I want to create mod that fix unit behaviour just like before CA implement Formed Attack, because if we play with more than 1x unit size if we get attacked from the side the unit is stay idle (its like they have passive hidden guard mode)

so if anyone can help me or can create this mod i would be grateful

basically what i want is maybe something like this for example:

if(unitexamplegetattacked)then
if(unitexampleattackermelee)then
return attack unitexampleattackermelee
if(unitexampleattackerrange)then
return 0;
end
end

help pls some1... with great programming skill



note: btw im still learning progamming(noob)and still dont really understand how to mod scripting in this game... and this problem already reported 3 time to CA in support forum but never fixed it 2 times by me 1 times by some1 (http://forums.totalwar.com/showthrea...ck-order/page3)


so sad im not really playing this 2 game again(from patch 11 for rome 2) because of this but i do really want to play this game so please some 1 with great programming skill help me

all my time playing this game wasted on trying changing db table kv rules,battle entities, etc etc just for test only i really want to play this game and enjoy it

btw sorry for my english