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  1. #1

    Default Holding a conquered city

    Hello again,
    this time I want to question about how it is possibile to hold a city just conquered, for example Mediolanum conquered by Roman. With 60% fron cultural unrest, 55% of unrest (when I conquered the city, unrest was at 15%, then it increased in about 10 turns to 55%...and there was no spies: it is possible) and 5% of capitol distance, even with full garrison (it gives 50% of order), the city has red face, so a governor is a must.

    The questions are:
    -Am I forgetting something? Or a governor is always needed?
    -It is better building a "pacificatio regionis" or an "allied state"? "allied state" gives more happiness and law (because it is possibile to build the second level already in a village) the "pacificatio regionis", but does it increase my culture or not?
    -unrest (not civil unrest) is going to slowly decrease or not? If yes, how many turns are needed?

    thanks for all who answer!

  2. #2

    Default Re: Holding a conquered city

    A governor is pretty much always needed for a new province, we've very deliberately tuned things so you can't simply blitz your way across half of the map leaving skeleton garrisons in your wake. Conversion is slow, getting conquered people to accept your rule is a difficult process. Fast expansion is never going to be facilitated in this mod.

    You've misunderstood what the buildings do. Pacificatio Regionis is a precursor to your factional government buildings, not a final government. Once it's built, you should be upgrading it to one of your more advanced government buildings. It has a pretty hefty happiness penalty, which is what you were observing. Mediolanum is a Celtic province, there are no government options there until it's a large town at least, and then only a Provincia. You might be better off with an Allied Government until it grows.

    Garrisons are capped in terms of their maximum order benefit; beyond a certain point more troops don't make any difference.

    By the way, unless you detect them with your own spies, there's no way you can know whether or not there are foreign spies in a settlement. They're invisible until detected.

  3. #3

    Default Re: Holding a conquered city

    Quote Originally Posted by QuintusSertorius View Post
    You've misunderstood what the buildings do. Pacificatio Regionis is a <em>precursor </em>to your factional government buildings, not a final government. Once it's built, you should be upgrading it to one of your more advanced government buildings. It has a pretty hefty happiness penalty, which is what you were observing. Mediolanum is a Celtic province, there are no government options there until it's a large town at least, and then only a Provincia. You might be better off with an Allied Government until it grows.
    <br>
    <br>Yes, I know that Pacificatio Regionis is a precursor; the problem is that civitas libera require 40% of my culture, while Provincia Romana (requires a large town) cannot be build in village as mediolanum. So do you suggest an an allied state untile city has grown enough for civitas libera or provincia romana?<br>
    <br>
    Quote Originally Posted by QuintusSertorius View Post
    By the way, unless you detect them with your own spies, there's no way you can know whether or not there are foreign spies in a settlement. They're invisible until detected.
    <br>
    <br>What do you do in your game? Do you put all yours spies in conquered cities to get rid of eventually spies?

  4. #4

    Default Re: Holding a conquered city

    Quote Originally Posted by Sint View Post
    So no chance to pull of a Alexander the great conquering spree?
    Let's be real, Alexander won lots of battles and sieges, that's not the same thing as conquering territory and bringing it under your administration. He had lots of satraps to do the hard work of actually governing the places he passed through, he didn't bother trying to rule them himself. He didn't even have much control over his own soldiers left garrisoning places - look at the near revolt when it was rumoured he'd died in India, and his Makedonians left as garrisons in Central Asia wanted to go home.

    Quote Originally Posted by AncalagonBlack View Post
    Yes, I know that Pacificatio Regionis is a precursor; the problem is that civitas libera require 40% of my culture, while Provincia Romana (requires a large town) cannot be build in village as mediolanum. So do you suggest an an allied state untile city has grown enough for civitas libera or provincia romana?
    Precisely, that's all you can do. Some of the other forms of government of foreign places aren't designed for Celtic regions. The civlib won't give you any troops there, even if you do get your W. Mediterranean Polities up to 40%.

    Quote Originally Posted by AncalagonBlack View Post
    What do you do in your game? Do you put all yours spies in conquered cities to get rid of eventually spies?
    You only need one spy to detect enemy spies, preferably a good one. Your other spies should be busy elsewhere.

  5. #5

    Default Re: Holding a conquered city

    Just conquered Spartè with Romani; unrest level was:
    -turn I conquered the city (let's call it turn 0) -> 5%
    -turn 2 -> a 5% of unrest appeared flashing
    -turn 3 -> 10%
    -turn 4 -> another 5% appeared flashing
    -turn 5 -> 15%
    -turn 6 -> another 5% appeared flashing
    -turn 7 -> 20%
    and so on, until after some turns unrest is 50%
    I'm 100% sure that there no spies; it is supposed that unrest increase in such way in just conquered cities? and will it decrease after some time?

  6. #6

    Default Re: Holding a conquered city

    Did you by any chance exterminate the town population? From the numbers you posted it seems like that.
    Exterminating gives you a short-lived public order bonus and thereby time to establish an allied government and temples. After a few turns the unrest will be the same as if you simply occupied the town, though.
    (Since exterminating really hits your faction reputation this way of conquering should imho be used with extreme caution anyway.)

    I haven't played the romani after 2.01 but unless their traits/ancillaries were changed significantly they still have the best governors of all factions (due to their "cursus honorum" traits).
    (For a comparison try holding Antiocheia Eschate with the Baktrians, using their starting Faction Heir.... he has 3 or 4 Influence but due to some traits actually decreases the public order )

    Decreasing the unrest is a looooong process and the key factor is changing the settlements' faction culture towards your own.

  7. #7
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    Default Re: Holding a conquered city

    A governor is pretty much always needed for a new province, we've very deliberately tuned things so you can't simply blitz your way across half of the map leaving skeleton garrisons in your wake. Conversion is slow, getting conquered people to accept your rule is a difficult process. Fast expansion is never going to be facilitated in this mod.
    So no chance to pull of a Alexander the great conquering spree?
    Elder Scrolls Online :Messing up the Lore since 2007...

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