Aye, the latest ones with the face guard change are nice. +rep for your tireless work. I lack such attention to detail.
Thanks people.
Meanwhile, I've been trying to improve the models for the belt bags, their positions and their bone weighting; it looks like I need to put more work into them.
I did improve the UV mapping of the upper sleeves and their textures no longer look stretched.
This is a problem commonly plaguing many models as the UV mapping is originally made for the figures in the crucifix position but in game their arms are lowered.
And I just noticed the slight improvement I made in the chain mail texture the last week.
I think it will be very difficult for me to top that without dramatically increasing the poly count of the models.
For your eyes' pleasure:
Spoiler Alert, click show to read:
That chain mail is very pretty dude, nicely done. Shields and gambesons looking good too. Shame that these guys can't get their feet out of the floor though so we can see those sexy shoes.
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Daughter, Heir, and Wartime Consigliere of King Athelstan
Yeah that sounds about par for the course .
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Daughter, Heir, and Wartime Consigliere of King Athelstan
I think everything here looks really beautiful. The best solution for the shoes would be to do as Jurcek suggested, which would be to raise them a little, but honestly I don't see it as too problematic at all.
The solution I use for a group appearing too often in game is diluting it by making duplicates of all other groups in milkshape, which makes that group in question less likely to appear. I do think that crescent-shaped visor is a very unique feature and I do think that it looks quite nice however.
Also when it comes to small details such as gourds, the normal map problem could be solved by not giving them any since many of the details already appear in the mesh itself. I do prefer much more your toned-down gambeson normals also!
Keep up the great work!!!
Pal,
An excellent job, I really have nothing to add that you have not already stated or anybody prior to my post.
Tbh I do like the nasal guard, further back the soldier the better it looks.
Not a fan of the guy on the right face guard, it looks like my cycling glasses!!!!
Cheers
NJ
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Thanks Joe.
In the past few days I've been using my free time to iron out the details of the padded model before release.
Still some things need to be done.
It seems I needed some distraction and I modeled this:
Spoiler Alert, click show to read:
I modeled it after the one at the wikipedia page on canteens.
Comments?
Cool stuff, I like it Do you have plans to update the texture to add in the carvings of your example?
Ah ok, I just thought it looked cool but on the other hand such an individual detail would look 'correct' when assigned to many men in a unit.
All of the details look great but the main part of the canteen looks a little blurry to me :S
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Daughter, Heir, and Wartime Consigliere of King Athelstan
Hello friend, sorry, I have not been very active on this platform.
A fabulous job as always, I've been checking out some of your posts.
About the canteen, the modeling is fine, but I think it has too much polygon load for such a small object. In my experience these objects can have a lower quality because they usually do not attract as much attention and you can leave room for other more visible things
Perfect !
Good stuff but you need to keep the right colours for the text, bold red for Hex, navy blue for moderator, etc
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