Salutations!
Attached, you will find a mod the aim of which is to force some change to the eastern portion of the Grand Campaign map. Alterations have been made to the composition of the Sassanid Empire, it's starting relations, allies and vassals.
Also, this is my first mod outside of name changing fragments, so any feedback is most welcome!
Current Version (1.4.5)
Sassanid Empire:
- Redistribution of the territories formerly belonging to Vassals of the Sassanid Empire: Abarshahr, Aria and Atropatene no longer exist. Merv (formerly of Parthia) also belongs to the Sassanid Empire.
- The division of Armenia: Tosp now belongs to the Eastern Roman Empire while Paytakaran belongs to the Sassanid Empire; Armenia retains Duin but is itself a tributary state of the Romans. I have done this to represent something of a power struggle within Armenia - while not ideal, this does allow for the Romans and Persians to construct religious buildings that will create tension and gives both superpowers a reason to fight in the Caucasus. Added Levy Camp to Paytakaran. Further, changed CAI personality of Armenia from unreliable normal to unreliable hard. With this change, Armenia is far less likely to involve itself in Sassanid aggression. This doesn't work as well as I'd like, currently, due to the Sassanids and Armenia both being at war with the Budinians and Sabirs.
- The Afrigids are no longer Military Allies of the Sassanid Empire and the Lakhmids, Mazun and Makran are no longer Vassal states. The Lakhmids and Mazun are Defensive Allies instead.
- Arran and Parthia are the only Sassanid Vassals (with one region each). Arran and Mazun begin the game with less units in their starting armies.
- Sassanid Empire starting treasury lowered to 8000 (difficulty modifier will affect this).
- Sassanids now begin the game at war with the Budinians and Sabirs; both of whom share a Military Alliance. In the year 395, the Huns launched an invasion of Arsoristan - devastating the countryside and making off with riches. As they simultaneously attack the Eastern Roman Empire, it would be infeasible to represent this with simply the Huns at war with both as they may even get destroyed. Therefore, I have settled for a compromise - the Budinians and Sabirs will be stand-ins for the Huns. This will hopefully solve the problem of the Sassanids having nothing to occupy themselves with for a little while.
- Changed Bahram's starting traits. He now has Unjust, Harsh and Out of Favour. Changed Yazdegerd's starting traits. He now also has Taxman in addition to Hates War and Honest.
- Sassanid Empire map and uniform (including faction leader) colours changed (crimson, white and wine red).
Hephthalites:
- They begin the game north of Parthia and start at war with Makran.
- Faction Leader has traits to encourage conflict with the Sassanid Empire and begins the game with the Steppe Warlord bodyguard unit.
- Has negative relations with the Sassanid Empire.
- Powerful starting army.
- They belong to the Eastern sub-culture but with Hunnic voice-overs and their faction map colour is white.
Eastern Roman Empire:
- Edited building composition in Constantinople. Upgraded Aqueduct to Level 3 and Governor's Building to Level 5 (Legendary). This means the Imperial Palace is there from the start. By extension, this can mean the circumventing of the religious technologies.
- Added Military Building level 1 to Ephesus in Asia Minor - the historical recruiting ground for the Romans.
- Added minor Greek Christian religious building to Tosp, which now belongs to the Eastern Roman Empire (see changes under "Sassanid Empire" for more info).
- Edited building composition in Aegyptus: Both farms start out as Wheat Farms (Level 2).
- Starting treasury increased to 15000
- Armenia begins the game as a Roman tributary state to better reflect the time period.
EXTRA:
Western Roman Empire:
- Begins the game with Ravenna as the capital city until CA implement a way to change capital mid-game. If ever.
- Changed Stilicho's starting traits. He now starts with Intelligent and Loyal in addition to Understands Strategy. He also begins the game in the (Western) Supreme Commander Position. His starting army composition has been altered slightly as well and he begins the game with the "Magister Militum" bodyguard unit.
- Starting treasury increased to 15000.
Other:
- Vandals do not start the game at war with the Alamans.
- The Alans do not start at war with the Eastern Roman Empire and have a Defensive Alliance with the Vandals.
- Hephthalite Empire "added" into the game! (they replace the Afrigihds)
Changelog:Spoiler Alert, click show to read:
I. Colour change - done.
II. Continue working on the White Huns.
III. Bug fixes.
IV. Possibly give the Sassanid Empire the "Fractured Faiths" faction trait.
Compatibility:
Anything that does not alter the startpos, unless this mod loads first.
Download Version 1.4.5:
Mediafire:
http://www.mediafire.com/download/ek...ing+V1.4.5.rar
Steam:
http://steamcommunity.com/sharedfile.../?id=524655112
Installation instructions:
Download A New Beginning.rar
Unzip to the Attila Data folder.
Ensure this mod loads first by renaming it if necessary.




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