http://medieval2.heavengames.com/m2t...de/index.shtml
PB's RC guide
http://www.mediafire.com/view/kbpnab...L_WIP_info.txt
k/t's AP removal from blade Polearms
http://www.mediafire.com/view/u2ymma...ap_weapons.txt
k/t's pricing guide
http://www.mediafire.com/view/x888e3...ing_System.txt
Paleologos Combat Changes proposal, based on RC1.8 apparently judging by armour types
http://www.mediafire.com/view/5a1ol1...s_Draft_01.txt
So if we were to change Saxon Huscarls from Superior to Elite
Superior
EliteCode:type English Huscarls dictionary English_Huscarls ; English Huscarls, m category infantry class heavy voice_type Heavy banner faction main_infantry banner holy crusade soldier English_Huscarls, 48, 0, 1.125, 0.5 officer northern_captain officer northern_captain_early_flag officer northern_captain_early_flag mount_effect horse +1, camel +1 attributes sea_faring, hide_forest, hardy, can_withdraw, mercenary_unit formation 1.2, 1.0, 2.4, 2.0, 4, square stat_health 1, 1 stat_pri 14, 5, no, 0, 0, melee, melee_blade, slashing, axe, 75, 1 stat_pri_attr no ; ap ; 2H axe stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 stat_sec_attr no stat_pri_armour 5, 8, 0, metal ;slung shield +1 armour ; stat_sec_armour 0, 0, flesh stat_heat 8 stat_ground 0, -2, 1, 0 stat_mental 9, normal, trained stat_charge_dist 6 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 360, 360, 90, 70, 495, 4, 90 armour_ug_levels 7 armour_ug_models English_Huscarls ownership slave, england, hre, byzantium recruit_priority_offset 15
Code:type English Huscarls dictionary English_Huscarls ; Mercenary Húskarlar, m, ELITE category infantryclass heavy voice_type Heavy banner faction main_infantry banner holy crusade soldier English_Huscarls, 48, 0, 1.15, 0.5 officer northern_captain officer northern_captain_early_flag officer northern_captain_early_flag mount_effect horse +1, camel +1 attributes sea_faring, hide_forest, hardy, can_withdraw, mercenary_unit, command formation 1.2, 1.0, 2.4, 2.0, 4, square stat_health 1, 2 stat_pri 16, 5, no, 0, 0, melee, melee_blade, slashing, axe, 60, 1 stat_pri_attr no ; ap ; 2H axe stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 stat_sec_attr no stat_pri_armour 6, 9, 0, metal ;slung shield +1 armour ; stat_sec_armour 0, 0, flesh stat_heat 9 stat_ground 0, -2, 1, 0 stat_mental 12, disciplined, trained stat_charge_dist 6 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 400, 400, 90, 70, 495, 4, 90 armour_ug_levels 7, 14 armour_ug_models English_Huscarls, English_Huscarls ownership slave, england, hre, byzantium recruit_priority_offset 15
HELP!
Am I doing it right?
Didn't use k/t's guide for pricing, so just increased price by 40f.




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