Is the spy ability Poison Provisions too good? It is pretty easy to use, fail a few times at first then the trait bonuses kick in and watch armies melt. It just seems too good for one ability: it kills multiple units, it significantly slows movement, and it prevents the army from reinforcing another in battle. When multiple AI factions spam Spies it makes the game incredibly frustrating to play, given that the Assassination abilities (to stop the enemy Spies) have ridiculously low chances of success. Sometimes I am forced to constantly reload my game to get an enemy Spy to fail because some hidden Spy wrecks my army and prevents it from supporting another when multiple enemy armies show up.
The ability just seems way too successful and too powerful and is broken when spammed on the same army by multiple spies (If you get 2-3 Poison Provisions on one army you can even reduce their movement for the next turn to zero I believe, because one of my armies just got hit by two or three spies and now has zero movement). What do you think, is the ability too good? What would you do to fix it?




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