For those of us who delved into the stats files of the older generation TW games, AKA the good ones, we'll remember that missile units had an accuracy factor that could be adjusted numerically. This was not present in RTW and I'm almost certain it's not in M2TW either.
Basically, in the old STW, gun units had a VERY high attack power (40 IIRC) compared to 6-9 on archer units. But their accuracy was far lower. This meant that guns were best used on heavily armored units (or units that rout easily). M2:TW has guns at 14-17 attack and crossbows and bows only a little lower. I'm almost certain the accuracy values are the same across the board. So basically, CA left out an entire layer of tactics/realism for sake of saving a few hours to code in accuracy as an ajustable value.
Good job CA!











