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Thread: I_IsFactionAIFrozen bugged?

  1. #1

    Default I_IsFactionAIFrozen bugged?

    I am referring to this condition:
    Code:
    ---------------------------------------------------
    Identifier:              I_IsFactionAIFrozen
    Trigger requirements:    
    Parameters:              faction
    Sample use:              I_IsFactionAIFrozen aztecs
    Description:             Check is faction AI frozen
    Battle or Strat:         Strat
    Class:                   I_IS_FACTION_AI_FROZEN
    Implemented:             Yes
    Author:                  Grig
    I got CTD constantly everytime I tried to use it.

    An example of the log report (the "if at line" is an if I_IsFactionAIFrozen and the name of a faction):
    Spoiler Alert, click show to read: 
    Code:
    00:44:46.058 [game.script.exec] [trace] exec <if> at line 61453 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:44:46.069 [bink] [debug] [mods/Third_Age_3/data/fmv/faction/win_dwarves.bik]Pause on
    00:44:46.069 [bink] [debug] [mods/Third_Age_3/data/fmv/faction/win_dwarves.bik]Pause on
    00:44:46.266 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.


    Is there anyone that has better luck with this condition?

  2. #2
    Withwnar's Avatar Script To The Waist
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    Default Re: I_IsFactionAIFrozen bugged?

    Never used it before but bang! A CTD straight away when I try it.

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