http://www.mediafire.com/view/sd31ke...0_MODIFIED.txt
Changes on Charge bonuses, and weapons with AP removed
So it keep more or less what was on the RC2.0 tables
Quality----------Charge
------------------1H/2H
Peasant----------X/+2
Militia------------X/+2
Average---------X/+2
Superior-------+1/+2
Elite------------+1/+3
Exceptional----+1/+3
Weapon--------------------Damage(prev w/ AP)--Base Charge
1H
knife--------------------------------1---------------------0
rapier-------------------------------2---------------------0
light sword, cut&thrust-----------3---------------------0
gladius, t&c------------------------4---------------------0
sax, cutting------------------------5---------------------1
arming sword, c&t----------------4---------------------1
long sword, c&t-------------------5---------------------1
light sword, cutting---------------4---------------------0
arming sword, cutting-----------5----------------------1
falchion----------------------------6----------------------0
archer's mallet--------------------1---------------------0
club--------------------------------3---------------------0
war hammer----------------------1---------------------0
mace-------------------------------2---------------------0
axe---------------------------------5(3)-----------------0..........4dmg for mounted
hatchet----------------------------3(3)------------------0
spear------------------------------3----------------------1
2H
estoc-------------------------------5---------------------0
claymore--------------------------8----------------------1
greatsword, cut&thrust----------9---------------------1
greatsword, cutting-------------10---------------------1
club--------------------------------7----------------------0
axe--------------------------------12(7)------------------0
pike--------------------------------2----------------------0
spear------------------------------5----------------------0
hammer---------------------------5----------------------1
poleaxe----------------------------6---------------------1
poleaxe(blade)--------------------12--------------------1
improvised farm tool-------------8(4)------------------0
halberd----------------------------13(6)-----------------1
billhook----------------------------10(5)-----------------1
voulge-----------------------------11(6)-----------------1
swordstaff-------------------------8---------------------1
With the Table above, we end up having some units with a charge value of 0
Mostly peasants archers and peasant to average quality axemen....is that bad?
Or should we treat every 0 value as 1?




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