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Thread: paleologos workshop link

  1. #1
    paleologos's Avatar You need burrito love!!
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    Default paleologos workshop link

    October 10, 2015, 12:20 AM
    My workshop is here for those who would like to check it out.
    Comments and critique will be most wellcome.


    October 12, 2015, 04:19 PM
    Workshop thread updated.
    View it and let me know what you think.


    October 15, 2015, 01:45 AM
    Request for opinions.
    Please, take a look at this and post your opinion at that thread.
    Last edited by paleologos; February 22, 2016 at 01:13 PM.

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    Lifthrasir's Avatar A Clockwork Orange
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    Default Re: paleologos workshop link

    Sorry Mate, been busy on several things
    I know your work for a while and it is great. I especially like the rope texture (for peasant models) and clothes folds. There are really good.
    From my opinion, faces and some clothes textures need a bit of improvement.
    - Faces: as mentioned by TOG, try to use a texture without any "light" effect. That will improve the final result in game.
    - Mail armor: they appears a bit too bright for my taste. from the last link, first pic, they look like they have been polished with wask. Improving the alpha channel should solve the problem. Some helmets look also very bright (but that might be me being too used with Kahvipannu models which are darker ).
    - Clothes: the European peasant headgear texture looks too "flat". For these, some work on the normal map might add some more "relief". Have a look on the tutos made by GeMiNi][SaNDy (especially the one about normal map with several layers). They're great and very useful.

    This is just my thoughts. But I hope it helps you. Once again, it doesn't remove the quality of your work which is really good
    Under the patronage of Flinn, proud patron of Jadli, of the Imperial House of Hader



  3. #3
    paleologos's Avatar You need burrito love!!
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    Default Re: paleologos workshop link

    Many thanks mann for your response.

    Quote Originally Posted by Lifthrasir View Post
    - Faces: as mentioned by TOG, try to use a texture without any "light" effect. That will improve the final result in game.
    I know what you mean and I understand why all too well.
    And I do try to find photos of faces with no highlighted or darkened/shadowed areas.
    And even when I do I process them to make them look as even lighted as possible.
    Thing is, most of the faces I use are of actors and models and you can guess how difficult it is to find a photo of a movie star that doesn't show the effects of a paparazzi's flash.
    Still, with what's in all most of the faces that do show light effects they show them because of the texture map and SS lighting arrangements.
    I can't help those but I can reduce the scale of the normal map filter for the faces part.

    Quote Originally Posted by Lifthrasir View Post
    - Mail armor: they appears a bit too bright for my taste. from the last link, first pic, they look like they have been polished with wask. Improving the alpha channel should solve the problem. Some helmets look also very bright (but that might be me being too used with Kahvipannu models which are darker ).
    Well, about the mail, it looks different when you are actually playing the game than in screenshots.
    You can't really see how the reflections are moving around as the surfaces tilt and turn.
    Still it is hugely a matter of preference and I think kahvi's textures are rather darker than realistic.
    Also, because of the nature of the metal reflections small alterations of the specular map lightness may result in very big differences on screen, not to mention that reflective surfaces look very different in SS under the different lighting conditions of morning, miday, afternoon and so on.
    A texture must look accceptable in all lighting conditions.

    Quote Originally Posted by Lifthrasir View Post
    - Clothes: the European peasant headgear texture looks too "flat". For these, some work on the normal map might add some more "relief". Have a look on the tutos made by GeMiNi][SaNDy (especially the one about normal map with several layers). They're great and very useful.
    I am guessing you mean the "Robin Hood" hats.
    I don't have a dedicated area of the texture map for the hats except fot the wooven straw ones.
    The rest are UV mapped on textures that are primarily intended for other parts of their clothing.
    The "Robin Hood" hats are UV mapped on the tights hose textures, ergo they look rather smooth.
    It's either that or no such hats at all.

  4. #4
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    Default Re: paleologos workshop link

    Thanks for the explanations. That's true that there can a difference between pics and real look in game. My comment is really about that mailed unit standing on the wall. But as you said, it might look different in game.

    About the faces, why don't you use some ressources from the workshop? It should make things easier for you.
    Last edited by Lifthrasir; October 15, 2015 at 12:56 PM.
    Under the patronage of Flinn, proud patron of Jadli, of the Imperial House of Hader



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    Default

    November 01, 2015, 09:08 PM
    I posted some new content on my workshop thread.
    (link)

    November 03, 2015, 07:54 PM
    Another update.

    November 06, 2015, 11:09 PM
    Small update.

    November 07, 2015, 11:34 PM

    I have another update.

    November 15, 2015, 04:57 PM

    An update on the shields.
    Last edited by paleologos; February 22, 2016 at 12:39 PM.

  6. #6
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    Default Re: paleologos workshop link

    You're productive these days Paleologos

    Very good stuff. Keep it up!!!
    Under the patronage of Flinn, proud patron of Jadli, of the Imperial House of Hader



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    Default

    December 08, 2015, 05:32 PM
    Minor update...


    December 20, 2015, 07:20 PM
    A growing two-handed axe collection, view them here.
    Last edited by paleologos; February 22, 2016 at 12:48 PM.

  8. #8
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    Default Re: paleologos workshop link

    You are just on a roll right now; keep it going!

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    Default Re: paleologos workshop link

    Finally, some good new axe models. Great stuff. Keep going my friend
    Under the patronage of Flinn, proud patron of Jadli, of the Imperial House of Hader



  10. #10
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    Default Re: paleologos workshop link

    Thanks guys, the collection will not be complete for some time as there are severel axehead types to be modelled yet.

    Click image for larger version. 

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    And that's not even half of them.

  11. #11
    Lifthrasir's Avatar A Clockwork Orange
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    Default Re: paleologos workshop link

    I know exactly what you mean
    Under the patronage of Flinn, proud patron of Jadli, of the Imperial House of Hader



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    Default Re: paleologos workshop link

    AMAZING work paleologos!

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    Default Re: paleologos workshop link


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    Default Re: paleologos workshop link

    Great work as always.

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    Default Re: paleologos workshop link

    Quote Originally Posted by Blastoise Groudon View Post
    Great work as always.
    Thank you sir and now I have a little more to show...

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    Default Re: paleologos workshop link

    How did you make these latest additions?

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    Default Re: paleologos workshop link

    Quote Originally Posted by Blastoise Groudon View Post
    How did you make these latest additions?
    What do you mean "how"?

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    Default Re: paleologos workshop link

    I mean how did you organize everything? I apologize if I was confusing!

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    Default Re: paleologos workshop link

    No need to apologize but I still don't understand the question.
    Have you done any modelling/skinning for M2TW models?

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    Default Re: paleologos workshop link

    I have not done that for M2TW.

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