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Thread: Artilley

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  1. #1

    Default Artilley

    I have siege buildings but can not recruit artillery units. why is that?

  2. #2

    Default Re: Artilley

    For some factions, they require reforms.

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  3. #3

    Default Re: Artilley

    Quote Originally Posted by Dresden View Post
    For some factions, they require reforms.
    Thanks for the reply,Dresden.

    I'm playing as Rome and have reached the Polybian reform, what reform is required to use artillery?

    Great mod by the way.

  4. #4

    Default Re: Artilley

    Rome should be able to build siege equipment (Ballistas) from the start from the siege equipment building line. Do you have any other mods?

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  5. #5

    Default Re: Artilley

    Quote Originally Posted by Dresden View Post
    Rome should be able to build siege equipment (Ballistas) from the start from the siege equipment building line. Do you have any other mods?
    I don't have another mod, just DEI. All six parts were downloaded from Steam.

  6. #6

    Default Re: Artilley

    That explains not being able to build Onagers. Marian reforms, right?

  7. #7

    Default Re: Artilley

    Onagers are Imperial reforms.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  8. #8

    Default Re: Artilley

    I can recruit Ballistas now. Sorry to trouble you, I messed up.

  9. #9

    Default Re: Artilley

    Just thought I'd ask a question about artillery here, but why do the Nabata have the giant ballista? I thought they were removed.

    http://i.imgur.com/HCrvlhU.jpg

  10. #10

    Default Re: Artilley

    Probably a custom battle oversight. Thanks.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

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