourself by breaching the other rings. I didn't even notice until someone pointed it out, and I still just breach the walls anyhow. Not like a citadel's walls can stand up to cannon fire anyways.

  3. #3
    Mooncabbage's Avatar Ducenarius
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    Default Re: Seriously, why did CA make >1 wall meaningless in their castle designs?

    You can't actually. Have you tried it? Friendly units can retreat along the wall into the next ring, enemy units can't. I found that out the hard way. Had to lure the stupid AI out so I could chase it back through the gate of the inner ring wall.

    Still I would have liked to have seen some proper curtain walley things like you would see in a real, unplanned set of walls.

    PS. Thought just came to me: You can probably have very interesting battles by attacking the castle directly, since that is where the all important plaza is.

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  4. #4

    Default Re: Seriously, why did CA make >1 wall meaningless in their castle designs?

    Quote Originally Posted by Mooncabbage View Post
    You can't actually. Have you tried it? Friendly units can retreat along the wall into the next ring, enemy units can't. I found that out the hard way. Had to lure the stupid AI out so I could chase it back through the gate of the inner ring wall.
    I have tried it, and it works. I sent three archer units onto the walls of their third ring, and decimated the units in the square...

  5. #5

    Default Re: Seriously, why did CA make >1 wall meaningless in their castle designs?

    I attacked a multi walled town.
    My troops were able to go straight through the towers to the second wall

    There were no enemy troops around which may have been the reason.

    If there were enemy troops in the area then i imagine I would perhaps not been allowed through???

    Has anyone experimented with this?

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  6. #6

    Default Re: Seriously, why did CA make >1 wall meaningless in their castle designs?

    Oh ok. I DID try it, but I was testing out my own castle... I couldn't believe my eyes so I marched a unit around my own walls. Have not yet tried it in an enemy castle. I will and I hope to get slaughtered.

    I'm GLAD you learned the hard way on this one- it means there is a hard way.

    However the post above refutes your experience...

    So now I'll have to just test it out a few times... maybe some castle designs are bugged and don't keep enemies out, while some do work? Report which place and which faction you attack, I'd suggest.

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  7. #7
    Mooncabbage's Avatar Ducenarius
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    Default Re: Seriously, why did CA make >1 wall meaningless in their castle designs?

    That would be my guess... there where units in the square when i tried to get my mercenary crossbows up there to finish them off, so perhaps that is it. Many of the defences in TW don't work without units nearby so i would not be surprised.
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  8. #8

    Default Re: Seriously, why did CA make >1 wall meaningless in their castle designs?

    well, i was attackted by the mongols in a 2 ring castle (acre?), and the first thing they did after i left them the 1st ring was to send almost all their infantry to a remote corner of the castle and try to pour in through the towers into the inner ring - so you can go through, even if there are defenders nearby, i had to fight them back and i barley managed to kill them... i'm just glad cav can't go through there, stupid mongols

  9. #9

    Default Re: Seriously, why did CA make >1 wall meaningless in their castle designs?

    I believe this is somewhat accurate of how fortresses/citadels were actually built. Makes sense too, however, i think you should have to break into each tower before you can move into each section of wall. This way enemies cant just run throughout your entire castle unimpeded.

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  10. #10

    Default Re: Seriously, why did CA make >1 wall meaningless in their castle designs?

    Quote Originally Posted by ablitzkrieg View Post
    I believe this is somewhat accurate of how fortresses/citadels were actually built.
    only the very bad ones.

    concentric ring castles were quite prevalent by the mid middle ages and most assuredly did not have inter-connecting walls.

    Some would have connectors that could be removed (wooden bridges, mini-drawbridges) and similar, but to have a continuing wall is madness.

    Some outer wall towers were even open-backed to allow them to fired into by ranged units on the inner walls if they were taken.... and some of those open-backed wall towers (and closed backed) also had no connection from one side to the other apart from wooden platforms that could be removed to stop troops passing from one side of the tower tot he other, and thus isolating a section of wall if it was taken.

    Castle design was pretty ingenious and vary rarely stupid. Including continuous walls sadly makes M2 castle very pretty but rather... well, let's just say "the architect was hung drawn and quartered shortly before the builder - the plumber only escaped due to the complete absence of any plumbing".

    Read Sidney Toy - Castles: Their construction and History for a good book on detailed construction with plenty of good diagrams/sketches.

  11. #11

    Default Re: Seriously, why did CA make >1 wall meaningless in their castle designs?

    actualy, ive not only tried this but tested it and yes it works BUT, it is only possible on the far end of the castle within the second wall, so to do this your/the enemies troops have to march quite a long way alongside the walls - if you have those walls packed with archers and men near the towers so they are firing aswell, than not many will get through

    ontop of that just position some melee at the doors the few who get through will come out of, and there is nothing to worry about - i didnt like it at first glance, but once you understand it and come up with a strategy its not only realistic but balanced aswell

  12. #12

    Default Re: Seriously, why did CA make >1 wall meaningless in their castle designs?

    im more worried about the AI being effective defending castles.
    Especially if you can get through even when enemy are nearby

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  13. #13
    John I Tzimisces's Avatar Get born again.
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    Default Re: Seriously, why did CA make >1 wall meaningless in their castle designs?

    Quote Originally Posted by Destraex View Post
    im more worried about the AI being effective defending castles.
    Especially if you can get through even when enemy are nearby
    on e/e, I saw the AI retreat successively from my much more substantial force from wall layer to wall layer. By the time I managed to breach the inner walls, I hadn't fought many units and my boys were tired from the hike...

    A very good thing I remembered bombards.

    Quote Originally Posted by Juggernaut View Post
    No one can defend CA for this, not even the fanbois.
    Actually, I'd invite you to read the thread.

  14. #14

    Default Re: Seriously, why did CA make >1 wall meaningless in their castle designs?

    "Actually, I'd invite you to read the thread"
    To me it looks like the conclusion in the thread is "Design of the castle in-game is very stupid that looks nothing like the clevery built real ones.

  15. #15

    Default Re: Seriously, why did CA make >1 wall meaningless in their castle designs?

    Adding boiling oil would make them more competitive than cities but I guess CA where out of time on that one.
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  16. #16

    Default Re: Seriously, why did CA make >1 wall meaningless in their castle designs?

    has anyone been able to move anything but a battering ram through the gates?? MAybe this is the reason they "had too" make the castle walls a joke

    Sail your ship as part of a fleet. Devs previously worked on: Darthmod, World of Warplanes, World of Tanks, RaceRoom, IL2-Sturmovik, Metro, STALKER and many other great games..

  17. #17

    Default Re: Seriously, why did CA make >1 wall meaningless in their castle designs?

    Quote Originally Posted by Destraex View Post
    has anyone been able to move anything but a battering ram through the gates?? MAybe this is the reason they "had too" make the castle walls a joke
    not yet but you can move siege equipment through holes in the wall
    You ask for steak, I bring you fish. You say that you think steak is better than fish. I say that fish is much more popular than steak so obviously it's better. You say that no matter how good the fish is it can't be better at being steak than the actual steak we used to serve. I say that's just your perception and you're entitled to it but you should accept that fish is the future and that's good. You begin to say something but I stab you in the eye with a fork and run into the kitchen.

  18. #18

    Default Re: Seriously, why did CA make >1 wall meaningless in their castle designs?

    Quote Originally Posted by Wurfspiess View Post
    not yet but you can move siege equipment through holes in the wall
    Some units wont fit through the gates but you can carry through ladders for one thing - and anything fits through a gaping hole in the wall!

    You know I have the feeling that the tower (which is always what connects the inner and outer walls) should probably be closed off (as it is on the other side of ALL castle types) and may just be left over from testing/pathing.

    Certainly hope it can be closed off and it does rather spoil the difficulty of taking a castle.

    They may just have forgotten to remove it (close it).

  19. #19

    Default Re: Seriously, why did CA make >1 wall meaningless in their castle designs?

    Seems pretty silly really, the door should be taken out. Probably an oversight by CA, how can this be highlighted to them? Lusted?

  20. #20

    Default Re: Seriously, why did CA make >1 wall meaningless in their castle designs?

    you can take ladders through - now thats awesome.
    And siege equipment through holes - thats also awesome

    So why the need for secret doors to the inner walls on every castle?

    Sail your ship as part of a fleet. Devs previously worked on: Darthmod, World of Warplanes, World of Tanks, RaceRoom, IL2-Sturmovik, Metro, STALKER and many other great games..

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