I'm guessing dismounted gothic knights? I did a one on one match up with these badboys against Swiss Guard (tweaking them for cost balance) and the DGK handed them a new oneI mean it was a near slaughter.
I'm guessing dismounted gothic knights? I did a one on one match up with these badboys against Swiss Guard (tweaking them for cost balance) and the DGK handed them a new oneI mean it was a near slaughter.
"My God, I wish we had the 9th Australian Division with us this morning."
- - Major-General Francis de Guingaund, Chief of Staff, Allied Land-Forces Headquarters Europe, D-Day, 1944
"Australian troops had, at Milne Bay, inflicted on the Japanese their first undoubted defeat on land. Some of us may forget that, of all the allies, it was the Australians who first broke the invincibility of the Japanese army."
— Field Marshal Sir William Slim.
jannissary heavy infantry will mop the floor with them both![]()
Hmmmm I will have to check them out![]()
"My God, I wish we had the 9th Australian Division with us this morning."
- - Major-General Francis de Guingaund, Chief of Staff, Allied Land-Forces Headquarters Europe, D-Day, 1944
"Australian troops had, at Milne Bay, inflicted on the Japanese their first undoubted defeat on land. Some of us may forget that, of all the allies, it was the Australians who first broke the invincibility of the Japanese army."
— Field Marshal Sir William Slim.
their stats are deceiving. judging by just their stats you would think they suck, but they are amazing troops... possibly the best heavy infantry.
they seem to attack very fast, 2-3 strikes for every strike of a dismounted knight.
they also must have uber morale... they are a 90 man unit, and theyll break when they are down to 1-5 men.
their main weakness is that they lack a shield and thus shouldnt be exposed to mass archer/crossbow fire, but you should always have some sortof meatshield infantry anyways that you send in first to absorb the swarms of crossbow bolts and the initial enemy charge.
HOLY CRAPOLA! They pwn!![]()
That can't be right? They are only what 30 points more than a DGK unit? Is there a mens room around here!?
Lol.![]()
"My God, I wish we had the 9th Australian Division with us this morning."
- - Major-General Francis de Guingaund, Chief of Staff, Allied Land-Forces Headquarters Europe, D-Day, 1944
"Australian troops had, at Milne Bay, inflicted on the Japanese their first undoubted defeat on land. Some of us may forget that, of all the allies, it was the Australians who first broke the invincibility of the Japanese army."
— Field Marshal Sir William Slim.
Yes JHI seem to be very powerful, considering their poor armour stats. Some of the HRE infantry are quite powerful too.
Oh and I think it's Spartans.
Only dream I ever have. Is it the surface of the Sun?
Everytime I shut my eyes, it's always the same.
i just tried them against venetian heavy infantry in custom, which have far better stats. i gave both units 1 experience chevron, since this more realistically reflects your ingame troops. most of mine in campaign are in the gold chevrons, their survivability is so high and they kill so fast that they rack up a lot of XP.
by the time the jannissaries lost 3 men, the venetians were down to below 50 and already 'shaken'. seconds later they were down to 26 men and broke like mewling babies. final outcome was 69 jannissaries left and 5 venetians managed to escape the field.
jannissary heavy infantry:
12 attack
10 defense
4 charge
effective against armor, good morale, very good stamina
venetian heavy infantry:
16 attack
16 defence
5 charge
effective against armor, combat bonus in woods, well armoured, good stamina
going to continue trying them against more infantry, ill post their results here. ive never done 'tests' with them before, just noticed that they own in campaign.
If they have low armor then they are very vulnerable to arrow fire, thus are not "uber"
“The nation that will insist upon drawing a broad line of demarcation between the fighting man and the thinking man is liable to find its fighting done by fools and its thinking by cowards.”
—Sir William Francis Butler
Dont see which nation has the janisaries... :S
Be happy while you're living, For you're a long time dead.
Bonbu mo satoréba hotoké nari.
Even a common man by obtaining knowledge becomes a Buddha.----------------------------------------------------------------------------Oni mo mi, narétaru ga yoshi.
Even a devil, when you become accustomed to the sight of him, may prove a pleasant acquaintance.--------------------------------------------------------------------------------------------------------------------
But Janissari are not Turks,but Jugoslavians those 2 meters tall guys who even now impress by their size.Turks didn't took slaves from Muslim nations because it's forbidden by Islam to enslave a man of the same religion.They took Serbian children and made Janissary from them,they were personal slaves of Sultan.PS. Anywhere I think the best unit is Last Chancers(I've been one in 86-87 and let me tell you no amount of comp gaming would prepare you for the kind of horror you would face in straffing corps and even survival is not garanted)
Last edited by Edmonton; November 23, 2006 at 03:27 PM.
Glad Pĺsk - Happy Easter !
lol Janissaries were Turks and They were Muslim, they were not forced to become muslim, if they didnt become muslim, they couldnt fight as janissaries, i read this in a website somewhere ill post link if i find it. and calling them jugoslavians is really showing how much you know about janissaries...
.
I'm not Jugoslavian.I'd not make it up it's well known historical fact,but if you get a link well,let see it.Yes they were made Muslims in Istanbul's barraks but children came from Balkanes.Yes and Turks didn't make slaves from Muslims they took children from Jugoslavian families.
Last edited by Edmonton; November 23, 2006 at 03:44 PM.
Glad Pĺsk - Happy Easter !
turks.
they come from the level 3 town hall.. which is nice, means that you can pump them out and retrain them in all of your cities. they will also benefit from heavy mail upgrades, meaning you can train them up in a simple 'armourer', as opposed to needing advanced plate for venetian heavy infantry or dismounted knights. i never build the level 6 armourer anymore, at 36k total florins and 27 turns, for +1 defense, its a bloody waste.
did i say they were? i said their morale is uber.
every unit has a weakness. in post #4 i said the only thing you have to do is protect them from archer fire, just like any other unshielded unit.
crossbow bolts are armor piercing anyways so its irrelevant, and everyone including the AI uses fire arrows on armored troops which guarantees a kill when they hit anyways. upgraded dismounted knights with 24 defense go up like roman candles as well.
i notice they are more vulnerable to archer fire than, say, dismounted norman knights... but not so much so that i worry too much about it. i just use a meatshield, which i would use with any elite infantry.
i would still take them over any other heavy infantry unit.
ok thx guyZ
Be happy while you're living, For you're a long time dead.
Bonbu mo satoréba hotoké nari.
Even a common man by obtaining knowledge becomes a Buddha.----------------------------------------------------------------------------Oni mo mi, narétaru ga yoshi.
Even a devil, when you become accustomed to the sight of him, may prove a pleasant acquaintance.--------------------------------------------------------------------------------------------------------------------
vs dismounted gothic heavy knights:
the gothic knights seem to have significantly better morale than the venetian heavies. they broke a LOT later, when they got down to 3 men.
end result:
48 jannissary heavy infantry
0 dismounted gothic knights
the jannissaries run significantly faster so they managed to catch up and mop up long before they reached the edge of the map.
again, i am giving both units 1 experience chevron. a fairer way to test would be to give the jannissaries an armor upgrade as well, since its pretty much a guarantee that they will have one since its only from an armour factory. any dismounted knight needs the rediculously overpriced armour factory, which - if it appears at all - appears much too late to make a difference.
90 jannissaries vs 180 dismounted feudal knights:
front unit of knights broke when they got down to 40
65 jannissaries were left. at this point the AI charged with the second stack of 90 dismounted feudal knights, then charged back with the 35 or so others that fled, and kept charging over and over with the second unit.
end result:
9 dismounted feudal knights
0 jannissary heavy infantry. the last man broke.
i suspect this would have went differently if the AI had charged both of their units at the exact same time.
flanking wouldnt have been an option, since by the time they would have ran the second unit of dismounted knights around behind the jannissaries, the first would have broken.
so i think its safe to say that 2 units of jannissary heavy infantry easily beats 3 units of dismounted knights.
^^ If anything, they are not uber. More like 'broken' or 'bugged'