Bayonets for FoTS: http://www.twcenter.net/forums/showthread.php?t=538081
We all learn while age! Socrates' motto must lead us all "I know one thing, I know nothing". Only that way we have hope of knowlege!
Fantasy units that will "bring" Germanic (here as Frankish) power to the "barbarians"!!! and establish an Empire!
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
"Viking Forefathers" was a populistic dlc to get Viking lovers/casuals buying Attila.
If i see it right there is not even one mention of the Antes until 500 AD, so the end of Attilas timeframe. Same counts for the Sclaveni. Meanwhile the Jutes, Geats and Danes might have been irrelevant, but atleast they are tangible in historical records.
No, they knew that the Slavs dont offer three unique factions with distinct rosters.
They had to add it because they also have Scandinavia on the map, which is as we all know the homeland of the Vikings, which on the other hand massively raided the Frankish kingdom.
Makes me think of how Germanic cavalry is superior to Alan cavalry and that Germanic Elite Archers are the best in the game.
Venedi = Basic Slavic units + Germanic influenced melee infantry specialists
Antes = Basic Slavic units + Sarmatian influenced cavalry/horse archers (though not up to par by Avar standards)
Sclavenii = Basic Slavic units + elite javelin armed skirmishers and axemen
They could grey out the British Isles just like Eastern Europe will be. It's irrelevant to the adventures of King Karl.
Last edited by Darios; October 07, 2015 at 12:37 PM.
Under the Patronage of PikeStance
This could be pretty cool. Hopefully we can play an Arab faction!
Bayonets for FoTS: http://www.twcenter.net/forums/showthread.php?t=538081
Calm down, just as Alexander would've done my friends.
Bayonets for FoTS: http://www.twcenter.net/forums/showthread.php?t=538081
It requires more than just bare names to create a roster. Except of that we have already seen that none of these factions played any significant political role in Attilas timeframe, to be exact they dont even appear in contemporary sources. So that has solved anyway.
But not to the Vikings.
Last edited by LinusLinothorax; October 07, 2015 at 01:13 PM.
Took the words right out of my mouth.
Guys calm down. Don't get so butthurt if your ancestors are not included in the game. If you don't like the game just don't play it. Past few month I have been hearing all kings whining about absence of Slavic factions in the main game. This is a strategy game not a history simulator. You are taking it too seriously, there is no need to go berserk if [insert eastern European country] wont be presented in the yet unconfirmed dlc.
Last edited by Ostrogoth; October 07, 2015 at 01:31 PM.
This. If it's an actual DLC (and not a fake leak), and if the DLC will solely focus on Charlemagne, TW: Karling will still be worth developing. The mod isn't focussing on one character specifically and will have an insane amount of depth for all cultures and subcultures. There'll be lots of more info on the new stuff in TW: Karling soon.
Anthony, I already told you my opinion three times. Vikings and Charlemagne are more interesting for CA, because the western Europeans and the Americans, by far the largest part of the company's customers, consider them much more interesting than the Chinese and the Turks. When China conquers the world and her citizens become the main target group for CA, then be sure that TW will be full of China-themed games, until then be prepared for watching everything Asian being labelled as "eastern". It's not just, of course, but it's too be expected, that's my point. To be just with CA, some mods also have the same "issue". Compare, for example the number of British regions with the Mesopotamian ones in the most popular R1 mods. Otto I actually became empreror in 962 AD and neither Odoacer nor his army were Goths, but I agree with the rest. The Byzantines were the legal successors of the Roman Empire at least until 1204 AD. We can't expect from a political entity to remain culturally the same for one milenium.
according to who's laws? Want it. take it.
History is like that. It's not a story book. The reason it is differentiated from the roman empire, is that by this time, it simply was not the roman empire.
Some refuse to call the western empire up until the fall, the roman empire.
think about it like this.
when was the last time you heard someone make the case that the roman empire was the 'legal successor to the republic'.
You could make the case i bet, but what difference does it make to the facts of life under the roman empire?
Paladins? You are going even further than CA! What will follow next X Fighters for Charlemagne's Empire?
True ...You did not see the videos i posted...few posts ago did you? West Rome was conquered by barbarians that remained barbarians since the momment Arabs of Iberia allowed them to have access to Hellenistic and Roman knowlege! Otherwise they would still be barbarians. I guess that is the biggest crime of Arabs! They allowed barbarians to have knowlege they could not hundle for other purposes than distruction!
Propably that is what will happen...
Thank you for your corections. Its a pity though that we can not have something exotic though!
They will ignore that pink area if they intend to have atleast half of Spain in game!If Spain wont be in the map (just invasion scripted armies) then that pink area has hopes to be in the DLC to "allow" Christian Germans to bring "God's word" with sword and fire to the "uncivilised" Slavs!
Under the Roman Law and its Legitimate Emperor Constantine the Great that relocated Roman Empire's Capital from Milan to the 2nd Rome (the city that common folk named Constantine's City but its official name was Nava Roma). True History is not a story book! History is cruel because is made from FACTS . History is not what we like it to be.
Constantine The Great was the one that finallised the "translattio imperii"(move to the new capital) and "translatio regis"(move of the legitimate authority).
He was the 1st Roman Emperor that abandoned Roma Mobillis aand established Roma Orbis.
Before Constantine "Rome" was ANY city that Emperor lived in..With Constantine Nova Roma is that stable CAPITAL of the Roman Empire.
From that point Nova Roma was the universal CAPITAL of Romans in the entire planet!
Renovatio (re-unification of the former Roman lands) and re-conquista were the primary tasks of EVERY new Roman Emperor that obliged to when he was crowned!
EVEN the western knights that conquered Roman Empire in 1204 when they split the lands they called their pact Partitio Romaniae (Roman Empire in parts).
So those knights had to wait us to "tell" them that the Roman Empire they split was not a Roman Empire???
So with or without the 1st Rome (the city) the Empire could still be Roman!
Last edited by AnthoniusII; October 07, 2015 at 03:09 PM.
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
There are like 30 Spanish cities in the DLC according to the post. I find that extremly unncecessary but anyway it seems that the entire iberia will be in the map and not just as invasion scripted armies.
I hope they don't recycle persian architecture to make the moor's cities
Last edited by Ciruelo; October 07, 2015 at 03:10 PM.