Page 1 of 2 12 LastLast
Results 1 to 20 of 25

Thread: Why Dacia is Awesome

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Why Dacia is Awesome

    I just want to take some time to thank the DeI team for a bit, and specifically rave about the Getae/Dacia faction. I'm going to refer to them as Dacia here, even though they're Getae in the GC. Goes without saying that HOLY HELL DeI is the best Rome 2 experience you can play. Research changes, PO changes, stances, battle changes, unit design, generals, unique factions, agent changes, all of it is amazing. Imma let you finish, but DeI is the greatest mod of all time!

    If you've not played the Getae, do so. They are a very fun faction that exposes you to nearly every aspect of the game's mechanics through their roster, starting position, and culture/faction traits.

    Dacia starts out in a really cool position. Within spitting distance you can find yourself fighting Successors, Greeks, Thracians, Romans, Celts, Germans, Scythians AND Sarmatians. This exposes you to an extremely varied series of enemies through the midgame, regardless of the expansion path you take. Your starting position, especially in the GC, forces you to struggle for sea access, which is quite a turning point in most campaigns. Very cool to struggle without it, especially considering your roster.

    Dacia's roster, at early game, is trash. The heaviest-armored unit you can field outside your general is your peltast-equivalent. This is even true for Imperator Augustus. Your early roster is effectively Celtic plus shock infantry, minus good cavalry. Your cavalry really never gets good, but you can get poor, but accurate horse archers, allowing you to field more infantry than most foes. Even your start region's AoR is quite weak, but nearby are excellent options in Thracia, Ponto-Caspia, and Sarmatia. Thracia carries some of the best melee infantry and the best AoR selection of peltasts. Both Sarmatia & Ponto-Caspia give you extremely powerful shock & missile cavalry, alleviating the primary weakness in your roster.

    Late game, your lineup rivals Macedon and Egypt in its breadth, and your infantry develops into one of the best in the game. Heavy Pikes can stand up to even Silver Shields. Your falxes are bested by only Thracians. Iceni Swordmasters, alongside Cantabri & Germanic Berserkers, are the only shock infantry that stand on par with your shock infantry elite. You have solid hoplites, which you'll find stronger than their eastern or Punic counterparts, and you have very solid medium & heavy swords, some of which carry armor-piercing sica, the one-handed counterpart to the falx. Put some armor-piercing troops up against Praetorians or Oathsworn-equivalents, you'll really like what happens.

    Your skirmisher lineup is strange. Range-weak, melee-strong, most of your skirmishing denarii should probably be spent on peltasts or horse archers. The sole exception is your Daco-Sarmatian Nobles, who have high enough accuracy to stand against mid-tier archers or slingers. That said, your real weakness is your slingers, where you have t1 and nothing else.
    In a nutshell, Dacia's roster transitions from chit-tier Celts to Successor-level variety & power from turn 1 through late-game reforms.

    On top of the roster itself, Dacia's cultural bonus is among the coolest in the game. 50% cheaper merc hiring costs, +50% merc upkeep. Wherever you are, you have a viable reason to keep stacks of 15-18, and hire warm bodies to fill out your ranks during conflicts. This makes for awesome frontier garrisons, where you might not want to spend loads of money or may be caught off guard. This culture group is the only place in-game where anyone but Carthage has a good reason to use mercenaries regularly. Very much worth exploring.

    Combo this with Dacia's faction bonuses - +PO from own culture & +melee defence, you've got good perks for both campaign and battles. +PO is especially valuable, as it's a major late-game issue for most factions. Your factional enmity with nomads can be a pain early, but expanding westward early will keep them off your back for a while. With Pannonia having weak rosters in both Dacian campaigns, you can easily grab a power base outside the reach of nomads.

    God DAMN Dacia is cool. They really live up to the hype of Rome's last great conquest. Thank you, DeI team.

    (Can they get trade ports now? This is literally the only gripe I have. The most cohesive 'barbarian' culture that defied Rome deserves better than fishing villages. Also, how am I gonna have baller military tech with no income base?)

    Would love more discussion on favorite factions, feel free to convince me someone else has a cooler setup than Dacia. (LOLOL ROME FACTION BEST FACTION - looking at you Ivan_Moscavich)
    Last edited by ablebodie; October 01, 2015 at 09:46 AM.

  2. #2
    FlashHeart07's Avatar Praepositus
    Join Date
    Nov 2013
    Location
    Copenhagen
    Posts
    5,869

    Default Re: Why Dacia is Awesome

    Reading this makes me extremely happy. And there are two reasons for this sudden feeling of happiness and joy.
    1. Hearing/reading people explaining how much fun they have with the mod and how much they enjoy the different layers of gameplay we have added to the game is just perfect. This is the reason why we (and mostly the others) are spending all of our free time modding, bug fixing and testing this mod. This is also a big praise to the enormous amount of work Dresden, Ritter, Don, Kam and others of the well established modders of DeI have provided to us all, including myself.
    2. It is also good to see that Im not the only one noticing Ivans sick obsession with Rome. Only women wash and shave.

    The fact that you are experiencing such a good game with a faction which I think most people usually dont play is also great.
    I have for once in many many months been able to start a campaign with version 1.1 of DeI (And yes the game just got even better. ) without the need to look for bugs and things needing to be tweaked, but enjoy and "roleplay" the campaign. I have like yourself also choosen a rather "new" faction, the Odryssian Kingdom. This campaign is also a blast though I rather quickly destroy Getae.

  3. #3

    Default Re: Why Dacia is Awesome

    Quote Originally Posted by FlashHeart07 View Post
    2. It is also good to see that Im not the only one noticing Ivans sick obsession with Rome. Only women wash and shave.
    I can't hear you over the sound of how bad you smell.



    On a more serious note, glad to hear lengthy, detailed praise like this for the mod. The Dacian cultures have an amazingly diverse roster and a very interesting situation.

    If I wanted to make a foray into playing as barbarians, which I don't, but if I did, it would be one of the Dacian factions.

  4. #4
    Libertus
    Join Date
    Apr 2014
    Location
    Greece, Thessaloniki
    Posts
    58

    Default Re: Why Dacia is Awesome

    Quote Originally Posted by FlashHeart07 View Post
    Reading this makes me extremely happy. And there are two reasons for this sudden feeling of happiness and joy.
    1. Hearing/reading people explaining how much fun they have with the mod and how much they enjoy the different layers of gameplay we have added to the game is just perfect. This is the reason why we (and mostly the others) are spending all of our free time modding, bug fixing and testing this mod. This is also a big praise to the enormous amount of work Dresden, Ritter, Don, Kam and others of the well established modders of DeI have provided to us all, including myself.
    2. It is also good to see that Im not the only one noticing Ivans sick obsession with Rome. Only women wash and shave.

    The fact that you are experiencing such a good game with a faction which I think most people usually dont play is also great.
    I have for once in many many months been able to start a campaign with version 1.1 of DeI (And yes the game just got even better. ) without the need to look for bugs and things needing to be tweaked, but enjoy and "roleplay" the campaign. I have like yourself also choosen a rather "new" faction, the Odryssian Kingdom. This campaign is also a blast though I rather quickly destroy Getae.


    Dude of course we love playing the mod and without you and countless others we wouldnt be able to, dont forget us if you ever work for a multi multi million studio mate

    On the thread side of things....I cant play any other faction besides Hellenic culture, due to the fact that my Macedonian heritage kicks in BUT i gotta say that I have a tons of respect for the Dacia culture and I admit they are ferocious warriors with an interesting cultural line and view of things!

  5. #5
    KAM 2150's Avatar Artifex
    Patrician

    Join Date
    Jul 2013
    Location
    Gdańsk, Poland
    Posts
    11,096

    Default Re: Why Dacia is Awesome

    This post made me wanna play as Getae next time I run DeI campaign ; P
    Official DeI Instagram Account! https://www.instagram.com/divideetimperamod/
    Official DeI Facebook Page! https://www.facebook.com/divideetimperamod

  6. #6
    Dead*Man*Wilson's Avatar Campidoctor
    Join Date
    Nov 2007
    Location
    Heaven or Hell
    Posts
    1,770

    Default Re: Why Dacia is Awesome

    Nice write-up! I was definitely looking at making a serious run at a barbarian campaign (which I haven't done before) and was seriously considering the Getae for this.

    I'm going to hold off until 1.1 though so I can have the barbarian/Greek aesthetic for settlements on campaign map and those awesome looking new barbarian charge animations! 'Twill be very immersive!

  7. #7
    Senator
    Join Date
    Sep 2009
    Location
    Sydney, Australia
    Posts
    1,376

    Default Re: Why Dacia is Awesome

    I'm currently playing my first serious campaign as a barbarian faction, playing as the Suebi and am doing it tough, playing on N/VH with Kam's experimental pack, I have had my butt kicked a number of times in battle, on one particular turn I lost two whole armies, wiped out totally.

    I also have a head to head campaign running parallel against my son, I'm playing the Suebi in that as well, the purpose of the single player game was to learn how to play them, the first few battles I deployed my Germanians as I would my usual Greeks, only to find my center routing while I'm trying to flank.'
    My Son is playing as Rome, as he does, and he was getting quite worried that the game was going to end before we even clashed, things are turning around now, though soon the AI will get it's Reforms, and for me I need Imperium 4 which is way off, I need to own most of Europe I think.

    For the head to head games we use the mod that enables VH campaign and normal battles for DEI, as multiplayer does not have the battle difficulty option, anyway, I think as soon as we clash, the Romans are going to wipe the floor with my Germanians, especially if I cannot reach my reforms, but I was looking for a challenge and I have definitely found it.

  8. #8

    Default Re: Why Dacia is Awesome

    The Suebi are an ambushing faction, your best units will be Celto-Germanic Ambushers and Germanic Long-bowmen, it does take a while to get a feel for when your men will route. The general idea is to route their units before yours do, and ambushing chokepoints is vital. In my current play as the Suebi I have barely Imperium 4 and have killed maybe 20 whole armies do to ambushing, the Celto-Germanic Ambushers and Berserkers are great unit for this. The only issue I have as Suebi is that their +5 public order building is so far down in the tech tree.

  9. #9
    Senator
    Join Date
    Sep 2009
    Location
    Sydney, Australia
    Posts
    1,376

    Default Re: Why Dacia is Awesome

    Quote Originally Posted by TFCAliarcy View Post
    The Suebi are an ambushing faction, your best units will be Celto-Germanic Ambushers and Germanic Long-bowmen, it does take a while to get a feel for when your men will route. The general idea is to route their units before yours do, and ambushing chokepoints is vital. In my current play as the Suebi I have barely Imperium 4 and have killed maybe 20 whole armies do to ambushing, the Celto-Germanic Ambushers and Berserkers are great unit for this. The only issue I have as Suebi is that their +5 public order building is so far down in the tech tree.
    Public order is the number one issue I am having playing as the Suebi, even to keep the Capitol happy I have an army stationed there and a high level governor, with a 100% German Culture, the people become unhappy if I move the Governor.
    There just seems to be far more necessary buildings that cause public disorder than there are optional buildings that counter unhappiness.

  10. #10
    Telémakhos's Avatar Libertus
    Join Date
    Jun 2009
    Location
    Virginia
    Posts
    57

    Default Re: Why Dacia is Awesome

    A good point raised about the trading ports... historically, maybe a lot of the "barbarian" factions lacked sea-going trade networks that looked like those of the Greeks and Romans (though I think the exception are the Iceni?), but surely further enough down the tech tree they could conceivably develop them. Especially if the faction is growing into a major empire.

  11. #11

    Default Re: Why Dacia is Awesome

    Quote Originally Posted by Telémakhos View Post
    ...but surely further enough down the tech tree they could conceivably develop them. Especially if the faction is growing into a major empire.
    Well I hadn't really intended to turn this into a 'hey could you plz DeI team add one more feature" thread, but that's a pretty good idea. Tied to Imperium or just high-tier research in economy makes sense to me, although I'm not sure if the first is even doable.

  12. #12
    FlashHeart07's Avatar Praepositus
    Join Date
    Nov 2013
    Location
    Copenhagen
    Posts
    5,869

    Default Re: Why Dacia is Awesome

    What tax level are you using if you have problems with PO? Loot and sack my friend and keep a low tax thats the barbarian way. Only IVAN who likes to rip off his servants to pay for his costly and unjust wars

  13. #13
    Senator
    Join Date
    Sep 2009
    Location
    Sydney, Australia
    Posts
    1,376

    Default Re: Why Dacia is Awesome

    Quote Originally Posted by FlashHeart07 View Post
    What tax level are you using if you have problems with PO? Loot and sack my friend and keep a low tax thats the barbarian way. Only IVAN who likes to rip off his servants to pay for his costly and unjust wars
    LOL
    Loot and sack will not get me to my reforms, and with every faction around me having got them long ago, it makes it difficult militarily when most of my forces have zero armor.

    Just working out the stats of my capitol city.
    Lv3 City -3 PO -7 Food.
    Lv3 Farm -4 PO +8 Food
    Lv3 Proving grounds -4 Food
    Lv3 Shrine to Wodanaz. +2 PO -4 Food.
    Normal tax rate. -7 PO

    Gives -12 public order and -8 food, it's not sustainable.

  14. #14

    Default Re: Why Dacia is Awesome

    Here some general advice:

    - Food can be managed globally, PO only per-Province. From here it follows:

    - Do not upgrade buildings unless you have to. In your case, the lvl 3 Farm is giving you +2 Food and -4PO over the lvl 2 one. It´s just not worth it, because you have to upgrade a Tempel to lvl3 to deal with the PO. Best case scenario you get +4PO from it and have to pay 4 Food, which leads you to a net -2 Food. So, until you reach a respectable size and economy, leave Farms and Tempels on lvl2 (exception: Temples that give food instead of consuming).

    - Do not upgrade your City unless: a) You want some AoR unit badly. In this case it suffices to upgrade one of the settlements in the province
    b) You have some cool resource on it, like metals, horses or foodstuff

    - Specialize your provinces. Unless you have just one, you shouldn´t have a mixture of buildings for different things.

    - Provinces intended for pumping out units shouldn´t be taxed, because they consume insane amounts of food and give relatively small income. That is common practice since September 2013, and still so in DeI.

    I made a guide a while ago. Not all of the things I wrote are updated, but the principles still stand:
    http://www.twcenter.net/forums/showt...strategy-guide

    Hope it helps
    Last edited by GatoVolador; October 01, 2015 at 07:11 AM.


  15. #15
    FlashHeart07's Avatar Praepositus
    Join Date
    Nov 2013
    Location
    Copenhagen
    Posts
    5,869

    Default Re: Why Dacia is Awesome

    Works for me tweak the PO then. Just reducing them by 2 in the db tables might make it a bit more enjoyable for you without making it too easy

  16. #16
    Senator
    Join Date
    Sep 2009
    Location
    Sydney, Australia
    Posts
    1,376

    Default Re: Why Dacia is Awesome

    Quote Originally Posted by FlashHeart07 View Post
    Works for me tweak the PO then. Just reducing them by 2 in the db tables might make it a bit more enjoyable for you without making it too easy
    I probably would, but I'm currently engaged in a head to head campaign with my boy, I'd have to change it on his version as well, not to mention he may not be too happy about me giving myself a bonus
    I'll just ride it out, we are only really marking time till 1.1 comes out, then it will be total abandonment of the current campaign, but it may be something you may want to look at in 1.1.

  17. #17
    FlashHeart07's Avatar Praepositus
    Join Date
    Nov 2013
    Location
    Copenhagen
    Posts
    5,869

    Default Re: Why Dacia is Awesome

    Quote Originally Posted by zonks40 View Post
    I probably would, but I'm currently engaged in a head to head campaign with my boy, I'd have to change it on his version as well, not to mention he may not be too happy about me giving myself a bonus
    I'll just ride it out, we are only really marking time till 1.1 comes out, then it will be total abandonment of the current campaign, but it may be something you may want to look at in 1.1.
    Look into tweaking the PO? Maybe, maybe not. I dont see a problem with it as you just need to balance your cities so that people just cant build lv 4 buildings all over the place. And since tweaking it is such an easy task it can quickly become working submods to personalize the version.
    But there will perhaps be made changes to differentiate between factions in the future also with PO. Maybe

  18. #18

    Default Re: Why Dacia is Awesome

    This is good advice for min-maxing management.

    For roleplay and house rules purposes I sometimes forget it and artificially get me in a problematic food/public order situation. Like not clearing AI buildings after conquering, and only building what I need on a short term basis. Then only dignitaries can save me, and conquering new provinces to get access to some new ressources. Actually expanding for a reason!


    Getae spawn location is indeed really interesting, I share the OP opinion that they are at a crucial geographical crossroad and have a good number of interesting units to use against enemies!
    Last edited by Butan; October 01, 2015 at 12:06 PM.

  19. #19

    Default Re: Why Dacia is Awesome

    Not sure why Barbarians don't get trading ports. At least in Gaul / Britain it is heavily emphasized that a lot of trade took place between the two. Granted it is not a large stretch of water, but its pretty stormy. Specifically the Veneti, after watching Caesar take over all of Gaul, tried to fight the Romans for the sole purpose of keeping them away from Britain; their primary trade partner. Maybe not the smartest of choices, but they tried and they did it in the name of oversea trade. (yeah yeah, they invite almost the entire northern coast of Gaul to help them...but its Caesar. Stuff like that don't work.)

    Speaking on the topic, Veneti boats were actually superior then the Roman boats used at the time. Granted, they were hastily built without much effort... Main reason simply being the Veneti built around the waters outside of the Mediterranean and the Romans were used to the med. But Caesar does admit they had good boats.
    Last edited by Zanze; October 02, 2015 at 12:27 PM.

  20. #20

    Default Re: Why Dacia is Awesome

    That's probably why the Veneti have a unique trait regarding boats. Although what it does exactly I don't know.

    The wording on it is kind of weird.

    You can look at it yourself by selecting the Veneti on the grand campaign selection screen with the all factions playable mod on.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •