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Thread: Charlemagne DLC Incoming?

  1. #121

    Default Re: Charlemagne DLC Incoming?

    Quote Originally Posted by AnthoniusII View Post
    Did you watch the 2nd video (espesialy in 27:30)????
    Yes...in the start only Latium people had the Roman citizenship and the rest were ALL "allies" but after few centuries all subjects of the Roman Empire recieved the Roman Citizenship!
    Remember that St Paul asked for a hearing as ROMAN CITIZEN!
    But the Goths and the rest of the Germanic tribes NEVER had the chance to have the Roman Citizenship!
    A north african may had that citizenship but Germans never had it!
    I see

    Quote Originally Posted by AnthoniusII View Post
    My turn now!
    Did i mishear??? Knights in Charlemagne's ERA????
    Bravo CA/SEGA you realy re-write history under the German nationalism prospective!
    Now i am convinced!!!
    How does knight + Charlemagne = German nationalism?

  2. #122
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Charlemagne DLC Incoming?

    Quote Originally Posted by IGdood View Post
    I see
    We all learn while age! Socrates' motto must lead us all "I know one thing, I know nothing". Only that way we have hope of knowlege!
    Quote Originally Posted by IGdood View Post
    How does knight + Charlemagne = German nationalism?
    Fantasy units that will "bring" Germanic (here as Frankish) power to the "barbarians"!!! and establish an Empire!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  3. #123
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    Default Re: Charlemagne DLC Incoming?

    Quote Originally Posted by Darios View Post
    Attila has Vikings...punching Romans...in the face. Very relevant for the timeframe.
    "Viking Forefathers" was a populistic dlc to get Viking lovers/casuals buying Attila.

    Quote Originally Posted by Darios View Post
    Tell me the Roman writer who was going into deep detail about Vikings in AD 395.
    If i see it right there is not even one mention of the Antes until 500 AD, so the end of Attilas timeframe. Same counts for the Sclaveni. Meanwhile the Jutes, Geats and Danes might have been irrelevant, but atleast they are tangible in historical records.

    Quote Originally Posted by Darios View Post
    CA simply did not feel that creating playable Slavic factions was worth their time.
    No, they knew that the Slavs dont offer three unique factions with distinct rosters.

    Quote Originally Posted by Darios View Post
    But CA made the effort to create 20+ regions in the British Isles - a region that Charlemagne had nothing to do with.
    They had to add it because they also have Scandinavia on the map, which is as we all know the homeland of the Vikings, which on the other hand massively raided the Frankish kingdom.

  4. #124
    FrozenmenSS's Avatar Senator
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    Default Re: Charlemagne DLC Incoming?

    Quote Originally Posted by IGdood View Post
    I see



    How does knight + Charlemagne = German nationalism?
    Bacause CA tries to represent them as somrthing that they arent and be more culturally developed but werent..... Simple....

  5. #125

    Default Re: Charlemagne DLC Incoming?

    Quote Originally Posted by IGdood View Post
    I see



    How does knight + Charlemagne = German nationalism?
    If it's not greek it's CA german nationalism. Remember the 1 turn crumbling Theodosian walls barbaroi!

  6. #126
    Darios's Avatar Ex Oriente Lux
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    Default Re: Charlemagne DLC Incoming?

    Quote Originally Posted by AnthoniusII View Post
    Fantasy units that will "bring" Germanic (here as Frankish) power to the "barbarians"!!! and establish an Empire!
    Makes me think of how Germanic cavalry is superior to Alan cavalry and that Germanic Elite Archers are the best in the game.

    Quote Originally Posted by LinusLinothorax View Post
    No, they knew that the Slavs dont offer three unique factions with distinct rosters.
    Venedi = Basic Slavic units + Germanic influenced melee infantry specialists
    Antes = Basic Slavic units + Sarmatian influenced cavalry/horse archers (though not up to par by Avar standards)
    Sclavenii = Basic Slavic units + elite javelin armed skirmishers and axemen

    Quote Originally Posted by LinusLinothorax View Post
    They had to add it because they also have Scandinavia on the map, which is as we all know the homeland of the Vikings, which on the other hand massively raided the Frankish kingdom.
    They could grey out the British Isles just like Eastern Europe will be. It's irrelevant to the adventures of King Karl.
    Last edited by Darios; October 07, 2015 at 12:37 PM.
    Under the Patronage of PikeStance


  7. #127

    Default Re: Charlemagne DLC Incoming?

    Quote Originally Posted by AnthoniusII View Post
    Fantasy units that will "bring" Germanic (here as Frankish) power to the "barbarians"!!! and establish an Empire!
    The knights are probably just Charlemagne's paladins.

  8. #128
    The Mongol's Avatar Primicerius
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    Default Re: Charlemagne DLC Incoming?

    This could be pretty cool. Hopefully we can play an Arab faction!

  9. #129

    Default Re: Charlemagne DLC Incoming?

    Quote Originally Posted by MonsieurMaggot View Post
    If it's not greek it's CA german nationalism. Remember the 1 turn crumbling Theodosian walls barbaroi!
    Only west Rome best Rome!

  10. #130

    Default Re: Charlemagne DLC Incoming?

    Quote Originally Posted by Linke View Post
    I haven't talked to other teammembers but it will probably still (need) to be made as I fear the dlc like Ca's so often do will missrepresent the period.
    We don't know yet whether or not this will be a DLC BUT if it is we'll continue forward because we aim to use the entire campaign map. We still feel that the Roman Empire, Umayyad Caliphate, and other Eastern, Steppe, and African factions need to be represented.

  11. #131

    Default Re: Charlemagne DLC Incoming?

    Calm down, just as Alexander would've done my friends.

  12. #132

    Default Re: Charlemagne DLC Incoming?

    Quote Originally Posted by AnthoniusII View Post
    I apologise if i misunderstood your post. But answer me this...Why Vikings and Charlemagne are more interestin than Hunns , Altaic people and Chinese?

    I hope they wont!
    The "gualish" and "germanic" village kind of settlements had to wait untill 1200 AD to start changing!
    Paris had a single stone tower that was unfinished when the last Viking raid besieged it and gained Normandy!
    The rest of Paris' walls and towers were wooden like all central/western european ones!
    Only in Spain (Islamic) and Italy were cities with stone walls!
    Luckily for CA they have nothing to change in that sector!
    From the exelent article of the Medieval Warfare magazine:
    Ottonian Germans invade Saxon german village.

    Do you see any simularities in this picture and the villages of Rome II and Attila?
    IF CA/SEGA will show Charlemagne's era settlements with stone walls that it will be a proven way to promote nationalism against accuracy!
    Otto I became King after 1000 AD!!!!!!!!!!!!!!!!!!!

    Although I do agree with you. What's going to happen to the new Umayyad faction in this new upcoming DLC ? CA is going to leave it with Attila's eastern architecture set and Zoroastrian temples ?

  13. #133
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    Default Re: Charlemagne DLC Incoming?

    Quote Originally Posted by Darios View Post
    Venedi = Basic Slavic units + Germanic influenced melee infantry specialists
    Antes = Basic Slavic units + Sarmatian influenced cavalry/horse archers (though not up to par by Avar standards)
    Sclavenii = Basic Slavic units + elite javelin armed skirmishers and axemen
    It requires more than just bare names to create a roster. Except of that we have already seen that none of these factions played any significant political role in Attilas timeframe, to be exact they dont even appear in contemporary sources. So that has solved anyway.

    Quote Originally Posted by Darios View Post
    They could grey out the British Isles just like Eastern Europe will be. It's irrelevant to the adventures of King Karl.
    But not to the Vikings.
    Last edited by LinusLinothorax; October 07, 2015 at 01:13 PM.

  14. #134

    Default Re: Charlemagne DLC Incoming?

    Quote Originally Posted by LinusLinothorax View Post
    Certain Balkan members are disgracing themselves in this thread, talking about racist and economical conspiracies just because they are butthurt that the next expansion does not contain a Slavic/native Balkan faction. Not sure if you guys noticed, but Rome II had freaking 4 playable native Balkan factions plus 12(!) Greek factions. Attila had no Slavic factions because they lack sources and were not relevant enough in that timeframe anyway and Charlemagne wont include any because adding the eastern Mediterranean Sea plus all the dozens of new factions is way too much work for a 15€ dlc, not to mention that it also would shift away the focus from Charlemagne. So stop beeing butthurt and rather be excited for Medieval 3.
    Took the words right out of my mouth.


    Guys calm down. Don't get so butthurt if your ancestors are not included in the game. If you don't like the game just don't play it. Past few month I have been hearing all kings whining about absence of Slavic factions in the main game. This is a strategy game not a history simulator. You are taking it too seriously, there is no need to go berserk if [insert eastern European country] wont be presented in the yet unconfirmed dlc.
    Last edited by Ostrogoth; October 07, 2015 at 01:31 PM.

  15. #135
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    Default Re: Charlemagne DLC Incoming?

    Quote Originally Posted by Undeadsloth View Post
    We don't know yet whether or not this will be a DLC BUT if it is we'll continue forward because we aim to use the entire campaign map. We still feel that the Roman Empire, Umayyad Caliphate, and other Eastern, Steppe, and African factions need to be represented.
    This. If it's an actual DLC (and not a fake leak), and if the DLC will solely focus on Charlemagne, TW: Karling will still be worth developing. The mod isn't focussing on one character specifically and will have an insane amount of depth for all cultures and subcultures. There'll be lots of more info on the new stuff in TW: Karling soon.
    Last edited by GrudgeNL; October 07, 2015 at 01:30 PM.


  16. #136

    Default Re: Charlemagne DLC Incoming?

    Quote Originally Posted by AnthoniusII View Post
    I apologise if i misunderstood your post. But answer me this...Why Vikings and Charlemagne are more interestin than Hunns , Altaic people and Chinese
    Anthony, I already told you my opinion three times. Vikings and Charlemagne are more interesting for CA, because the western Europeans and the Americans, by far the largest part of the company's customers, consider them much more interesting than the Chinese and the Turks. When China conquers the world and her citizens become the main target group for CA, then be sure that TW will be full of China-themed games, until then be prepared for watching everything Asian being labelled as "eastern". It's not just, of course, but it's too be expected, that's my point. To be just with CA, some mods also have the same "issue". Compare, for example the number of British regions with the Mesopotamian ones in the most popular R1 mods.
    Quote Originally Posted by AnthoniusII View Post
    Otto I became King after 1000 AD!!!!!!!!!!!!!!!!!!!
    Quote Originally Posted by AnthoniusII View Post
    Not to mention that when Goths dethroned the last "west emperor" , they sent his REGALIA (Imperial Symbols) to the Emperor of Constantinople and from that point and until 1453 the Roman Empire was one with ONE legitimate Emperor!
    Otto I actually became empreror in 962 AD and neither Odoacer nor his army were Goths, but I agree with the rest. The Byzantines were the legal successors of the Roman Empire at least until 1204 AD. We can't expect from a political entity to remain culturally the same for one milenium.

  17. #137

    Default Re: Charlemagne DLC Incoming?

    Quote Originally Posted by LinusLinothorax View Post
    Charlemagne wont include any because adding the eastern Mediterranean Sea plus all the dozens of new factions is way too much work for a 15€ dlc, not to mention that it also would shift away the focus from Charlemagne. So stop beeing butthurt and rather be excited for Medieval 3.
    They most certainly have to because u cant ignore all the beautiful pink on this map or can you?

    War is Hell, and I'm the Devil!

  18. #138
    TW Bigfoot
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    Default Re: Charlemagne DLC Incoming?

    Quote Originally Posted by Abdülmecid I View Post
    The Byzantines were the legal successors of the Roman Empire at least until 1204 AD. We can't expect from a political entity to remain culturally the same for one milenium.
    according to who's laws? Want it. take it.

    History is like that. It's not a story book. The reason it is differentiated from the roman empire, is that by this time, it simply was not the roman empire.
    Some refuse to call the western empire up until the fall, the roman empire.

    think about it like this.

    when was the last time you heard someone make the case that the roman empire was the 'legal successor to the republic'.
    You could make the case i bet, but what difference does it make to the facts of life under the roman empire?

  19. #139
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Charlemagne DLC Incoming?

    Quote Originally Posted by Africanus236 View Post
    The knights are probably just Charlemagne's paladins.
    Paladins? You are going even further than CA! What will follow next X Fighters for Charlemagne's Empire?
    Quote Originally Posted by IGdood View Post
    Only west Rome best Rome!
    True ...You did not see the videos i posted...few posts ago did you? West Rome was conquered by barbarians that remained barbarians since the momment Arabs of Iberia allowed them to have access to Hellenistic and Roman knowlege! Otherwise they would still be barbarians. I guess that is the biggest crime of Arabs! They allowed barbarians to have knowlege they could not hundle for other purposes than distruction!
    Quote Originally Posted by ShadowMassa View Post
    Although I do agree with you. What's going to happen to the new Umayyad faction in this new upcoming DLC ? CA is going to leave it with Attila's eastern architecture set and Zoroastrian temples ?
    Propably that is what will happen...
    Quote Originally Posted by Abdülmecid I View Post
    Anthony, I already told you my opinion three times. Vikings and Charlemagne are more interesting for CA, because the western Europeans and the Americans, by far the largest part of the company's customers, consider them much more interesting than the Chinese and the Turks. When China conquers the world and her citizens become the main target group for CA, then be sure that TW will be full of China-themed games, until then be prepared for watching everything Asian being labelled as "eastern". It's not just, of course, but it's too be expected, that's my point. To be just with CA, some mods also have the same "issue". Compare, for example the number of British regions with the Mesopotamian ones in the most popular R1 mods. Otto I actually became empreror in 962 AD and neither Odoacer nor his army were Goths, but I agree with the rest. The Byzantines were the legal successors of the Roman Empire at least until 1204 AD. We can't expect from a political entity to remain culturally the same for one milenium.
    Thank you for your corections. Its a pity though that we can not have something exotic though!
    Quote Originally Posted by Fanest View Post
    They most certainly have to because u cant ignore all the beautiful pink on this map or can you?

    They will ignore that pink area if they intend to have atleast half of Spain in game!If Spain wont be in the map (just invasion scripted armies) then that pink area has hopes to be in the DLC to "allow" Christian Germans to bring "God's word" with sword and fire to the "uncivilised" Slavs!
    Quote Originally Posted by bigfootedfred View Post
    according to who's laws? Want it. take it.

    History is like that. It's not a story book. The reason it is differentiated from the roman empire, is that by this time, it simply was not the roman empire.
    Some refuse to call the western empire up until the fall, the roman empire.

    think about it like this.

    when was the last time you heard someone make the case that the roman empire was the 'legal successor to the republic'.
    You could make the case i bet, but what difference does it make to the facts of life under the roman empire?
    Under the Roman Law and its Legitimate Emperor Constantine the Great that relocated Roman Empire's Capital from Milan to the 2nd Rome (the city that common folk named Constantine's City but its official name was Nava Roma). True History is not a story book! History is cruel because is made from FACTS . History is not what we like it to be.
    Constantine The Great was the one that finallised the "translattio imperii"(move to the new capital) and "translatio regis"(move of the legitimate authority).
    He was the 1st Roman Emperor that abandoned Roma Mobillis aand established Roma Orbis.
    Before Constantine "Rome" was ANY city that Emperor lived in..With Constantine Nova Roma is that stable CAPITAL of the Roman Empire.
    From that point Nova Roma was the universal CAPITAL of Romans in the entire planet!
    Renovatio (re-unification of the former Roman lands) and re-conquista were the primary tasks of EVERY new Roman Emperor that obliged to when he was crowned!
    EVEN the western knights that conquered Roman Empire in 1204 when they split the lands they called their pact Partitio Romaniae (Roman Empire in parts).
    So those knights had to wait us to "tell" them that the Roman Empire they split was not a Roman Empire???
    So with or without the 1st Rome (the city) the Empire could still be Roman!
    Last edited by AnthoniusII; October 07, 2015 at 03:09 PM.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  20. #140
    Ciruelo's Avatar Tiro
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    Default Re: Charlemagne DLC Incoming?

    Quote Originally Posted by AnthoniusII View Post
    They will ignore that pink area if they intend to have atleast half of Spain in game!If Spain wont be in the map (just invasion scripted armies) then that pink area has hopes to be in the DLC to "allow" Christian Germans to bring "God's word" with sword and fire to the "uncivilised" Slavs!
    There are like 30 Spanish cities in the DLC according to the post. I find that extremly unncecessary but anyway it seems that the entire iberia will be in the map and not just as invasion scripted armies.

    I hope they don't recycle persian architecture to make the moor's cities
    Last edited by Ciruelo; October 07, 2015 at 03:10 PM.

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