Is there a plan to give these 2 factions the full DEI treatment in the future?![]()
Not atm. Our hands are full with version 1.1
yes and not sure - this means, Persia will come for sure, but we have to decide between Aksum and meroe and for the moment, we prefer Meroe. But this are things for 1.2 - or you have to wait much longer for 1.1![]()
No Problem with the wait really I am just happy to know that I will be able to have my Persian Empire!
Also just a few pros for Axum, as far as I know it has a richer history, it's starting position is most favorable for a new game because you can only go north or if you feel adventurous across the see, also Atilla got a new DLC featuring the Axum faction so you could possibly draw inspiration from that rooser or maybe port some models.![]()
Just wondering why Persia at all? They had no significance at all during DEI's time frame and they weren't even in governance after 330 BC. I was hoping you guys went the more historical route like how AE depicts the Seleucid Empire because honestly the Seleucid Empire should outright own all that land except the 3 satrapies that actually did rebel around 245 BC (Baktria, Parthava, and Cappadocia). Too many fantasy factions in the East currently just to make the Seleucid Empire weak when they lose to either Armenia, Pontus, or Egypt 9 times out of 10.
Last edited by SquirrelP0acher; September 16, 2015 at 12:55 PM.
Yeah, why Meroe? I think Axum would be a more relevant choice in the game's timeframe.
No, Meroe is much more important in this time period. Axum is more famous but it wasn't doing much at this time, not even a proper Kingdom. Whereas Meroe was at the height of its power and its culture and civilisation was flourishing with huge temples being built around this period.
AE Dev, mainly units
I'd say only remove the Satrapies if you put in the AE style emerging factions. Saying the Persians had no relevance during the time-frame seems a bit strange,as arguably, a lot of the minor factions had no or little relevance during the time-frame. Also, removing the Seleucid satrapies without adjusting the chapter missions makes things a little odd, as well as dretracting from their feel.
When I say no relevance I mean the actual Achaemenid Empire did not exist in 272. They aren't comparable to a state like Kartli that actually existed and had little relevance. As I stated, Persian Empire (Achaemenid Empire) was not in governance after 330 BC as the Macedonian Empire led by Alexander the Great wiped them out. This is a historically based mod and there is nothing historical about the current Persia, Sargartia, Aria, and Dranginia factions depicted in the campaign because none of them ever existed in this time frame in Persia's case or at all for the rest of them. I can understand the emergent faction thing like in AE but having them start off with land is just plainly wrong.
Last edited by SquirrelP0acher; September 16, 2015 at 01:34 PM.
For Persia, the Media Atropatene faction seems to have the most interesting history. They managed to keep a semi-independent kingdom in Rome timeframe. As for Meroe vs Axum, after reading both histories, Axum's rise is much later (like after 500AD!) where as although Meroe is slowly declining they did have some wars with both Ptolomaic Egypt and Rome, later possibly becoming a client or at least at peace with Rome. From my initial research Meroe had more interest than a very early Axum faction...
Also i like the idea of a "what-if" scenario/mission goal, for Meroe to re-conquer the Nile delta! There also seems like more unit variety is possible with typical "nubian" units of Meroe vs very obscure Axum army...
we could screen the proto-Aksumite culture, but not the empire of the later timeframe. And Don is right, i said Persia, but i mean Media as faction. All those plans and ideas are for 1.2 which is far away, or better: where no man has gone before
We still need dwarfs and elves....
Also, ripping models from Attila DLC would be a big no no I would imagine.
Importing them from the base game, and importing them from the DLC is a difference though. Same way you're not supposed to have a faction unlock mod for factions that are bought by DLC.
Of course I've never heard of anyone prosocuted over it, but the whole thing is a muddy grey area that should be avoided.
I do remember John W.I Lee speaking of the Seleucid satrap of Persia who was a macedonian but learned the persian language and such, still I agree Seleucid satrapies are more realistically represented as part of faction then as almost independent states.
Media Atropatene should be playable instead of Persia. Media Atropatene kingdom was the remnants of the Persian satrapy of Media, the satrap Atropatenes surrendered to Alexander the great and was allowed to keep half his satrapy, Media, but with the added name of Atropatene after him and the following dynasty. Now the medes were in the Achaemenid empire weru similar to the persians, they served together alone in Hazarapts like the Anusiya (the immortals), and based on Herodotus they fought the same. The Persians even adopted the Median national dress. And let's not forget that the median empire was the basis for the Persian empire in a way that is mirrored again in Iranian history by the Parthians and Sassanids.
In short they are really the same faction militarily, if anything Atropatene being not a satrapy with a greek ruler would be even closer to the Achaemenid legacy. So go with this faction instead: it's the same but more historical.
As for the Nubians Axum became inportant after 1 ad, towards the game's end. The Kushite or Meroetic kingdom is a betyer faction imo, they were historically once great (ruling egypt a few hundred years ago and such). There's a reason Meroe is a large city like in history while Axum is a fishing village in 3rd century bc
Even if they're relegated to the faraway future, these are factions which I'm really looking forward to. Another very good addition for 1.2 or beyond would be the Cimbri!
Still, that's a long way off. Good to discuss, but still the stuff of dreams for the time-being.![]()
I really hope Meroe happens. Loved playing Makuria in Broken Crescent.
CA has officially stated that we are allowed to use Rome II models in Attila. It's in some thread about TED in their forum. I wouldn't imagine the other way around would be persecuted.