
Originally Posted by
Cpt. Cortes
Hey,
Im new with scripts modding, and I want to know how to remove all scripts from The Last Roman campaign, Im talking about the climatic changes, the Expedition-ERE missions... I want a plain campaign to make a new mod in other time, other factions... I can leave the scripts without remove, but this will make longer the time between turns right?
It is usually pretty simple to remove the campaign related scripts. Take a look at the scripting.lua under campaigns with pfm
At the end of the scripting.lua you will find entries relating to different scripts like the climate change.
Code:
-----------------------------------------------------
additional script files to load
------------------------------------------------------
require("att_save_load");
require("att_start");
require("att_preservation");
require("att_climate_change");
require("att_traits");
require("att_attila_story");
require("restrict_military_building");
require("restrict_religious_building");
require("restrict_trade_building");
... etc
If you want to remove specific scripts simply do this:
Code:
require("att_save_load");
require("att_start");
require("att_preservation");
--require("att_climate_change");
require("att_traits");
require("att_attila_story");
--require("restrict_military_building");
--require("restrict_religious_building");
--require("restrict_trade_building");
all scripts marked with "--" won't be used for the campaign now. -- is used in lua for comments.
Edit: The impact on performance shouldn't be noticeable btw.