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Thread: Total War Rome II Aztec 2016 Graphics * 20/6/2016 Release Date

  1. #161
    Ygraine's Avatar Campidoctor
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    Default Re: Total War Rome II Aztec 2016 Graphics * 20/6/2016 Release Date

    Did anyone figure out how to disable/nerf the insanely thick fog that makes certain battles completely unplayable?

    I extracted the .environment files via PFM from the mod and opened them in notepad++ - but I'm not sure which value controls the fog... Also this same line exists in every single .environment file and there's like 50 of them!

    <FOG name='Fog' fog_distance_start='0.55' fog_distance_strength='0.85' fog_distance_scale='1' fog_height_top='23' fog_height_strength='1' fog_clear_distance='70' fog_colour_blend='0' volume_fog_colour='argb(0.403759,0.442021,0.506993,1.0)' fog_precipitation_distance_modifier='0.03' />
    (2nd position - Gameplay Mods-category - 2016 Modding Awards.)

  2. #162

    Default Re: Total War Rome II Aztec 2016 Graphics * 20/6/2016 Release Date

    With this mod enabled, the whole screen becomes darker (significantly with GEM enabled) when I zoom down close to the units. This looks to be an issue with HDR enabled. Is there a way to disable it?

  3. #163

    Default Re: Total War Rome II Aztec 2016 Graphics * 20/6/2016 Release Date

    Guys could anyone put a GEM setting file? Its just way too much dark

    Thank you,

  4. #164

    Default Re: Total War Rome II Aztec 2016 Graphics * 20/6/2016 Release Date

    I am using a very subtle GEM preset (I'm still working on it) with Aztec and it's working pretty well so far, even on the super Fog Sicily map, which I did find mentioned above. astrocat_GEMFX_settings_v1.rar
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