Hey guys,
I'm playing my first KH campaign. I've just completed the Sympoliteia revolts, so I'm 100% done with the reforms. However, I had a problem where I see in the code you're only supposed to get to have two Founding States, and I noticed that I could only build that govt building in two places before it wasn't an option on my other cities. However, your script turns that building back on, apparently because when it is not available to build, it will sit idle in the queue and not make progress towards completion. Unfortunately, this script let me build the founding building in many other greek1 provinces I had under control. Now that the revolt is complete, I can destroy those founding state buildings and go back to making member state buildings. So for example, I destroyed the founding building in Athens and got to make the Military occupation, then Allied League, and now I can either make a Founding League again, or a new Member League government.
So, a couple things:
1) The member state building seems better than the founding state. Both have the same recruitment units, maxes, and replenishment rates, but the founding gets 2 slots (5 in winter) and the member state gets 3 slots (9 in winter). Also member is -20% happiness while founder is only -15%, but members get 10% law vs founder 5% law, so that balances out. Plus law is usually better than happiness because it kills corruption. Also, member state doesn't hurt your farming. I don't really see any reason to prefer to be a founder than a member.
2) You can just make all cities founding members.
For RP purposes, I will delete my extra Founding State governments and leave it to just two like it's apparently supposed to be. I don't know if there's a way to plug that loophole where on upcoming turns you can have more than two in queue, but what you might do for later is prevent the building of the Founding State once the revolt is complete. That way as I conquer more greek1 settlements, I'm only offered to make them a member state, not still offered the ability to make them a founder.
So kh7 would also add "and not event_counter ecKoinonSymploteiaEnd 1" or "and event_counter ecKoinonSymploteiaEnd 0". I don't know which syntax there is correct. If there's no way around the problem when the initial two are building, maybe the text can have a warning to please not queue more than two. I didn't realize I had done a "cheat" until I checked the code to figure out why I wasn't getting my kh8 buildings.Code:; Symploteia Admin kh7 city requires factions { f_kh, } and not building_present govallied and region_religion rel_h 50 and hidden_resource greek1 and event_counter ecKoinonSymploteia 1 { capability { recruit_pool "Oxybeles" 1 0.03 2 0 requires factions { f_kh, } recruit_pool "hellenistic infantry epilektoi hoplitai" 1 0.05 2 0 requires factions { f_kh, } farming_level bonus -3 happiness_bonus bonus -3 requires factions { all, } law_bonus bonus 1 requires factions { f_kh, } agent diplomat 1 requires factions { f_kh, } and not event_counter diplomat_limit 1 agent_limit diplomat 1 recruitment_slots 2 requires factions { f_kh, } and not event_counter ecWinter 1 recruitment_slots 5 requires factions { f_kh, } and event_counter ecWinter 1 } material stone construction 12 cost 9600 settlement_min village upgrades { } } ; Member State Admin kh8 city requires factions { f_kh, } and not building_present govallied and region_religion rel_h 75 and hidden_resource greek1 and event_counter ecKoinonSymploteiaEnd 1 { capability { recruit_pool "Oxybeles" 1 0.03 2 0 requires factions { f_kh, } recruit_pool "hellenistic infantry epilektoi hoplitai" 1 0.05 2 0 requires factions { f_kh, } happiness_bonus bonus -4 requires factions { all, } law_bonus bonus 2 requires factions { f_kh, } agent diplomat 1 requires factions { f_kh, } and not event_counter diplomat_limit 1 agent_limit diplomat 1 recruitment_slots 3 requires factions { f_kh, } and not event_counter ecWinter 1 recruitment_slots 9 requires factions { f_kh, } and event_counter ecWinter 1 } material stone construction 12 cost 9600 settlement_min village upgrades { } }




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