Am I alone with the feeling that Knights in "Advanced Plate" should not route in a 4 vs1 situation vs. peasants, should not get killed easily by archers? The armour levels need a tiny buff to make the superiority of armour much more noticable. A unit of early "Mailed Knights" shouldn't be able to kill 70% of a full unit of "Norman Knights" during a full charge.
Two-Handed units don't really offer any advantage, in fact, I don't think you need them at all. Their lack of defense makes them an easier target, especially (which is very sad) against advanced archer units and their daggers. Most of the times they are soon dead when duelling inferior units on city defenses/walls.
Units like the "Zweihander" either need an area effect (for slicing through the army) or a buff in damage numbers. Right now it just doesn't feel right or justified to invest a lot into armour upgrades.




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