Hey DeI team, was just wondering what you could say to this question of optimizing battles, or the player experience of battles? (I understand KAM is managing the stats optimization and such.)
For example, unit mass/collision optimization to reduce the instances of individual soldiers blinking/teleporting/sliding/stuttering toward/away from other units they are colliding with? whether charging or marching? Like when 2 units blob together during a march, u see individual soldiers "bumping" into each other, or come to a complete stop altogether, which causes the models to kind of stutter/slide out of the way of the other, rather than seeing them smoothly sort of 'glide'/brush closely against the other without causing any sort of 'jumpiness' in the models. What parameters affect this sort of unit/model interaction/collision anyway? those in battle_entities?
excited about 1.1
-MF




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