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Thread: For all that is holy FIX THE ARTILLERY

  1. #1
    MRENGLISHRULES's Avatar Tiro
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    Icon8 For all that is holy FIX THE ARTILLERY

    I love the mod I really do, but the artillery. I don't know why you made their stats so ridiculous and gave them those unhistorical and very laughably overpowered grenade launchers. They should not be able to stand up against let alone break cavalry. PLEASE fix this.

  2. #2
    Domesticus
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    Default Re: For all that is holy FIX THE ARTILLERY

    4.6 is in development, we'll see what LordSith does Lots of people have been bothered by it

    It is quite annoying. I like the idea of Artillery being better able to defend itself, but not THAT point

  3. #3
    MRENGLISHRULES's Avatar Tiro
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    Default Re: For all that is holy FIX THE ARTILLERY

    The artillery should not be able to defend itself at all. Its artillery. Not any other unit.

  4. #4

    Default Re: For all that is holy FIX THE ARTILLERY

    Hopefully new version will bring a launcher instead of having to faf about with 15 odd files

  5. #5
    MRENGLISHRULES's Avatar Tiro
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    Default Re: For all that is holy FIX THE ARTILLERY

    Yep. Definitely but I won't get my hopes up.

  6. #6
    Domesticus
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    Default Re: For all that is holy FIX THE ARTILLERY

    Eh, I think it should be able to defend itself to a point. Historically, the Austrians at least, formed a unit called the Artillery Fusiliers(I dont have the book on me right now, but I believe thats the name*, who guards the artillery and aided in loading and such. They were armed with carbines

    Sooo I think that'd be an acceptable idea. Basically just have the artillery have extra men in each unit, and if the artillery is attacked, they function as weak line infantry. I'd say about militia strength

    But yeah, hopefully it'll be changed, or LordSith will make it optional

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