Hello guys, I know QuintusSertorius and Zen have been hard at work on the Battle AI and Pathfinding of EB II. So I was playing 2.04j earlier and noticed that my cavalry and troops sometimes did a weird zig-zag formation when marching and I wanted to fix it. I actually ended up digging into a lot of the coding and fixed that also a lot more on my numerous open battles and siege fights. Below are my results and changes, plus a folder containing these changes for anyone who wants to test it out. Battles are a lot more focused now, in my opinion. The new siege battles I have were the actual shock factor that made me want to share this. P.S. in no way is this a insult to the great effort of the two I mentioned earlier.
Open Battle
1) Skirmish Cavalry now go between throwing their javelins instead of being stuck in the same "about to throw" motion but going back and forth due to ai skirmish mode on. I've tested this with Skirmish vs Skirmish and then Skirmish vs Missile cavalry. The two skirmish forces were able to stand ground and launch their javelins. The second test the Skirmishers at least threw their javelins against the Missile Cav, then they ran back to a safe spot, yet they did take massive damage due to the missile range as expected.
2) Cavalry now flank prioritizing missile units, I did this because what I found was that the cav now go around your army and then attack from the sides to your missle units if you don't have them properly protected. Beware, Cav will sometimes charge your sword units, or even phalanx but this is a regular. Also missile Cav now actually take the chance and charge your missile units if left unprotected instead of having a missile brawl of arrows. I figured that as Cav units even the missile ones should charge your archers instead of shooting them. They do shot them as well but beware of the charges hehe..
3) Units now charge in cohesion, often times they would send out 10-20 units before but now I see them putting the large forces at the front of their charge. The small amount of units left behind quickly follow so it looks more realistic.
Siege Battle
1) The AI will now deploy their siege equipment on your gate walls, strategically. I watched an AI unit of hoplites take their ladder and bring it to the side of my settlement and then climbed up to take the towers. Foolish of me to not deploy any infantry at that spot but I had no idea they would go around my settlement.
2) When inside I set up cavalry on each sides of the settlement, close to the left and right gates. What came to my surprise was that the AI set units both to my center of the settlement and a few spear units on each side to deal with my cavalry. The siege battle was a blast as it allowed me to think and reinforce my cavalry with units on one side but watch as they murdered my other unit on the other side. Overall it was fun.
This isn't perfect, but it has gotten me to get more enjoyment out of EB II battles, and it seems to make so much sense when I'm fighting now. Give it a try if you want and please let me know about your experiences, Thank you.![]()




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