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Thread: Sweboz 2.05a convert forts to cities / edit EDB on existing campaign

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  1. #1

    Default Sweboz 2.05a convert forts to cities / edit EDB on existing campaign

    First, I started a 2.05a Casse campaign and eventually took Cimbrodunon (Jutland in modern Denmark) and Hleifthoz (Modern Copenhagen-ish). I discovered to my dismay that f_casse wasn't on the list of factions that can convert a camp (which both of those provinces are) into a city (which all of Britain under my control is). The requirements are getting a Large-scale farm (nomfarms_three), which requires getting Pastoral Tribalism < 50%. I eventually did this by having Pritanoi governors and temples to Prittish (lol) gods. However, since I'm not on the list, I can't build the conversion building:

    Code:
    building convert_to_city
    {
        levels wooden_castle_to_village stone_keep_to_small_town castle_to_large_town large_castle_to_city fortress_to_city 
        {
            wooden_castle_to_village castle requires factions { f_parthia, f_lusotannan, f_sweboz, f_saka, f_sauromatae, f_numidia, f_lugia, f_bosporan, f_arevaci, f_nabatu, } and hidden_resource mixed and building_present_min_level hinterland_farms_nomadic nomfarms_three ;;;;and building_present_min_level govbospor bosphelnom or building_present_min_level govparthia parth_snt
            {
                convert_to 0
                capability
                {
                }
                material wooden
                construction  1 
                cost  800 
                settlement_min village
                upgrades
                {
                    stone_keep_to_small_town
                }
            }
    I tried to add f_casse, so that it looked like this: "wooden_castle_to_village castle requires factions { f_casse, f_parthia, f_lusotannan, f_sweboz, f_saka, f_sauromatae, f_numidia, f_lugia, f_bosporan, f_arevaci, f_nabatu, } and hidden_resource mixed and building_present_min_level hinterland_farms_nomadic nomfarms_three ;;;;and building_present_min_level govbospor bosphelnom or building_present_min_level govparthia parth_snt".

    I loaded my save game and instantly got a CTD. Then I remembered that EDB interacts with map.rwm, so I renamed data\world\maps\base\map.rwm to map.rwm.PREHACK.
    I loaded my save game again and it delayed for a bit regenerating the map.rwm, but then still crashed.

    Any idea what I'm missing to edit EDB mid-game? I thought disable_file_cache had allowed us to mess with that.


    Alternatively, I started a new campaign as Sweboz and I have the same two provinces. I see that I can convert this time, but how do I get my Nomadic Pastoralism down to below 50%?

  2. #2

    Default Re: Sweboz 2.05a convert forts to cities / edit EDB on existing campaign

    I've never known EDB edits to be savegame compatible in any version of EBII.

    In order for any change to take effect, you need to delete the old map.rwm and let the game generate a new one, for the new campaign.

  3. #3

    Default Re: Sweboz 2.05a convert forts to cities / edit EDB on existing campaign

    Okay, thanks. I don't have a good idea of what disable_file_cache lets you change mid-campaign. I know you can change EDT triggers at least.

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