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Thread: [Submod]New Edict for All Campaign[DeI Compatible]

  1. #1

    Default [Submod]New Edict for All Campaign[DeI Compatible]

    hi,

    this mod add some edict for all campaign! any feedback is much appreciated!you can also request custom edicts . just say!

    1.Roman Reserve(Roman)
    .Recruitment cost for Infantry -5%
    .Roman Infantry Experience +2
    .Remplenishment Rate +10%
    .Recruitment Points +2

    2. Druids(Celts,Brith,Gaul)
    .Culture Conversion +5
    .Recruiment Cost Land +5%
    .Public Order +4

    3.Parthian Tactics(Parthian,Eastern)
    .Ammunition +6%
    .Cavalry Experience +3
    .Recruitment Cost Cavalry -5%
    .Recruitment Cost Infantry +5%

    -Update:10/08/15
    4.Philosophy(Greek,Roman,Egypt,Carthage,Pontic)
    .Culture Conversion +5
    .Reaserch Point +15%
    .Public Orders +2
    .Food Consumption +4

    5.Sciamanism(Nomadic,Germans)
    .Culture Conversion +5
    .Dignitary lv +3
    .Unit Morale +6
    .Food Consumption +4
    .Public Order +2

    -Update 10/10/15

    6.Elephant Master(Carthage,Eastern,Parthia,Arabia and Africa Tribes)
    .Elephant Upkeep -10
    .Elephant Morale +5
    .Elephant Damage on Cac +10

    7.Pirates(Daco-Thracian,Illyrian)
    .Naval Cost -10%
    .Naval Upkeep -8%
    .Infantry Cost +15%
    .Naval Slot Recruitment +1

    8.Admiralty(Carthage,Greek,Roman,Egypt,Pontic)
    .Naval Cost -6%
    .Naval Upkeep -5%
    .Infantry Cost +15%
    .Naval Slot Recruitment +1
    .Sea Trade +15%

    10/12/15 Update
    9.Improved Agricolture(All Faction)
    .Food(Grain) +6
    .Subsistence(Only DeI) +50
    .Public Order(Squalor) -5
    .Grain Production(Resource) +5
    .Industries Income -15

    10.Phalanx Call
    .Spear Infantry Exp +2
    .Hellenic Infantry Melee Atk +4
    .Hellenic Cavalry Charge +3
    .Recruitment Point +1
    .Growth -6


    http://steamcommunity.com/sharedfiles/filedetails/?id=534066421
    Last edited by Admiral.Nelson; October 12, 2015 at 10:21 AM.

  2. #2

    Default Re: [Submod]New Edict for All Campaign[DeI Compatible]

    I think experience-boosting edicts for all cultural groups would be nice.

  3. #3

    Default Re: [Submod]New Edict for All Campaign[DeI Compatible]

    Hey Admiral,

    can you help me with these three problems?
    1. Is it possible to reduce cultural conversion by for exapmple 50% by an edict (just tell me the effect_key)?
    2. Is it possible to reduce or remove foreign culture penalty by an edict (just tell me the effect_key)?
    3. How can you increase the small window with the edicts? You can only see the upper edge of my edict at the bottom.

    Thank you in advance.
    Ceterum censeo orbem terrarum mihi esse regendum.

  4. #4

    Default Re: [Submod]New Edict for All Campaign[DeI Compatible]

    1you can't!only +1,2,3,4,5 ecc not percentage




    2:rom_faction_public_order_foreign_culture_penalty(effect_bundles_to_effects_junctions)
    3.Not Possible

  5. #5

    Default Re: [Submod]New Edict for All Campaign[DeI Compatible]

    But 3 has to work somehow. DeI has 8 (2*4) edicts, with your mod it has 12 (3*4). I only want to add one edict so that it has nine then. How can I do that?
    Ceterum censeo orbem terrarum mihi esse regendum.

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