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  1. #1

    Default Poison Provisions too good?

    Is the spy ability Poison Provisions too good? It is pretty easy to use, fail a few times at first then the trait bonuses kick in and watch armies melt. It just seems too good for one ability: it kills multiple units, it significantly slows movement, and it prevents the army from reinforcing another in battle. When multiple AI factions spam Spies it makes the game incredibly frustrating to play, given that the Assassination abilities (to stop the enemy Spies) have ridiculously low chances of success. Sometimes I am forced to constantly reload my game to get an enemy Spy to fail because some hidden Spy wrecks my army and prevents it from supporting another when multiple enemy armies show up.

    The ability just seems way too successful and too powerful and is broken when spammed on the same army by multiple spies (If you get 2-3 Poison Provisions on one army you can even reduce their movement for the next turn to zero I believe, because one of my armies just got hit by two or three spies and now has zero movement). What do you think, is the ability too good? What would you do to fix it?

  2. #2

    Default Re: Poison Provisions too good?

    This, among other agent abilities, are being changed/nerfed in 1.1. But yes, it is too good.

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  3. #3

    Default Re: Poison Provisions too good?

    Quote Originally Posted by Dresden View Post
    This, among other agent abilities, are being changed/nerfed in 1.1. But yes, it is too good.
    Thanks for the reply. Good to know the ability is over performing.

  4. #4

    Default Re: Poison Provisions too good?

    Sent 3 roman legions with top notch quality troops with 3 gold ranks to take on carthage, all 3 were destroyed in 1 turn by poision.

  5. #5

    Default Re: Poison Provisions too good?

    Spies won't be able to damage armies in 1.1. Only garrisons to some degree.

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  6. #6

    Default Re: Poison Provisions too good?

    Quote Originally Posted by Dresden View Post
    Spies won't be able to damage armies in 1.1. Only garrisons to some degree.
    This is a welcome change.

  7. #7
    Ygraine's Avatar Campidoctor
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    Default Re: Poison Provisions too good?

    Besides, pre 1.1 you can stack cunning on your general to counter poison-attempts (by either picking cunning traits or putting a spy in the army with high cunning).
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  8. #8
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    Default Re: Poison Provisions too good?

    Yeah I agree, I don't think they do too much damage, but I think the fact that they can continually do it is very unrealistic, any General who fell victim to this tactic would enhance security making it extremely difficult to pull off in successive turns.
    Last edited by zonks40; September 21, 2015 at 11:16 PM.

  9. #9
    FlashHeart07's Avatar Praepositus
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    Default Re: Poison Provisions too good?

    As Dresden have already noted, agent skills will be tweaked with 1.1 giving them proper roles and reduce the frustration of seeing your grandest army being teared apart by an enemy spy

  10. #10

    Default Re: Poison Provisions too good?

    Will there be any changes to the number of agents/armies as well?

    Especially as Rome, I like to maintain a Legion plus Auxilia in two separate armies which means I can quickly fill all the Army slots, which unfortunately reduces my ability to maintain governors causing all my generals to have the same traits path to maintain public order, improve conversion etc...

  11. #11
    FlashHeart07's Avatar Praepositus
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    Default Re: Poison Provisions too good?

    Quote Originally Posted by Morgan View Post
    Will there be any changes to the number of agents/armies as well?

    Especially as Rome, I like to maintain a Legion plus Auxilia in two separate armies which means I can quickly fill all the Army slots, which unfortunately reduces my ability to maintain governors causing all my generals to have the same traits path to maintain public order, improve conversion etc...
    The number of armies and agents will not be changed. But this is two things which you can very easily change yourself to fit your own gamestyle. If you are not familiar with modding just send me a private message and I will see what I can do.

  12. #12

    Default Re: Poison Provisions too good?

    Quote Originally Posted by FlashHeart07 View Post
    The number of armies and agents will not be changed. But this is two things which you can very easily change yourself to fit your own gamestyle. If you are not familiar with modding just send me a private message and I will see what I can do.
    Okay, yeah please. I know how to edit DB tables, just not sure which one to increase the number of dignitaries/governors. So any help would be really appreciated. =)

  13. #13
    FlashHeart07's Avatar Praepositus
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    Default Re: Poison Provisions too good?

    Quote Originally Posted by Morgan View Post
    Okay, yeah please. I know how to edit DB tables, just not sure which one to increase the number of dignitaries/governors. So any help would be really appreciated. =)
    If you know your way around the dB tables then you will be fine look in the fame_levels tables

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