I took a quick peek at .org, and noticed a recent topic about the problem of standing armies. Essentially, in the ancient times, most of the army was levied for specific campaign and wasn't a professional standing army...well, I think we all know the issue.
But I might have realized just how it would be possible to implement...well, perhaps. The issue here might be AI, it might need a money script to help because it probably won't be able to make use of this feature.
A less known feature of M2TW is how disbanding troops in town works. If you disband a troop type that can be recruited in town and the troop pool isn't full, the disbanded troops are actually added back to it. So the idea is simple. Raise the recruitment slots higher-probably to the max in winter-decrease replenish rates for levy troops, increase their upkeep, decrease recruitment cost and ramp up their maximum pool to something like 15-20...or even more. The player would then be forced to recruit the levies for the war, and at the conclusion, march them home, and disband them. The huge pool would enable the numbers to be retained for later campaigns.
This is just a crazy idea. I realize it's going to need some polish-especially AI, balancing other troop types' recruitment pools, rates free upkeep and cost against this and possibly other blunders, but that's why I'm throwing this here for brainstorming.




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