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Thread: paleologos workshop link

  1. #161
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    Default Re: paleologos workshop link

    With the latest three the total presented sums up to 58.
    They can all be viewed in post #2 of my resources thread.

  2. #162
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    Default Re: paleologos workshop link

    A summing up!
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    House of the Aggeloi (Άγγελοι)
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    House of the Agelastoi (Αγέλαστοι)
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    House of the Akropolites (Ακροπολίτες)
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    First Version





    Second Version






    House of the Axouchoi (Αξούχοι)
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    Alternate





    House of the Argyroi (Αργυροί)
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    House of the Argyropouloi (Αργυρόπουλοι)
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    House of the Assanedes (Ασσάνηδες)
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    House of the Vatadzedes (Βατάτζηδες)
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    House of the Vlastoi (Βλαστοί)
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    House of the Vlatteroi (Βλαττεροί)
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    House of the Votaneiates (Βοτανειάτες)
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    House of the Bracangelo (Βρακαντζέλο)
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    House of the Vranades (Βρανάδες)
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    House of the Vryennioi (Βρυέννιοι)
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    House of the Gatelusio (Γατελούσιοι)
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    House of the Ghikes (Γκίκες)
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    Alternate for Ghikes





    House of the Dalassenoi (Δαλασσηνοί)
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    House of the Dassiotes (Δασσιώτες)
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    House of the Dermokaites (Δερμοκαΐτες)
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    House of the Doukes (Δούκες)
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    House of the Eumorfopolites (Ευμορφοπολίτες)
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    House of the Efphorvenoi (Ευφόρβενοι)
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    House of the Iassites (Ιασσίτες)
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    House of the Kalaphatedes (Καλαφάτηδες)
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    House of the Kamateroi (Καματηροί)
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    House of the Kantakouzenoi (Καντακουζηνοί)
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    House of the Karantixoi (Καραντίξοι)
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    House of the Kastamonites (Κασταμονίτες)
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    House of the Katakaloundes (Κατακαλούντες)
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    House of the Komnenoi (Κομνηνοί)
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    Imperial Komnenoi




    The greater Komnenoi family of the Pontus region (Κομνηνοί Πόντου)





    The Trebizond branch of the Komnenoi family (Κομνηνοί Τραπεζούντας)





    Issakios Komnenos, governor of Cyprus from 1184 to 1191 (Ισαάκιος Κομνηνός)





    This device is also associated with the Komnenoi family





    House of the Kontostephanoi (Κοντοστέφανοι)
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    House of the Koressioi (Κορέσσιοι)
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    House of the Korniaktoi (Κορνιακτοί)
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    House of the Laskareis (Λασκαρείς)
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    House of the Lekapenoi (Λεκαπηνοί)
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    House of the Lousoi (Λούζοι)
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    House of the Maniakedes (Μανιάκηδες)
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    House of the Melissenoi (Μελισσηνοί)
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    House of the Metaxades (Μεταξάδες)
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    House of the Metochites (Μετοχίτες)
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    House of the Mikroulachedes (Μικρουλάχηδες)
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    House of the Mouzalones (Μουζάλωνες)
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    House of the Notarades (Νοταράδες)
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    Alternate





    House of the Palaeologoi (Παλαιολόγοι)
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    Paleologoi, dynastic, 1261-1453





    House of the Rangave (Ρανγκαβέ)
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    House of the Radinoi (Ραδινοί)
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    House of the Rhaouledes (Ραούληδες)
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    Hose of the Rhodokanakedes
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    House of the Sakolebedes (Σακολέβηδες)
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    House of the Sgouroi (Σγουροί)
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    House of the Sevastoi (Σεβαστοί)
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    House of the Skaramangades (Σκαραμαγγάδες)
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    House of the Skleroi (Σκληροί)
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    House of the Synadynoi (Συναδινοί)
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    House of the Syrgianeis (Συργιάννεις)
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    House of the Taronites (Ταρονίτες)
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    House of the Tarchaniotes (Ταρχανιώτες)
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    House of the Tornikeis (Τορνικείς)
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    House of the Phouskarnakedes (Φουσκαρνάκηδες)
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    House of the Phrangopouloi (Φραγκόπουλοι)
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    An alternate version for the Phrangopouloi





    House of the Phokades (Φωκάδες)
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    House of the Choumnoi (Χούμνοι)
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  3. #163
    paleologos's Avatar You need burrito love!!
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    Default Re: paleologos workshop link

    Non TW art, this is a semiautomatic doodle.

    Spoiler Alert, click show to read: 

    Click image for larger version. 

Name:	S11.jpg 
Views:	104 
Size:	484.2 KB 
ID:	348540


  4. #164
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    Default Re: paleologos workshop link

    Some new graphics:

    Spoiler Alert, click show to read: 



  5. #165
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    Default Re: paleologos workshop link

    Keep it up
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  6. #166
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    Default Re: paleologos workshop link

    Still a WIP:
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  7. #167
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    Default Re: paleologos workshop link

    The armor upgrade of the militia troops is on the works, first milkshape screenshots:

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    Last edited by paleologos; November 27, 2017 at 05:59 AM.

  8. #168
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    Default Re: paleologos workshop link

    Looks promising
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  9. #169
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    Default Re: paleologos workshop link

    Trying to live up to the promises:
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    The tunic hem texture was originally done by Absinthia.
    Anybody think I should be doing them without a mail coif, just helmets?

  10. #170
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    Default Re: paleologos workshop link

    I'd rather remove the shirt than the coiff or use a textile coiff if you want variety. I guess that these people would have bought the mailed coiff first (cheaper equipment compare to the shirt). Another option (depending on factions) could be an aventail but it depends on the period and factions concerned again.
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  11. #171
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    Default Re: paleologos workshop link

    New tunic "art":

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    Tho other two:
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    Last edited by paleologos; December 03, 2017 at 06:18 AM.

  12. #172
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    Default Re: paleologos workshop link

    Latest works...
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    Let me know what you think.

  13. #173
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    Default Re: paleologos workshop link

    More to see below.
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  14. #174
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    Default Re: paleologos workshop link

    And finally:
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  15. #175
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    Default Re: paleologos workshop link

    Three kite shield textures for Venice.
    Spoiler Alert, click show to read: 



  16. #176

    Default Re: paleologos workshop link

    hi paleologos

    If you allow me the recommendation, I think it would add more saturation to the colors of the helmet and the neck fabric. I'm telling you because the fabric has a much more saturated tone, which makes your helmet stand out too much. If you want to leave that color, you can put the texture of a metal, create a new layer and fill it with that color, then change the fusion options and play with the opacity. You could also add some disgusting effect like cuts or shreds, so you would give a more realistic look and better combine with the mesh of the body

    https://www.textures.com/browse/scratches/218
    https://www.textures.com/download/metalbare0019/5362


    Something like this, you can also look for textures with a bit of rust for the areas of the screws or darken them
    https://upload.wikimedia.org/wikiped...CM_CA665-1.jpg

    I also notice that the texture of the neck fabric is too big, Maybe you can fix it by adding more geometry to the fabric. Look that there is not much difference between the polygons, because if they are very different the texture will not work as you want

    I hope not to seem fussy, I just want to help, if you have any questions, I can try to help you (Remember that I'm in poor English, just in case)

  17. #177
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    Default Re: paleologos workshop link

    Quote Originally Posted by nahun View Post
    hi paleologos
    If you allow me the recommendation, I think it would add more saturation to the colors of the helmet and the neck fabric. I'm telling you because the fabric has a much more saturated tone, which makes your helmet stand out too much. If you want to leave that color, you can put the texture of a metal, create a new layer and fill it with that color, then change the fusion options and play with the opacity. You could also add some disgusting effect like cuts or shreds, so you would give a more realistic look and better combine with the mesh of the body
    I take it you think the leather covered helmets would look better if the colored leather was less saturated, yes?


    Quote Originally Posted by nahun View Post
    Something like this, you can also look for textures with a bit of rust for the areas of the screws or darken them
    The rivet textures on the helmet flanges are only 2x2 pixels in dimensions.
    It is not meaningful to tamper with them.
    The metallic parts of the helmets will look like that in-game, or at least that is my intention.
    Spoiler Alert, click show to read: 




    Quote Originally Posted by nahun View Post
    I also notice that the texture of the neck fabric is too big, Maybe you can fix it by adding more geometry to the fabric. Look that there is not much difference between the polygons, because if they are very different the texture will not work as you want
    I don't know what you mean when you say the "texture of the neck fabric is too big".
    I assume you are commenting on the texture of the mailed coif.
    There is no more room in the 1024x1024 texture map, the positions and sizes of the several parts are finalized.
    It will take me way too long to port the model to 2048x1024 texture map and the geometry of the lod0 is already too complex.


    Quote Originally Posted by nahun View Post
    I hope not to seem fussy, I just want to help, if you have any questions, I can try to help you (Remember that I'm in poor English, just in case)
    Don't worry about being fussy, comments and opinions are a good thing.
    I'll take them into consideration.

  18. #178

    Default Re: paleologos workshop link

    Spoiler Alert, click show to read: 
    I take it you think the leather covered helmets would look better if the colored leather was less saturated, yes?


    Yes, that's what I wanted to say

    Spoiler Alert, click show to read: 
    I don't know what you mean when you say the "texture of the neck fabric is too big".
    I assume you are commenting on the texture of the mailed coif.
    There is no more room in the 1024x1024 texture map, the positions and sizes of the several parts are finalized.
    It will take me way too long to port the model to 2048x1024 texture map and the geometry of the lod0 is already too complex.


    I'm sorry, it's my fault, I was referring to the previous model, the one with a tube-shaped helmet and a leather cloth around his neck

    I mean the size of the leather, it's very big down the chest, but it's fine on the neck. That's why I told you to add some loops or support cuts in the fabric so that the texture is better distributed. If it is well modeled, you should not have changes in the Uvs, since you are only adding some edges, you do not change their size.

    If it's not clear now, I'll give you a visual example as soon as I can

  19. #179
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    Default Re: paleologos workshop link

    nahun, I appreciate the time you take to post your comments and of course I appreciate your effort to be meaningfully critical and constructive.
    I do take your comments into account and I hope you can appreciate the fact that the maker is always the first and ultimate judge of his work.

    That being said, I also hope you find the saturation agreeable in the images below:

    Spoiler Alert, click show to read: 


















    I still need to fix some of the vertex weights, namely in the back of the coifs and the front rims of the gambeson sleeves and then add variety and their accessories.
    But the new body model has shown that it is solid and that's the completion of the first big step in the process of making them.
    I would also say that the glossiness of the helmets needs to be toned down a bit but now is the time for commenting on the saturation and the resolution of the textures.

  20. #180

    Default Re: paleologos workshop link

    I fully understand what you say. Do not worry, if we do not share opinion, nothing happens. It's your job, you're the one in charge

    for the scale of the textures I have looked for some images











    if you notice, unless you are very close it does not look good that it is leather


    now I see the saturation much better. What you could do to improve the texture is to add dirt or stains









    I think with those little details you would give much more realism

    As always, if you have any questions, tell me

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