Am I understand correctly: In your pc, does it use:
- 2GB without LAA
- more than 2GB with LAA
?
Am I understand correctly: In your pc, does it use:
- 2GB without LAA
- more than 2GB with LAA
?
During my saba campaign, i get CTD during most siege battles.
Didn't happen with previous campaigns (AS, rome)...
Big gap between last trace and crash, probably a memory/graphics related issue:
Code:14:01:04.154 [game.script.exec] [trace] exec <if> at line 18836 in mods/ebii/data/world/maps/campaign/imperial_campaign/campaign_script.txt 14:01:04.557 [system.rpt] [error] Unspecified error. Please compress your error log in a zip format and upload it on the EBII technical help forum.
hi
am having random crashes on my bospurs campaign after installing the new AI patch
i cant find any logs in the mod folder am using steam
this my first random ctd during my time on the mod i played a lot on saba and rome before never crashed randomly
i think its related to the new patch
its a new save as was instructed on the patch thread
i attached the save where it crashes on if any one can test it out
Last edited by mr.playa; October 16, 2016 at 04:30 PM.
Hi
I get frequent CTD's, more and more it seems. I have the right script but are missing the log folder. How may I solve that problem? My game folder looks like this, see attachment:
Less is more
Hi
I have installed EB II F like it's said on the thread but my game crash when i lauch it after few seconds.. Even after two complete reinstall i have the same issue . My logs :
eb.system.log.zip
Yes sorry apparently the version on my disk was not the right one . Thanks
Hello,
after a CTD my logs do not appear....
in ebii lgs it is written this:
to = mods/ebii/logs/eb.system.log.txt
level = * trace
any suggestions?
Some people have had luck by hijacking the main M2TW log instead.
We've discovered the choice of error logging method may have an impact on performance as well as stability. I'd highly recommend that everyone go into their EBII.cfg (using Notepad++ and not Windows Notepad) and make the following edit:
Find this:
And change it to this:Code:[log] to = mods/ebii/logs/eb.system.log.txt level = * trace
It reduces the error tracking to a simpler form, which results in much, much smaller logs. While it gives less information, if you get a repeatable crash, all you need to do is switch them around (by removing the # from the trace line and putting it on the error line instead).Code:[log] to = mods/ebii/logs/eb.system.log.txt #level = * trace level = * error
The difference in log size is significant - we're talking hundreds of KB for "error" vs hundreds of MB+ for "trace". While I've suspected for a while having big text files floating around in memory isn't good for stability (and the longer your session is, the bigger the file gets), it's been reported that it impacts between-turn processing times as well.
Hi QuintusSertorius
These are the most bottom of the scripts which always cause me to CTD or crush after a battle. Can you please take a look at it and
fix my problem? It usually occurs when I try to sally a army in a city by attacking an army next to a city.
12:50:14.087 [game.script] [always] f_pergamon: Faction turn pre-start
12:50:14.092 [game.script] [always] f_pergamon: Faction turn start
12:50:14.152 [game.script] [always] f_pergamon: Faction turn end
12:50:14.153 [game.script] [always] f_saka: Faction turn pre-start
12:50:14.158 [game.script] [always] f_saka: Faction turn start
12:50:15.506 [game.script] [always] f_saka: Faction turn end
12:50:15.506 [game.script] [always] f_sauromatae: Faction turn pre-start
12:50:15.513 [game.script] [always] f_sauromatae: Faction turn start
12:50:16.089 [game.script] [always] f_sauromatae: Faction turn end
12:50:16.090 [game.script] [always] f_numidia: Faction turn pre-start
12:50:16.096 [game.script] [always] f_numidia: Faction turn start
12:50:16.324 [game.script] [always] f_numidia: Faction turn end
12:50:16.324 [game.script] [always] f_gandhara: Faction turn pre-start
12:50:16.327 [game.script] [always] f_gandhara: Faction turn start
12:50:16.343 [game.script] [always] f_gandhara: Faction turn end
12:50:16.343 [game.script] [always] f_lugia: Faction turn pre-start
12:50:16.346 [game.script] [always] f_lugia: Faction turn start
12:50:16.362 [game.script] [always] f_lugia: Faction turn end
12:50:16.362 [game.script] [always] f_bosporan: Faction turn pre-start
12:50:16.369 [game.script] [always] f_bosporan: Faction turn start
12:50:16.577 [game.script] [always] f_bosporan: Faction turn end
12:50:16.579 [game.script] [always] f_arevaci: Faction turn pre-start
12:50:16.582 [game.script] [always] f_arevaci: Faction turn start
12:50:16.913 [game.script] [always] f_arevaci: Faction turn end
12:50:16.914 [game.script] [always] f_boii: Faction turn pre-start
12:50:16.919 [game.script] [always] f_boii: Faction turn start
12:50:17.260 [game.script] [always] f_boii: Faction turn end
12:50:17.261 [game.script] [always] f_nabatu: Faction turn pre-start
12:50:17.265 [game.script] [always] f_nabatu: Faction turn start
12:50:17.458 [game.script] [always] f_nabatu: Faction turn end
12:50:17.459 [game.script] [always] f_bellouakoi: Faction turn pre-start
12:50:17.460 [game.script] [always] f_bellouakoi: Faction turn start
12:50:17.478 [game.script] [always] f_bellouakoi: Faction turn end
12:50:17.478 [game.script] [always] slave: Faction turn pre-start
12:50:17.576 [game.script] [always] slave: Faction turn start
12:50:50.209 [game.script] [always] Battle Loading
12:50:52.169 [game.script] [always] Battle Loading
12:50:52.982 [game.script] [always] Battle Loading
12:50:53.649 [game.script] [always] Battle Loading
12:50:53.650 [game.script] [always] Battle Loading
12:50:55.591 [game.script] [always] Battle Loading
12:50:56.540 [game.script] [always] Battle Loading
12:50:56.541 [game.script] [always] Battle Loading
12:50:56.542 [game.script] [always] Battle Loading
12:51:02.499 [game.script] [always] Battle Loading
12:51:03.945 [game.script] [always] Battle Loading
12:51:03.946 [game.script] [always] Battle Loading
12:51:03.946 [game.script] [always] Battle Loading
12:51:03.947 [game.script] [always] Battle Loading
12:51:04.411 [game.script] [always] Battle Loading
12:51:05.485 [game.script] [always] Battle Loading
12:51:08.808 [game.script] [always] Battle Loading
12:51:08.866 [system.io] [warning] open: mods/EBII/data/loading_screen/loading_bar.tga.dds is missing
12:51:08.868 [system.io] [warning] open: mods/EBII/data/loading_screen/loading_logo.tga.dds is missing
12:51:09.807 [system.io] [warning] open: data/models_effects/building_fire_glow.cas is missing
12:51:09.807 [system.io] [warning] open: data/models_engine/heavy_onager_torches.cas is missing
12:51:09.920 [system.io] [warning] open: mods/EBII/data/loading_screen/loading_bar.tga.dds is missing
12:51:12.196 [system.io] [warning] open: data/descr_oil_effect.txt is missing
12:51:12.196 [system.io] [warning] open: data/descr_fire_texture_list.txt is missing
12:51:12.881 [system.io] [warning] open: data/banners/no_banner.mesh is missing
12:51:12.978 [system.io] [warning] open: data/textures/#al_outline.tga.dds is missing
12:51:12.986 [system.io] [warning] open: mods/EBII/data/text/prebattle_speeches_subtitles.txt.strings.bin is missing
12:51:13.003 [system.io] [warning] open: mods/EBII/data/text/prebattle_speeches_subtitles.txt is missing
12:51:13.006 [system.io] [warning] open: mods/EBII/data/text/battle_event_subtitles.txt.strings.bin is missing
12:51:13.016 [system.io] [warning] open: mods/EBII/data/text/battle_event_subtitles.txt is missing
12:51:13.018 [system.io] [warning] open: mods/EBII/data/text/historic_battles_subtitles.txt.strings.bin is missing
12:51:13.021 [system.io] [warning] open: mods/EBII/data/text/historic_battles_subtitles.txt is missing
12:51:15.093 [system.io] [warning] open: data/unit_sprites/f_epeiros_tarantinoi_hippeis.spr is missing
12:51:15.361 [system.io] [warning] open: data/textures/#green_circle.tga.dds is missing
12:51:15.361 [system.io] [warning] open: data/textures/#arrow.tga.dds is missing
12:51:15.361 [system.io] [warning] open: data/textures/#arrow_distance.tga.dds is missing
12:51:15.362 [system.io] [warning] open: data/textures/#outline.tga.dds is missing
12:51:15.362 [system.io] [warning] open: mods/EBII/data/textures/#unit_indicator_arrow.tga.dds is missing
12:51:15.363 [system.io] [warning] open: data/battlefield/cloud_sprite.tga.dds is missing
12:51:15.445 [system.io] [warning] open: data/models/textures/weapon_phalanx_spear.tga.dds is missing
12:51:15.490 [system.io] [warning] open: data/models/textures/arrow_red.tga.dds is missing
12:51:15.490 [system.io] [warning] open: data/models_missile/textures/sling_stone.tga.dds is missing
12:51:15.491 [system.io] [warning] open: data/models/textures/vertex_pointer.tga.dds is missing
12:51:15.491 [system.io] [warning] open: data/models/textures/waypoint_marker.tga.dds is missing
12:51:15.492 [system.io] [warning] open: mods/EBII/data/textures/battlefield_border.tga.dds is missing
12:51:15.492 [system.io] [warning] open: data/textures/deployment_area_border.tga.dds is missing
12:51:15.492 [system.io] [warning] open: data/textures/#splash_ring.tga.dds is missing
12:51:15.493 [system.io] [warning] open: data/textures/#water_drop.tga.dds is missing
12:51:15.493 [system.io] [warning] open: data/textures/#weather.tga.dds is missing
12:52:08.038 [game.script] [always] Battle Started
13:02:43.142 [system.io] [warning] open: mods/EBII/data/loading_screen/loading_bar.tga.dds is missing
13:02:43.144 [system.io] [warning] open: mods/EBII/data/loading_screen/loading_logo.tga.dds is missing
13:02:44.758 [system.rpt] [error] Unspecified error. Please compress your error log in a zip format and upload it on the EBII technical help forum.
There's nothing unusual in there. In fact, there aren't even any battle-related lines, was this from a post-battle crash? What version are you playing?
Given the length of your session (over 2 and a half hours) it's most likely you've simply run out of memory.
Hi QuintusSertorius I am playing on version 2.2m. Yup most of time it happens from a post-battle crash when involving in a battle
which has two or more armies. I did not enable the script unlimited_men_on battlefield= 1. Does this contribute to the crash?
Thanks a lot so far for your help as well.
So how? i been facing this CTDs for too many times.
As I said before, memory is the most likely culprit. If you've been playing for over an hour, save, quit and restart. There's an old RTW trick you can use after battles, too. When you get to the summary scroll, wait 15 seconds before clicking on the tick to return to the campaign map.
Seriously it. i had it. its very implicit or explicitly that you forgot why YOUR mod is so successfully. good luck.