This is not the praise thread for CA or for the 'Empires of Sand' culture pack, this is more how I see the development of Attila TW from the beginning of 2015 up to fall of the same year.
The game was released in 17th of February, 2015 with about 10 factions - Huns, WRE, ERE, Sassanids, Visigoths, Ostrogoths, Franks, Saxons, Vandals and Alans as the playable factions.
Since or simultaneously with those factions, at least before 15th of September CA has released some DLC's, campaign pack and FLC, which all were very similar to the first 10 playable factions. 'Viking Forefathers' were close to Saxons and not very historically accurate for Attila's age (4th-5th cc.); 'Longbeards' were very similar to the same Saxons and Franks; 'Suebians' is much the same as Vandals and Gothic factions; and Celtic factions (maybe except for the Picts) never been of any importance for the age of Attila. Also, the same I should say about 'the Last Roman' campaign pack (through I have to admit that the Belisarius's Roman Expedition was very originally crafted) had the factions of the similar type, or the all the way the same, as WRE, ERE, Visigoths, Ostrogoths, Franks and Vandals. But since the release of the 'Empires of Sand' culture pack that includes Axum, Himyar, Lakhmids and Tanukhids the game itself looks more fresh, more diverse and more accurate from the historical point of view. And I see only positive reviews for this new DLC.
CA did not release the long waited 'Slavic' Culture Pack, but they choose to release more accurate from historical point of view (for the 4th and 5th cc.) and more diverse 'Empires of Sand' culture pack, which includes almost all unique factions for the Age of Attila.
1. Axum - as the first black African faction of Total War series. Also accurate from the historical point of view (From the first century they were quite strong kingdom in Africa, the same in 4th and 5th cc.).
2. Tanukhids - as the first horde faction in the south alongside with hordes of the Eurasian steppes in the North (also very accurate for the 4th and 5th cc.).
3. Himyar - as the first Arabic sedentary faction of the Arabian peninsula, independent and mighty from the period of Saba Kingdom, and still independent in 4th and 5th cc.
4. Lakhmids - as the first Sassanid vassal playable faction of Attila TW situated between the ERE and Sassanid Empires and Arabic factions (Quite strong and important from 4th to 7th cc.).
So, as you see all these new factions from 'Empires of Sand' culture pack are really well diverse, I have no idea how many revenue CA has with the release of this culture pack, but i am quite confident that they won't get as much as for the release of Slavic culture pack, which was somehow intended to release even in the Spring of 2015 as many scripts contained specific files for the Slavic culture pack. But still CA decided to release something new, more diverse, and more accurate (As Slavs did not play any significant role in 4th and 5th cc. They have appeared only in 6th c.). I even do not see here the attempt to fill the gap in the East, as all these new factions (Axum, Himyar, Lakhmids and Tanukhids) are more southern factions (Arabian, African, which are truly southern) rather than eastern. True East is represented by Sassanids only in Attila TW.
Accordingly, should we wait from them the release of the new DLC, FLC or Campaign Packs with 'non-commercial' purposes (release of 'Sand Empires' for Attila TW, and Emperor Edition in Rome 2 TW), full with new, diverse and historically accurate cultures, or they will try to do more commercial stuff like this Warhammer TW project?
What is your expectation?




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