I hope will see some late era units soon...
I hope will see some late era units soon...
you will, but not too soon...
Ltd, will Senior Ghulams be able to use their lances? One of the youtubers says they can't use their lances. Once their parthian shot ability is removed (you said you will remove it) they will become very useless without their lances.
As for late era units, this thread might be helpful.
http://www.twcenter.net/forums/showt...5th-centuries)
Well, to be honest I am a bit undecided yet whether HAs should use lances (more likely spears) or not. I have read accounts of cavalry being able to use spears, bows, shields, 1h weapons etc, so it must have been possible to carry around spears even on a horse.
We will see whether they´ll keep them. It is an animation issue so can be changed in a second.
Regarding the effectiveness of senior ghulams: I just tested them in a custom battle against a general mamluk tabardariyyah unit. The ghulams were charging uphill and defeated the tabardariyyah easily , so yeah.
Hey guys, this is some high quality work I see in this forum.
If I had any criticism to make it would be about the gambeson normal maps.
They could be made to look just a bit puffier.
Take a look at this.
If you want I could try to create the supporting files from your original textures, like normal maps, specular and occlusion.
@Ltd.
I've downloaded the custom battle mod, great job. I really appreciate your work.
Here are a few things I have noticed.
1-) Turkoman Raiders do not have Parthian Shot ability, they don't even have the ability of "fire whilst moving". I really think they should have both of these abilities, otherwise it does not make sense historically. If you have a scout unit in your mind I think you can create a Turkoman Javelin Cav unit, but please let these guys have Parthian shot and fire whilst moving abilities.
Spoiler Alert, click show to read:
2-) Junior Ghulams look like a unit of clones as all of them have the same face. Is there a way to increase face variation?
Spoiler Alert, click show to read:
3-) There is something wrong with Turkish Cavalry (the same goes for Turkish Foot Archers and Junior Ghulams), their torsos and arms are too thick/fat and look weird. Is there a way to slim them down?
Spoiler Alert, click show to read:
I remember Medieval Kingdoms mod for Rome 2, Seljuk units' robes did not have this problem. These lamellar armor with robes were much better (and were more detailed) in my opinion. You can also add the other Seljuk hat (the brown one).
Spoiler Alert, click show to read:
You can add these old robes too. (I guess they were from 1257 ad mod?)
Spoiler Alert, click show to read:
4-) Turkish (foot) archers can have shields on their back, they are supposed to be medium archers but they look like militia/levy archers in my opinion. Can you give them shields?
5-) Lastly, missile units have a very slow fire rate. But I assume the stats are not balanced yet.
Last edited by Danishmend; May 07, 2016 at 08:05 PM.
Thanks. Glad you like them.
As to your points:
1. : some HA units don´t have parthian shot or even skirmish mode, so it is just an oversight in the DB. Will be taken care of. Thanks for mentioning
2. : already added some more variations
3. : their arms have the same armor as the vanilla chainmail, it is re-textured, so won´t change that. Their torso is fine for me as well . Take it as them being very strong archers and well fedIn terms of their robes , I mentioned earlier that I intend to add more detailed robes, but for now they use these. Also we don´t deal with the 1257 ad mod any more.
4. : Added
5. : That will be taken care of, it is a balancing issue , like you said.
^Thank you.
Actually, I checked again and all turkish HA units (the raiders, the turkish cavalry, the jr and senior ghulam HAs ) have both the parthian shot as well as the fire while moving option, so I don´t know why you don´t have that option
Did you check the final build? I think those got left out by accident. I'm looking at the PFM and I don't see it.
Yeah I just downloaded the pack from the Google drive again and indeed some things are missing that were there when I first downloaded the pack yesterday after we announced it going live. Strange.
Also in this latest pack the rus Boyars sons lack a helmet which they didn't before...
Is it just me or did anyone notice a distinct lack of beards
Seljuk Turks were more moustache-kind of people as far as I know. But I'm sure Danishmend has more knowledge about that. I wouldn't expect to tribal forces to have beard that much. Can't say the same for the nobles though...
Spoiler Alert, click show to read:
I would suggest adding 2 additional units of spearmen and some more melee cavalry to the Seljuk roster
Last edited by Lucem Mundum; May 08, 2016 at 04:24 PM.
Yes, and why isn't there any sword infantry units I wonder? Lack of Infantry just makes Seljuks useless in siege and close combat battles. It is true they have great HA and Foot Archers but without solid spearmen they are just useless, even if they are good at close combat themselves...
I agree with LTD here, every faction has its advantages and disadvantages (some factions are more balanced though), the Seljuks -as expected- are a cavalry based faction, which is historically accurate. Seljuk armies were composed mainly of cavalry and were highly mobile. Current Seljuk roster is more or less OK in my opinion, there could be one more melee or shock cavalry unit though. High/late period Seljuks will have heavy infantry units I guess, as they will be based on Ottoman military.
That is true, beards were not that popular among the Seljuk Turks. The steppe fashion (long and braided hairs + moustaches) survived in Anatolia till the 14th-15th century. As the Turks became more religious through madrasah education they abondoned their old/pre-Islamic fashions.
By the way, Ottoman Janissaries were not allowed to grow beards, only moustaches were allowed.
Last edited by Danishmend; May 09, 2016 at 11:05 AM.
Even though the roster is not final, as mentioned countless times before, I wonder if there is really a need for strong swordsmen units for the seljuks. After all they should rule (at least once the balancing of stats has been finalized) the battlefield with cavalry, both HAs and melee cavalry. Also if every faction is strong all around, and gets heavy units of every class, what then makes each faction unique ?
Everyone would like to have great spearmen, great swordsmen, great axemen, great archers, heavy cavalry and so on.
Currently the strength of the seljuks are their missile units and their cavalry, most faction don´t get nowhere near as many archers and cavalry.
Also, keep in mind that the current units depict only the early roster, no high era and no late era units, yet.
If anyone is more into heavy infantry and infantry focused gameplay, there are dozens of factions that offer that, at the expense of competent light cavalry and missile cavalry.
Having said that other melee infantry will probably make it into the seljuk early roster, eventually...
@Ltd.
Just a small bug. Turkish archers have their shields now, but when in close combat they don't hold their shields, the shields just disappear.
Spoiler Alert, click show to read:
Last edited by Danishmend; May 09, 2016 at 03:35 PM.