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Thread: paleologos workshop link

  1. #481
    Frunk's Avatar Form Follows Function
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    Default Re: paleologos workshop link

    Aye, the latest ones with the face guard change are nice. +rep for your tireless work. I lack such attention to detail.

  2. #482
    paleologos's Avatar You need burrito love!!
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    Default Re: paleologos workshop link

    Thanks people.

    Meanwhile, I've been trying to improve the models for the belt bags, their positions and their bone weighting; it looks like I need to put more work into them.

    I did improve the UV mapping of the upper sleeves and their textures no longer look stretched.
    This is a problem commonly plaguing many models as the UV mapping is originally made for the figures in the crucifix position but in game their arms are lowered.

    And I just noticed the slight improvement I made in the chain mail texture the last week.
    I think it will be very difficult for me to top that without dramatically increasing the poly count of the models.

    For your eyes' pleasure:

    Spoiler Alert, click show to read: 



  3. #483
    Akar's Avatar Faustian Bargain Maker
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    Default Re: paleologos workshop link

    That chain mail is very pretty dude, nicely done. Shields and gambesons looking good too. Shame that these guys can't get their feet out of the floor though so we can see those sexy shoes.

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  4. #484
    paleologos's Avatar You need burrito love!!
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    Default Re: paleologos workshop link

    That really depends on the floor, as I have sadly figured out.
    It seems that the level of the ground is not the same as it's textures at all places.

  5. #485
    Akar's Avatar Faustian Bargain Maker
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    Default Re: paleologos workshop link

    Yeah that sounds about par for the course .

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  6. #486

    Default Re: paleologos workshop link

    I think everything here looks really beautiful. The best solution for the shoes would be to do as Jurcek suggested, which would be to raise them a little, but honestly I don't see it as too problematic at all.

    The solution I use for a group appearing too often in game is diluting it by making duplicates of all other groups in milkshape, which makes that group in question less likely to appear. I do think that crescent-shaped visor is a very unique feature and I do think that it looks quite nice however.

    Also when it comes to small details such as gourds, the normal map problem could be solved by not giving them any since many of the details already appear in the mesh itself. I do prefer much more your toned-down gambeson normals also!

    Keep up the great work!!!

  7. #487
    Louis Lux's Avatar Into the Light
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    Default Re: paleologos workshop link

    Agree on all points with MightyPotato.

    It's cool that you are elevating your units to a greater level of polish.

    I've noticed something not quite right with the helmet straps and possibly the shield straps (vertex normals issue perhaps?).

  8. #488
    paleologos's Avatar You need burrito love!!
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    Default Re: paleologos workshop link

    Yes, I noticed that too, the normals are not aligned.
    I know how to fix that - I actually made a tutorial about this thing.

  9. #489
    Navajo Joe's Avatar SS Forum Moderator
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    Default Re: paleologos workshop link

    Pal,

    An excellent job, I really have nothing to add that you have not already stated or anybody prior to my post.

    Tbh I do like the nasal guard, further back the soldier the better it looks.

    Not a fan of the guy on the right face guard, it looks like my cycling glasses!!!!

    Cheers

    NJ





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  10. #490
    paleologos's Avatar You need burrito love!!
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    Default Re: paleologos workshop link

    Thanks Joe.

    In the past few days I've been using my free time to iron out the details of the padded model before release.
    Still some things need to be done.

    It seems I needed some distraction and I modeled this:

    Spoiler Alert, click show to read: 




    I modeled it after the one at the wikipedia page on canteens.

    Comments?

  11. #491
    Quintus Hortensius Hortalus's Avatar Lex duodecim tabularum
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    Default Re: paleologos workshop link

    Cool stuff, I like it Do you have plans to update the texture to add in the carvings of your example?

    Under the patronage of wangrin my workshop

  12. #492
    paleologos's Avatar You need burrito love!!
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    Default Re: paleologos workshop link

    If you mean the carving in the museum piece, no, not for the time being.

  13. #493
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    Default Re: paleologos workshop link

    Ah ok, I just thought it looked cool but on the other hand such an individual detail would look 'correct' when assigned to many men in a unit.

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  14. #494
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    Default Re: paleologos workshop link

    All of the details look great but the main part of the canteen looks a little blurry to me :S

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  15. #495
    cedric37's Avatar Why Not ?!
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    Default Re: paleologos workshop link

    They all look very nice, pal; well done!
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  16. #496

    Default Re: paleologos workshop link

    Hello friend, sorry, I have not been very active on this platform.
    A fabulous job as always, I've been checking out some of your posts.
    About the canteen, the modeling is fine, but I think it has too much polygon load for such a small object. In my experience these objects can have a lower quality because they usually do not attract as much attention and you can leave room for other more visible things

  17. #497
    paleologos's Avatar You need burrito love!!
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    Default Re: paleologos workshop link

    This is a request by AnthoniusII for his mod The Great Conflicts.
    Spoiler Alert, click show to read: 




    It was modeled after this:

    Spoiler Alert, click show to read: 



  18. #498
    kostic's Avatar Domesticus
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    Default Re: paleologos workshop link

    Perfect !

  19. #499
    paleologos's Avatar You need burrito love!!
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    Default Re: paleologos workshop link

    Quote Originally Posted by kostic View Post
    Perfect !
    Thank you.

    And this is a preview of my bid for the new badges competition, still a Work-In-Progress:

    Click image for larger version. 

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ID:	361960


    Click image for larger version. 

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Views:	49 
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ID:	361962
    Last edited by paleologos; June 23, 2020 at 09:20 AM.

  20. #500
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: paleologos workshop link

    Good stuff but you need to keep the right colours for the text, bold red for Hex, navy blue for moderator, etc
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

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