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Thread: Medieval Kingdoms Total War: Seljuks of Rum

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  1. #1
    nnnm's Avatar Senator
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    Default Re: Medieval Kingdoms Total War: Seljuks of Rum

    Quote Originally Posted by Ltd. View Post
    Creating a unit depends on so many factors (real life issues, fancyness of the armour and other assets, the availability of useful assets from OSP sources if required or having to re-texture CA stuff or do own models, etc) that it is hard to tell. The biggest hindrance however is real life most of the time I am motivated enough, it is time I lack.

    I would definitely like to expand on the turkomans, as well as other rosters as well, but I would also like to get on with at least a basic roster for other factions as well, and there are a lot more yet to do. So I definitely don´t rule it out, I would however first like to see and make a "standard" roster for the remaining factions as well.
    well ... I think u can shorten time grealy if u make a unified roster for factions from Rum Seljuks, Ayyubids and all Islamic factions east becuase those basicly use the GSeljuks system till early 14th C. Turkomans are ether a cultural units for faction or AOR or mercs. if they are a cultural units, then many of them will be part of the regulars through Iqta system. the others will be traibals usually given a land in the borders to harass enemies and thier supplies in time of war and to be as buffer zone between the country and it's enemies. u can divide them into nobles and normals.



  2. #2

    Default Re: Medieval Kingdoms Total War: Seljuks of Rum

    I kinda noticed the absence of swords/scimitars on the units. I don't know much about the weaponry used by the Turks but should the infantry not have swords among them?

  3. #3

    Default Re: Medieval Kingdoms Total War: Seljuks of Rum






  4. #4

    Default Re: Medieval Kingdoms Total War: Seljuks of Rum

    Quote Originally Posted by Nebaki View Post



    Why is this Seljuk ball wearing chichak helmet and using yataghan sabre? The chichak helmets and yataghan sabers were developed & used by Ottomans at a later period. Here are historically accurate Seljuk balls


  5. #5

    Default Re: Medieval Kingdoms Total War: Seljuks of Rum

    Fantastic work! Congrats

  6. #6
    Ltd.'s Avatar Senator
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    Default Re: Medieval Kingdoms Total War: Seljuks of Rum

    Hm....
    I´m not sure if you have played total war Attila at all or just failed to observe that this is a vanilla mechanic and animation. We would have to revamp a lot of animation sets just for the units to put the lance, once not in use, not on the backs but maybe in a holster on the side of the horse or whatever.
    So, while I and some people were wondering what is so completely idiotic in your view, you came up with something that I least expected, something that cannot be changed ,or it would take too much of an effort for too little gain.

    You see, you also cannot just put your sword on your side hanging , as it is now in the game, without sheathing it; or your bow or shield floating on your back, and so on, but it is what it is. We try to make the best of what the game offers us.

  7. #7
    +Marius+'s Avatar Domesticus
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    Default Re: Medieval Kingdoms Total War: Seljuks of Rum

    Quote Originally Posted by Ltd. View Post
    I´m not sure if you have played total war Attila at all
    I never played it.
    This mod is the only and literally only reason I would ever buy it.

    Quote Originally Posted by Ltd. View Post
    or just failed to observe that this is a vanilla mechanic and animation.
    Wait, in the actual game horsemen sheath their lances on their backs?

    Holy mother of Christ, how low has Creative Assembly fallen from its ambition at providing history and realism.


    Quote Originally Posted by Ltd. View Post
    We would have to revamp a lot of animation sets just for the units to put the lance, once not in use, not on the backs but maybe in a holster on the side of the horse or whatever.
    Then I apologize, I did not know that it is not the fault of the modders, but rather the fault of completely ignorant game developers that just don't care about anything really.

    I send my sincerest apologies to you.


    Quote Originally Posted by Ltd. View Post
    We try to make the best of what the game offers us.
    Alright, I wish you all the best in your attempts at doing that best of what is offered to you.

    Best regards

  8. #8

    Default Re: Medieval Kingdoms Total War: Seljuks of Rum

    I don't think he knows how to speak English fluently, so I would ignore him, Ltd. I don't think he has ever played Attila Total War either. Lol.

  9. #9
    Ltd.'s Avatar Senator
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    Default Re: Medieval Kingdoms Total War: Seljuks of Rum

    No problem. If you never played the game, you could not know
    Well, we try to mod the game to some extent, but yeah, there are a lot of impediments to change each and every little facet of the game. But , if we were able to do so , then that would be an entirely new game, right ?
    I am not happy with some aspects of vanilla, but honestly, I also try to keep in mind that at the end of the day this is a game and not a history simulator. Yes, there is a lot that could be improved or could have been done better or more realistic to begin with, but it is what it is.
    A fun game nonetheless, and hopefully a bit more realistic in this mod once it gets released.

  10. #10

    Default Re: Medieval Kingdoms Total War: Seljuks of Rum

    The Junior Ghulam green and blue helmets really clash in quality against the stuff from Crusaders Way to Expiation. The more I look at the lesser quality helmets, the more I despise it.

  11. #11
    bigdaddy1204's Avatar Campidoctor
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    Default Re: Medieval Kingdoms Total War: Seljuks of Rum

    These Turkish units are wonderful! I am very pleased to see the beauty and attention that has gone into this faction. In Medieval 2 Total War vanilla, the Turks didn't get represented well - I am delighted to see this mod has created something that truly looks impressive. Good work! Looking forward to play as the Seljuks of Rum

  12. #12

    Default Re: Medieval Kingdoms Total War: Seljuks of Rum

    Indeed, amazing work!

  13. #13

    Default Re: Medieval Kingdoms Total War: Seljuks of Rum

    Great work!

    Is it possible to make Turkish kaftans/robes a bit more detailed/colorful?

    Like in these illustrations?
    Spoiler Alert, click show to read: 



    Last edited by DimeBagHo; November 16, 2015 at 03:19 PM. Reason: Removed Osprey pics.

  14. #14
    +Marius+'s Avatar Domesticus
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    Default Re: Medieval Kingdoms Total War: Seljuks of Rum


  15. #15

    Default Re: Medieval Kingdoms Total War: Seljuks of Rum

    Is it possible to add this Cuman braided long hair to Turkomans as well? I know you don't have much time for details like this so no problem if you can't


    Tribal Turkish nomads were also famous for their long-braided hairs



    This tradition survived among some yörük tribes until the 19th century

  16. #16

    Default Re: Medieval Kingdoms Total War: Seljuks of Rum

    Quote Originally Posted by Danishmend View Post
    Is it possible to add this Cuman braided long hair to Turkomans as well? I know you don't have much time for details like this so no problem if you can't


    Tribal Turkish nomads were also famous for their long-braided hairs



    This tradition survived among some yörük tribes until the 19th century


    Looks like either Ltd. doesn't care or forgot about this thread reply...

  17. #17
    Ltd.'s Avatar Senator
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    Default Re: Medieval Kingdoms Total War: Seljuks of Rum

    Quote Originally Posted by OutsiderKK View Post
    Looks like either Ltd. doesn't care or forgot about this thread reply...
    Well, actually neither nor... I am not sure why you believe this. It will be added, once I have access to my 3D software and my gaming rig. In the public release version they will have it.

  18. #18

    Default Re: Medieval Kingdoms Total War: Seljuks of Rum

    I wasn't sure you if you had seen it since you didn't write a reply, my bad.. Sorry

  19. #19

    Default Re: Medieval Kingdoms Total War: Seljuks of Rum

    Quote Originally Posted by OutsiderKK View Post
    I wasn't sure you if you had seen it since you didn't write a reply, my bad.. Sorry
    He did write a reply. It was just lost in the forum crash everyone's been talking about for the past week. Big announcement at the top of the subforum:

    http://www.twcenter.net/forums/annou...p?f=1767&a=426

  20. #20

    Default Re: Medieval Kingdoms Total War: Seljuks of Rum

    Quote Originally Posted by Ltd. View Post
    So, as there were fears that the turks would not get the haircut they should wear, here they come , fresh from the barber`s
    Awesome work as always, thank you.



    Quote Originally Posted by OutsiderKK View Post
    Looks like either Ltd. doesn't care or forgot about this thread reply...
    Give them some time dude, they can't reply to every post right away as the subforum attracts too many members with questions.



    Quote Originally Posted by OutsiderKK View Post
    Hey I was looking at the photos and I feel uncomfortable with the Sultan's Helmet in the "Sultan and his Bodyguard" photo. I'm pretty sure Seljuk (Rum) Sultans didn't wear helmets which makes him look like American Natives .
    Actually, that helmet is pretty accurate historically.



    Quote Originally Posted by OutsiderKK View Post
    I have no problems with helmets covering the face of the sultan, but the top of the helmet is a bit uhh.... not nice. Can't make it a bit more simple but gold. By simple I mean the top of this helmet:
    This drawing/helmet is based on nothing but pure imagination, historically inaccurate. These guys are trying to make this mod as accurate as possible and basing their models on accurate illustrations, not on some fantasy drawings. It's like saying "I don't like the way that helmet looks please change that with mine". Please don't.
    Last edited by Danishmend; February 05, 2016 at 01:41 PM.

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