Hey All
I was considering how the culture system worked in Rome 2, and how you guys were going to implement it in Attila, when a thought struck me. While I was fiddling around with the minor religions building chain, I figured out you could do religion specific units and so on by making the buildings that recruit them religion specific. So, if I wanted to make a Cthulhu Fanatic unit, I'd make it recruitable from a building that is Minor Religions specific, but then I'd have to make a copy of this unit for each faction. But then I thought if religion is going to be replaced with culture...does that mean you can get cultural shift in the same way factions convert to different religions?
And could we apply this to entire building trees?.
The idea is that each faction has a Main Culture (Celtic, German, Iberian, Punic, Latin, Greek, Balkan, Egyptian, Eastern, Nomad, etc.). This dictates city building (Towns, cities), Farming, docks, grey industry / tax buildings / road buildings, as well as what sort of Agents you can recruit. Then they have a Secondary Culture, which works like a religion and grants bonuses. It ALSO allows access to military, red industry, sanitation and religious buildings. For Yellow buildings, perhaps a mix, with some basic ones being Main culture specific (Markets, etc.) and others Secondary culture specific (Arenas, Taverns, Palaces, etc.). Because the military buildings limit recruitment, you could make 'culture specific' rosters for each Main Culture (Or for each faction). I know this sounds ridiculously complicated and a lot of hard work, and is done without understanding how Culture is going to be done in Ancient Empires, but I reckon it could give some exciting pathways into speculative history.
For instance: I am Iceni. I build Celtic buildings, I recruit celtic troops, I worship Celtic gods. Rome conquers Gaul and makes it Roman. I don't like that, and invade Gaul and conquer it. Now I have a bunch of Roman provinces that I have to wait to culturalize...or, I could convert my culture to Roman. In doing so I gain access to some Romanized Barbarian buildings (Sanitation buildings, military barracks, etc.) but lose access to Celtic barbarian buildings, I worship Roman gods (Have to replace Celtic influence buildings with Roman ones) and I while I can recruit my Celtic troops without a military building, they're pretty bad. To make up for this, in military buildings you can recruit 'Romanized' units. However, I am still a barbarian - my Romanized troops aren't as good as Roman core troops, but I have access to elite barbarian units etc., I still recruit druids and so on.
Another example: Pontus. It starts the game as an Eastern Faction, that has already shifted to Greek. They gain access to hoplites, theurophoroi and pikes, but lose out on Eastern-Specific units and buildings. They could conquer the Black Sea, and end up in contact with Nomads. They culture shift, so instead of being able to build / recruit Greek, they instead build / recruit Nomad style (horse Archers, Lancers, etc.).
So by late game you could end up with Roman Spartans fighting Balkanized Macedonians, while Iberian Carthaginieans withstand a Germanic Iceni, all the while a Nomad Bactria fights for dominance against a Hellenic Armenia. This could open up new playstyles for players as well as add a bit of historical realism as if Carthage really got rolled into Iberia, and were stuck there, then they'd probably end up depending on Iberian-style units, end up more Iberian in make up, etc. Alternatively they could stick with Punic culture, and reap the benefits and maluses thereof.




Reply With Quote








