Hey so I've been toying with the idea of how to address the sort of 'singular' notion R2 has of their temple chains, where one temple upgrades to the next version of the same single-worship temple...
As some of you scholars well know, temples were numerous in ancient settlements, rarely was there just one singular temple/god worshiped in a settlement. More often, a few deities would become the prevailing holy 'representatives' of the settlement and would come to be worshiped in union/collectively. In Rome, for example, there was the "capitoline" triad where Jupiter, Juno, and Minerva were worshiped together in a single temple/area in the city. In Carthage, the triad of worship was centrally Tanit, Baal, and Eshmun.
So this got me thinking of how this consolidation of gods/temples could be represented in-game. Perhaps it could go something like this:
temple 1 --> temple 2, God --> temple 3, God +consort/related deity --> temple 4, God +consort +other --> temple 5, God +consort +other, specialized toward one or two of the three deities' bonuses. Example for carthage triad bonuses: Baal-Tanit-Eshmun = wealth + morale + replenishment (as the main bonuses).
this is just one way though, even while typing I thought of more ways to implement it, but if I can think of more ways surely others can, so I'll spare us.
& perhaps this building chain availability/upgrades could be restricted to provincial capital temples? 1 triad per provincial capital per province?
Just another idea to add to the lovely flavor of DeI![]()




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